Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time
maybe ave more variations in the weapons armor and shields, and maybe some entrapment spells - making vines or ropes sprout to immobilize opponents briefly
Ah, yes, and how could I forget this one? After doing a round of survival we have to wait for the numbers to reach the present wave that we're on. Why not get rid of that?
Swords & Souls is my favorite game. The game is very cool. I think in the next section you should increase the difficulty of the game by adding more traps. It will make the game more interesting.
PS: I also like running games such as Temple Run or a new game I have found. Its name is "Run 3". You can play it here: Run3.co . I bet you like it. Anyone like the running games like me?