ForumsGamesMonsters Den Chronicles: Endgame Builds

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Microbot024
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Microbot024
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Farmer

Okay, so first off, I want to acknowledge that there is already a thread on party builds. However, I didn't really want to necro that thread, so I made a new one. Feel free to share any build you may have!

NOTE: I would recommend that you remove all items from characters and buy items in the emporium until you have no more money left for resetting, since you keep items when you reset.

Overview: This is my crit party build. This does not require a party reset, but it is HIGHLY recommended since the rogue should be quaffing many a Tonic of Quickness and the party equips will require a LOT of grinding. Also, if you don't have a level 5 character anymore as a dedicated shopkeeper, Shards of Dilaera runs could quickly become a rather expensive venture.

MY BUILD:
Rogue (Assassin): Front and center. This is your main damage dealer, crit spam
Warrior (Captain): Rear and center. Rogue buff spam and 2nd damage dealer.
Cleric (Confessor): Front left/right. Heal tank and Act IV grinder.
[O] Ranger (Warden): Rear left/right. Secondary healer, stunner, rogue buffer

[O]: Personally I like running three characters, so the ranger is completely optional.

Equipment: All of the equips have sparks of legend on them.

Rogue: Jack of All Crits Requires 26 Shards of Dilaera (SoD)
Socketed Bandolier of Malice: Three (3) SoD
Prowler's Shoulders: One (1) SoD
Socketed Dirk of Malice: One (1) Wraithstone, Two (2) SoD
Socketed Parrying Dagger of Endurance: Three (3) SoD
Socketed Iron Ring of Malice: Four (4) SoD
Blackheart's Mask: One (1) SoD
Socketed Leather Jerkin of Reflexes: Three (3) SoD
Socketed Reinforced Wristguards of Dexterity: Three (3) SoD
Socketed Leather Leggings of Dexterity: Three (3) SoD
Socketed Leather Boots of Dexterity: Three (3) SoD

So obviously you get the idea. This nets you 99% critical chance and 900% critical damage with the deadly fighting style. Combine this with Sneak Assault and you have a rear line clearer. Coup de Grace is nice, but why stun when you can one-hit with a normal attack? In terms of equipment, I used Blackheart's mask instead of another socketed item because of it's ability. Namely, there's a 100% chance on crit to gain 10 power and add 12 quickness. This is, for many reasons, amazing. Consider that 99% of the time we're gonna have a one-shot critical plus an extra 10 power to make up a bit of the power lost on Sneak Assault. Not only that, he gains 12 more quickness to stab the next guy in line even faster. If he is hurting for power, just do a normal stab on any available enemy because he's in the front line.

While a little overkill, I had my rogue drink 250 Tonics of Quickness and 40 Tonics of Power for a total of 300 Quickness and 200 Power, which took a LOT of money and a LOT of grinding. Basically this guy can solo an entire dungeon no problem with a marginal amount of quickness (compared to other builds) because he's entirely self sufficient (power steal from Blackheart) and because of that insane crit chance and damage. Also, because of the endurance armor, he isn't a complete 'glass cannon' and can take at least one or two hits.

Warrior: Crit Captain Requires 29 SoD
Socketed Fine Cloak of Malice: Three (3) SoD
Socketed Fine Steel Pauldrons of Dexterity: Three (3) SoD
Socketed Voulge of Enervation: Three (3) SoD
[No Offhand Equip]
Socketed Iron Ring of Malice: Four (4) SoD
The Black Helm: Four (4) SoD
Socketed Fine Steel Breastplate of Intellect: Three (3) SoD
Socketed Fine Steel Vambraces of Intellect: Three (3) SoD
Socketed Warplate Greaves of Strength: Three (3) SoD
Socketed Fine Steel Sabatons of Strength: Three (3) SoD

Similar idea. This should net you 90% crit chance and 875% crit damage. While I could easily make this guy have 100% crit chance by adding a socketed shield and socketed one handed weapon, the spear allows me to hit enemies from the back rank... heheheh. By putting this guy rear center, the rogue can one-hit clear the back rank and the warrior can one-hit clear the front rank. I'd mostly be using Push Harder on the rogue if he's hurting for power, Cleave, for clearing the front, and Hold the Line and Shrug it Off for increased damage protection should the rogue get hit. For fighting styles, I like Inspiring to buff the damage of the rogue even further (15% damage modifier), or Adrenaline for the stun evasion and 10% damage modifier.

