ForumsForum GamesDefend the Village Remastered

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evilsweetblock
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evilsweetblock
2,613 posts
Jester

So, first off, I'd like to apologize for taking so long. I've had to dig into my deep reserve of energy I call the 'just get it done man' reserves multiple times to come up with some stuff, and now that its done I just want to relax and forget about it. But NAY! I have people who are rioting for this game to come out, and I shall not disappoint! Lay down your Pitchforks, Torches, Cotton Candy, and grasp your Rusty swords and Waterlogged bows and bent Staffs! For it is time to.. DEFEND THE VILLAGE!

Here is the reason of all the fighting, because mindless violence is bad, mkay?
When the World was created, half of it when the sun shined upon revealed fertile land and easy game, but when the sun made its course to the other side... It was black, lifeless, with very little shrubbery and all the creatures wild and evil. Then one day the creator of the world, whoever it may be, decided to create a being that could rule the world and such. And so that person created an evil looking being, and gasped at it in disgust, before sending it to the evil side of the world. It tried again, this time creating Humans and it smiled. It took this infant species and soon, with the calm of the land, came to rule most of it. Meanwhile, the hideous species that was meant to die did not, but instead lived somehow. Soon, the Human's borders stretched all the way to the dark side, and what they saw they gasped at. On the other side, the world was hideous and full of death... But it was also full of minerals. Shortly after the Humans began to mine, the other species has claimed most of their side using its strength and numbers, and then saw the fertile land with the weakling Humans. The beings craved the land and easy life that would come from farming, and began their assault. The mines were quickly overrun by them, which the survivors called "Orcs". The Humans, with their armies, marched to the border towns only to discover that they were all being destroyed. Not many towns remain, but Heroes from all over the world are enlisted to help defend the remaining villages from the Orcs and to hopefully reclaim the land for mining riches.

The goal of the game is to survive 20 Days, each day a larger wave of enemies coming, as well as Supplies/Population to build your town.
Each town can have 4 Heroes in them, Heroes do not come back to life after death.
The towns leader can decide on what to upgrade each day. The heroes vote on who the leader is.
I may or may not make a forum for this to put rules and updates, Town status, Hall Of Fame, Etc. depends on how many players.

Now, here's how the character sheet works. If the play uses Melee, that player will erase stats MGC to PRC. If the player is a Magic user, it will erase ATK, STR, AIM, and PRC. If that player is Ranged, it will erase ATK-WIT. ARM and END stands for Armor and Endurance, which is universal for all classes.

Character Sheet:
Name:
Class: Melee, Ranged or Magic.
Gold:
HP:
MP:
LV: 1
XP: 0/1
Inv: Depends on Class
Weapon: Depends on Class
Secondary: N/A
Armor: N/A
ATK:
STR:
MGC:
WIT:
AIM:
PRC:
END:
ARM:

What these abbreviations stand for
ATK Stands for Attack, which is how much damage is done.
STR stands for Strength, which is Armor Piercing value.
MGC is the Mages equivalent to ATK, WIT being STR's equivalent. Same goes for Archery.

Edit: Note, i'm adding this after edit because it will probably be important. Enemies have five stats, each one similar to the characters. The Stats start with HP, the amount of Health the enemy has, and is followed by ARM, the amount of damage negated. The third is STR, which is the amount of damage the enemy does to players and x10 the damage done to Walls/Pop#. The fourth is SPD, which is how fast the enemy will reach the town, and finally RNG, how far the enemy can attack.
Now, you're probably wondering about SPD and RNG, let me explain real quick. There are 5 areas in the game that enemies/players can be in. Inner Town, Outer Town, Field, Border, and Orcish Camp. If the enemy has a SPD of two, it can go from Border to Outer Town, or from Orcish camp to Field, etc. However, the RNG is how far the enemy can hit from. If the enemy has a range of 5, that enemy can shoot population inside the town from the Orcish Camp!
Note: RNG bypasses walls if it can.
Note#2: Inner town is only accessible by enemies when Wall is destroyed, and Orcish camp is only accessible when Day 20 has been survived.

Now that we know the goal of the game as well as the game itself, we have one more feature to explain: The Village.

