As a long time MMO player, [...]
Well, that's your problem, right there. Unless it's minimalist or text-based, starting up a proper MMO requires a huge quantity of programming hours, a fleet of servers, and enough bandwidth to accommodate the "massive" load from at least 1/3 of all the players playing at once. These MMOs are going to be costly, and the devs (or rather, their marketing team) make up for this with all the classic gimmicks; special features for paid membership, special features for pre-orders, purchaseable expansions, purchaseable add-ons, temporary free-to-play access, and all the rest.
The worst is when you have a sub game that has long subscription options 6-12 months or more, then the game goes free to play.
Of course it does. Restricting access to pre-order subscribers defeats the whole purpose of the MMO, and there's no better way to gain subscribers than offering a free-to-play version.
Now its even worse with the new crime… Crowd funding. What a joke. Hey give me your money and in a few years when we go live you can play it. Sad part is, there are 1000's of people willing to pay for the chance of taking part in a game they have very limited knowledge of.
1 You just said the last thing was "the worst". One of these has to be hyperbole.
2 Yes, and if you hold on to your money, you won't be one of those "1000's [sic.] of people". Unless they receive tremendous game-changing benefits for their contributions, the fact that there are people either more gullible or more imprudent with their money than you are could only be a definite bonus to you. I don't see what you have to complain about.
In the current market its been proven that you don't have to make a good game to get paid. There are numerous examples out there.
Egad! Are you suggesting that there are actually people who deliberately deceive the public in order to make money? Sir, I am flabbergasted! So profound is this revelation, I am at a loss for words.
It's clear to me that your expectations are exceedingly unrealistic. Certainly there are worthless MMOs and cash-grab phoney ones. Usually these are the ones that have little or no steady players and demand billing information more or less up front. There are also failed MMOs that, through incompetent programming, poor marketing, or lack of funds, have to be shut down shortly after release. There are also very well made MMOs that, despite all their gimmicks and self-promotion, continue to thrive with-or-without contribution from the majority of players. My advice to you is
don't pay a cent until you know what you're getting into, manage all your spending thereafter, never give them any credit information at all, and never pay for a subcription with a definite time span. I've spent a total of $45 on two MMOs and nothing besides time on any other. I consider those $45 well spent for five years of almost-full access. Since one of them has dropped the monthly fee for full membership, I may even pay a bit more if so inclined. Yes, it's as simple as that.