Cleric: Spiked Tank Master Note: This is not my build, I got it from someone else on a Kongregate thread and tweaked it. This thing is amazing.
Southling's Shieldcloak: One (1) Rune of Protection
Masterwork Warplate Pauldron of Thorns: One (1) Rune of Protection
Barbed Brutaliser: One (1) Wraithstone
Doomwarden: Two (2) Shards of Nidal
Martyr's Signet: One (1) Shard of Nidal
Spiked Warplate Helm of Thorns: One (1) Rune of Protection
Equinox Robes: Two (2) Runes of Protection
Spiked Fine Steel Vambraces of Thorns: One (1) Rune of Protection
Soothing Plate Greaves of Thorns: One (1) Rune of Protection
Bolstering Warplate Sabatons of Thorns: One (1) Rune of Protection

If and when your glass cannons die, your tanky cleric is here to help. With a whopping 70% damage protection, plus the 15% from Hold the Line to make 85%, this guy can stand against any blow. Not only that, his insane regeneration rate (varies by level) and retaliation damage (varies by level) means that he's just going to heal that damage back and will deal a ton of damage to anything that touches him. Putting him on the Benedition fighting style means he has 100% resists to everything. So he won't flee from terror or get -25% damage protection from Breach Defense. You can also solo farm Act IV with this guy (the endless wave mission). I usually drop something heavy on my spacebar before I go to bed and watch the $$$ and items roll in after I wake up to Wave 400.

Unfortunately, the -30 power from the Southling's Shieldcloak drops his power to 70, which means he can't resurrect. Which sucks. Because he's a cleric. So I usually just throw a Tonic of Power on him so he can at least resurrect. Also, if I wanted, I could remove the Wraithstone (since he's probably not going to be hitting anything anyway) and the Shards of Nidal to get 4% more damage protection. But I decided eh, what's 4% damage protection gonna do? Plus, without the Shards of Nidal, playing him at 34 quickness is really painful.

Optional:
Ranger: Heal Stunner
Quicksilver Quiver: One (1) Rune of Power
Moonglow Shoulders: One (1) Rune of Power
Mosswood Crossbow: One (1) Wraithstone, One (1) Rune of Power
[No Offhand Equip]
Divine Annulus: One (1) Rune of Power
Moonglow Helmet: One (1) Shard of Sarilas
Moonglow Chest: One (1) Shard of Sarilas
Moonglow Bracers: One (1) Shard of Sarilas
Moonglow Leggings: One (1) Shard of Sarilas
Moonglow Boots: One (1) Rune of Power

This is my least favorite of the four. He's useful for filling that heal hole caused by Mr. ImmaTankCleric over in the front lines and can stun with Snare and Pin for the rogue's Coup de Grace, but I honestly don't find him that useful in this party. I usually leave him out so I have more space to mess with party formations should the terrain be unfavorable. You'll notice that this guy is the only one with an actual set. That's because I was lazy, and the Moonglow set is basically the 'Healing Ranger' set, which synergizes well with the Healing Lore stance and the skills Nature's Balm, Healing Remedy, and Second Wind. The set also provides +50 power, which, with the Runes of Power, nets you 175 power without Tonics of Power. The Shards of Sarilas give you a nice 100% starting action so you can set up Thorns, Snare, or buff the rogue with Swiftness for EVEN MOAR SPEEEDD!

Point Allocation:
Rogue:
I like to put all points into endurance for some survivability during the first ten or so levels when he is still learning all his skills. Once it gives you three points to allocate, I shove all the points into dexterity. When the rogue gets to a decent level where endurance doesn't matter anymore, I shove a Clean Slate on him (a Special Emporium item) and reallocate all points to dexterity.

Warrior:
I do a 1/2 split between Strength and Intellect so he can still do lots of damage (not as much as the rogue, of course) while still being able to effectively use skills that require Intellect to be useful.

Cleric:
All points in endurance, no questions asked. Not even intellect for heals, because you'll be smashing enemies faster than they can hit you. If for some reason your main damage dealers manage to die, the insane retaliation should finish the rest off while you resurrect the damage dealers.

Ranger:
All points in Intellect. If you choose to use this guy, he'll be your secondary healer, stunner for Coup de Grace (which you honestly won't need) and trap setter. Like Ana from Overwatch. Kind of.