Town Sheet:

Town Name:
Supplies: 0
Populaion: 50
Mana: 10
Max Population: 1000
Supplies P/D: 50
Population P/D: 50
Mana P/D: 10
Guards: 25
Knights: 5
Buildings:
Town Hall - Lv. 1
House - Lv. 1
Weapons Tent
Mana Well - Lv. 1
Wooden Wall - 150/150 HP

The village receives a shipment of Supplies and Population each day according to the Town Hall Level. Use supplies to build better buildings and Population is like the 'Health' of the town, you use it to build soldiers in the barracks and lose them when the Orcs break through the wall. Population is also exchangeable for Supplies (as in you send them to an unknown resource deposit that only exists for them, but after hauling it back they die painfully) The rate is 10 Pop = 1 Supply. And to top all this information off, we'll put in a small summary of the Buildings and their uses:

Townhall: Increases Income
Houses: Increases Max Population
Barracks: Allows training of soldiers to guard town
Weapons tent: Allows purchase of basic weapons/items
Blacksmith: Creates Better weapons for items/weapons
Mana Well: Heals people a certain amount each day
Wooden Wall: Can take a certain number of hits before losing POP.

And, now im going to submit this, all of this is subject to change without editing and such, etc, etc, legal stuff, etc, and you're free to sign up :3

  • 71 Replies
danwar123
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danwar123
3,075 posts
Jester

Name: Danwar
Class: Melee
Gold: 10
HP:11/15
MP:5/5
LV: 1
XP: 0/1
Skills: Power Strike - Deal 150% ATK Value/2 MP
Inv: Whittling Stone
Hornet Liquor (Beserks target Player)
Weapon: Rusty Sword
Secondary: N/A
Armor: N/A
ATK: 1
STR: 0
END: 0
ARM: 0

I realise the orcs aiming for loop,and yell "Hah,coward!You cant even directly assist in the battles aganst trhe warriors!Shame on you!"Before attacking orcs.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Name: Ast
Class: Ranged
Gold: 20
HP: 10/10
MP: 5/5
LV: 1
XP: 0/1
Skills: Aim - Deal 150% AIM Value/1 MP
Inv: Concoction (Restores 3-6 HP to User)
Weapon: Waterlogged Bow
Secondary: N/A
Armor: N/A
AIM: 1
PRC: 0
END: 0
ARM: 0

I aim and fire, then seeks for nearby cover.

evilsweetblock
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evilsweetblock
2,613 posts
Jester

@Eli
There are two different kind of Orcs, rabble and archer, but i'm taking it you mean Rabble.

Will post ya'll stuff later, after school.

RazorLash
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RazorLash
442 posts
Peasant

Name:King
Class: Melee
Gold: 0
HP: 13/15
MP: 5/5
LV: 1
XP: 0/1
Skills: Power Strike - Deal 150% ATK Value/2 MP
Inv: Whittling Stone
Broken Sword x1
Weapon: Rusty Sword
Secondary: N/A
Armor: N/A
ATK: 1
STR: 0
END: 0
ARM 0

I laugh at the weak rabble. "Come on weaklings give me a challenge." I attack another rabble.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

"Come on weaklings give me a challenge."

Their best asset against you is numbers and nothing else. And they don't seem to utilize it well.

eliakith
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eliakith
2,419 posts
Blacksmith

Yea, I meant the rabble. Sorry, I'm not used to having to keep up with posts concerning everyone else.

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Name: Eliakith the dark Mage
Class: Mage
Gold: 10
HP: 5/5
MP: 14/15
LV: 1
XP: 0/1
Skills:
Fire - Deal Fire Based Damage/1 MP
Water - Deal Water Based Damage/1 MP
Ice - Deal Ice Based Damage/1 MP
Lighting - Deal Thunder Based Damage/1 MP
Inv:
Element Stone x1
Weapon: Bent Staff
Secondary: N/A
Armor: N/A
MGC: 1
WIT: 0
END: 0
ARM: 0

You flame an rabble, as it runs around on fire stupidly you feel really good about yourself.

Name: Danwar
Class: Melee
Gold: 10
HP:10/15
MP:5/5
LV: 1
XP: 0/1
Skills: Power Strike - Deal 150% ATK Value/2 MP
Inv: Whittling Stone
Hornet Liquor (Beserks target Player)
Weapon: Rusty Sword
Secondary: N/A
Armor: N/A
ATK: 1
STR: 0
END: 0
ARM: 0

Feels good to bash another skull in, dunnit?

