So I am going to DM a game, the dungeon is randomly generated and will be using 3.5e
For the basic information on 3.5e you can look it up here
We ill be using gestalt characters starting at level 1.
I need 4 players and you are welcome to use any material of 3.5e if you have any.
We will roll 5d6 for each stat you can use the best 3
Starting Gold for all is 100 gp
Max HP per HD
Skills:
Escape Artist/Tumble/Balance = Acrobatics
Jump/Climb/Swim =Athletics
Listen/Spot/Search = Perception
Gather Information is now part of Diplomacy
Forgery/Decipher Script/Speak Language =Linguistics
Hide/Open Lock/ Move Silently= Stealth
Handle Animal/Ride =Handle Animal
Most range weapons require 2 hands to shoot and at least one to reload. Also you will be fighting in a dungeon where the rooms are pretty small, you can move across most in 1 or 2 rounds of combat.
I would think a paladin/cleric would be more effective, but if you want to be a ranger, we have a ranger and a rogue we could use a divine caster and a paladin/cleric would be pretty good.
Ok then, I'll play as a paladin/cleric, they're my two favorite classes anyway. About the character sheet, can you make one please? I have the dice rolls on the front page I think.
Chapter 0: Trapped by a Mad Wizard
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Along a certain path at night people disappear between the hours when the moon is full and the hour late. Poor souls said to be captured by an evil spirit of a long dead wizard.
You wake with 3 other people in a dry room made of carved stone, in the center is a smoldering fire pit and the area around being shown in the low light there are other things in the room but you cannot make them out in the darkness.
BrokenBill looks around the room and realizes that he is equipped with a lamp and plenty of oil, even though he has lowlight vision. Seriously questioning his own packing skills, he reaches into his backpack and pulls out a fine bottle of wine. BrokenBill then proceeds to drink the bottle and examine the things in the room.
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Broken Bil sees a weapon rack with some rusty corroded weapons, an ancient forge covered in cob webs and a small urn sitting on the ground. The room is 15 by 20 feet with two doors on one side and another on the opposite
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Make a Fortitude saving roll to not become drunk weirdlike, a 1d20+fort mod
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Broken bill opens the door and sees to the right it stretches into complete darkness and to the left ends a wall that ends in a corner
He can see another door about 5 feet from him on the right across the hall
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BrokenBIll decides that he is slightly afraid of spiders in the dark :O eek* and uses his Flint and Steel to light his lamp. Once lit he proceeds to open the door down the hall.