I don't wana restart the game D: only reason that i dont earn achievements as fast as others is that i dont like replaying games from the start, but i love to play them when they are newly released c:
I'm pretty sure I did much more then required to get these quests before posting here. But I get all of missing quests after replaying 2-6 after my last post.
Very boring and shallow gameplay with little strategy or interaction. Towers are completely useless because you get so few shots for the gold and gold is in limited supply. Ranged units are significantly weaker than melee units because a single shot cuts so much of their bar down that they can only take a couple shots before having to run back and be fed, while melee units last significantly longer, do comparable damage, and are near instantly respawned when they run back for food. Just a couple barracks with a single potato farm and servant hut is enough to get through anything but a boss.
Add that to the fact that because of the way targeting works there is pretty much zero reason to reposition your troops, and the only strategy for a level is building a barracks, potato farm, servant hut, then sit and wait for gold to upgrade them or build more barracks, or MAYBE another farm if you've got 4 barracks. Click a couple spells at the start of each wave, and collect 3 coins.
I mean it was quick and easy to do the quests, but the game was just boring and shallow.
@Gantic - Not really, the same strategy still works perfectly well. Wandering Souls and Necromancers both have so few HP that a single upgraded potato barrage wipes out all of them, and then the dodging just causes the wraiths to last a little longer. A pack of melee troops still wipes out all of them with zero trouble. Same strategy works for every single level in the game - buy a barracks, farm, servant hut right off, upgrade them, then start stacking Knight barracks. When you get to 4 barracks buy another farm. Use a potato rain at the start of each level on ranged units in the back. That's it. No other units past Knight, spells or upgrades required, every level beaten at 3 coins first attempt, no enemies are remotely any threat to the base.
Beat all the levels bar the last with a Max score. Think I'm missing something here - I employ the one servant hut/one or two farms plus mostly maxed out knights strategy. Threw in two wizards and a jester to deal with Terror Knights. I've used Zeppelin Warrior, potato rain, tangle and the gold spell.
Don't get me wrong, I finished with around 70% health but I can't break 80%. Is it the tangle that I should swap out? Should I cut back on range units? I find the Terror Knights the most bothersome for landing all over the place.
I am not able to get the Knight's emblem Quest.
EDIT : Sorry to bother everyone here. I have got that Quest! I have earned all the quests of this Game!