Name: Ast
Class: Ranged
Gold: 20
HP: 10/10
MP: 5/5
LV: 1
XP: 0/1
Skills: Aim - Deal 150% AIM Value/1 MP
Inv: Concoction (Restores 3-6 HP to User)
Weapon: Waterlogged Bow
Secondary: N/A
Armor: N/A
AIM: 1
PRC: 0
END: 0
ARM: 0

You fire and your arrow finds its mark in the neck of an Archer. Then you scramble for cover.

Name:King
Class: Melee
Gold: 0
HP: 12/15
MP: 5/5
LV: 1
XP: 0/1
Skills: Power Strike - Deal 150% ATK Value/2 MP
Inv: Whittling Stone
Broken Sword x1
Weapon: Rusty Sword
Secondary: N/A
Armor: N/A
ATK: 1
STR: 0
END: 0
ARM 0

You run at another orc, who is in complete fear at the moment, and chop its head off. Green stuff splays everywhere, and you laugh.

Guards do what they do best, rushing in mindlessly and beating orcs to death.
-2 Guards
-3 Orcs

Locations:
Ast - Outer Town
Danwar - Fields
Town Guards - Fields/21
Knights - Fields/5
Orc Rabble - Fields/2
Archers - Borders/2
---------------------------------
Town Name: Town Of Beginnings
Supplies: 400
Populaion: 650
Mana: 48
Max Population: 1000
Supplies P/D: 150
Population P/D: 200
Mana P/D: 10
Guards: 21
Knights: 5
Buildings:
Town Hall - Lv. 3
Barracks - Lv. 1
House - Lv. 1
Weapons Tent
Mana Well - Lv. 1
Wooden Wall - 150/150 HP

Buildable things:
Townhall Lv 4 - 300 Supplies
House Lv. 2 - 50 Supplies
Barracks Lv. 2 - 250 Supplies
You can only pick one
Tip o' The day: Its easy now, just wait until there are 20 Orcs coming at you that you CANT one hit kill.

Their best asset against you is numbers and nothing else. And they don't seem to utilize it well.
These are just forward scouts, you haven't seen NOTHING yet.
Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

These are just forward scouts, you haven't seen NOTHING yet.

I meant in this battle. They started with 20 people, did they not?

Name: Ast
Class: Ranged
Gold: 20
HP: 10/10
MP: 5/5
LV: 1
XP: 0/1
Skills: Aim - Deal 150% AIM Value/1 MP
Inv: Concoction (Restores 3-6 HP to User)
Weapon: Waterlogged Bow
Secondary: N/A
Armor: N/A
AIM: 1
PRC: 0
END: 0
ARM: 0

I stand, and aim at an archer, shoot, then duck again.

RazorLash
offline
RazorLash
442 posts
Peasant

Name:King
Class: Melee
Gold: 0
HP: 12/15
MP: 5/5
LV: 1
XP: 0/1
Skills: Power Strike - Deal 150% ATK Value/2 MP
Inv: Whittling Stone
Broken Sword x1
Weapon: Rusty Sword
Secondary: N/A
Armor: N/A
ATK: 1
STR: 0
END: 0
ARM 0

I attack one of the rabble

nivlac724
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nivlac724
2,555 posts
Shepherd


Name: Nivlac
Class: (Necromancy if possible) Magic.
Gold:
HP:
MP:
LV: 1
XP: 0/1
Inv: Depends on Class
Weapon: Depends on Class
Secondary: N/A
Armor: N/A
MGC:
WIT:
END:
ARM:

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Where'd everyjuan go?

danwar123
offline
danwar123
3,075 posts
Jester

Name: Danwar
Class: Melee
Gold: 10
HP:10/15
MP:5/5
LV: 1
XP: 0/1
Skills: Power Strike - Deal 150% ATK Value/2 MP
Inv: Whittling Stone
Hornet Liquor (Beserks target Player)
Weapon: Rusty Sword
Secondary: N/A
Armor: N/A
ATK: 1
STR: 0
END: 0
ARM: 0

DIE ORCS DIE!!!

i attempt to kill any remaining orcs

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Where'd everyjuan go?

What? Aren't we waiting for an update or...?

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

So, I've had a realization. This game is unbearably slow. Like, 60+ posts and STILL on round 2. So, heres what I'm going to do: I'm going to recycle all the hard work I did on this and turn it into a completely different game I've been planning to make for a while. This game will be a mix of Dungeon crawling, Time management, and (possibly) town management. I hope ya'll enjoy <3

danwar123
offline
danwar123
3,075 posts
Jester

Do we still keep our sheets?

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