Final Notes:
I also like to keep a level 5 on hand so I can constantly farm the Emporium for those much-needed Shards of Dilaera. I find that level 5 keeps the restocking cheap ($350) and the items too, since I tend to slot Sparks of Legend on all of my character's equipment anyway. You can grab tons of Sparks of Legend and a myriad of other equipment by, as mentioned above, throwing your tanky Cleric into Act IV overnight and jury-rigging the spacebar (like leaving something heavy on it). Or as I like to call it, MacGyvering the spacebar.

  • 34 Replies
Microbot024
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Microbot024
4 posts
Farmer

Nice build! ...Except the part where you said "Rogue to backrow and captain to front row is pretty obvious choice that probably everyone make," although probably accurate, was not what my build was about. I actually put the Rogue in the front instead and the captain in the back.

The captain has the glaive/spear so that he can cleave front row and clear them all with crit (if it procs) and the rogue is in the front so he can do backstab for 60 power (since he recuperates 10 power from Blackheart's mask) and then do basic stabs on the front row if the captain misses.

Alternatively you could just run with Rogue and Cleric on Benediction with both in front or with the Cleric mid-front and Rogue mid-back. The Rogue kills all the enemies while the Cleric soaks up enemy damage. At the same time, the Cleric has a lot of Retaliation to deal a substantial amount of damage to any enemy that does attack him, and can revive the Rogue should he manage to die from enemy Retaliation damage.

TheQubaPl
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TheQubaPl
26 posts
Farmer

Oh no! Reborn cookchief Tearoff Dickus, while converting through 117 level of dungeon, approached ancient sanctum where dark sorcerer has been sealed by Green Goddess Athene 5000 years ago... and he broke powerfull enchantments holding him in a jar that was inside a chest that had been 9999 kilometers underground...
Unleashed, Dahrizon begun evil laughter, offending brave Tearoff, who belligerently challenged him to a duel! Who would win?
http://i.imgur.com/zw0UHWG.png
Tearoff dived leaving a lighting behind and chanting, rised his Barbed Brutalizer above distressed General. "Now shall you sink within bloody despair of your lost manhood" - Tearoff fondled.
And then, he trurly infuriated the one, who plunged world into madness and forced manking to seek for home and food within endless dungeon 5000 years ago…
Dahrizon chased the cleric of iron will and brainwashed him, devouring his soul.
“Another fine addiction to my collection” – said he.
Now nothing will stop the evil conjurer... He will continue his conquer, stronger than ever.
http://i.imgur.com/1mUG34w.png
Dahrizon’s Plans:
1. Find better gear
2. Find apprentice
3. Use the power of Goldz to hire shaman archer and assasin
4. Take wicked revenge on Annabeth and earn the tittle of Even Better Team
Dahrizon triumphed over Tearoff at baking perverted cookies and now tends to become the most dickless ****** in the history of mankind. What will be the next plot twist? :O
Dahrizon’s evil party – Beginning
Dahrizon apprentice’s stats

TheQubaPl
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TheQubaPl
26 posts
Farmer

Some of You may have anticipated what happened.
Dahrizon was able to regain 10% of his past Power. And now he gas 41k level. Beta version of his team:
http://i.imgur.com/ePiCHIA.png "Party of 'Tempore Irae'"
1. Damage Dealer - Brainwashed Tearoff
http://i.imgur.com/nLPZMGF.png
First hit - Mark of Judgement
Other hit's - "Zeal" to get 92% crictal hit.
He can resurect and debuff accurancy and has good defence as for damage dealer so he definitely is not paper.
Of course Litany of Pain, heal=3700 and has a 7k attack which always hit.
He has 75 accurancy, so there is another damage dealer.
What is so cool about him: he can adapt to 3 diffrent roles in this party: dmg dealer/ enemy debuffer/ party resurecter&buffer (+10 evasion for Johny Deep)

2. Debuffer/damage
http://i.imgur.com/yDlq3jZ.png
He has Poisoner's Kit over Shround of Shadow because Tearoff desperately needs evasion debuff and that's only one I could find.
But in that case evasion build is not necessary, he could be simple killer with 100% crictal hit. I did screen if that build just for fun XD.
Killer would make use of all 3 Fighting Styles: evasion when enemy attack and to stuck with Tearoff's buff; poison to stuck with poison attack to apply 3 poison debuffs at once; crictal hit to get 100% crictal hit

3. http://i.imgur.com/doDHwf0.png
I'm just lucky to be here. The goal is to get 4 Time Wrap's and achieve ultimate situation where enemy can't attack. Never. And crictal hit is to finish those enemies, who survived missed Tearoff's Litany.
Seriousely, spam of Magic Missles which takes only half action - from 4 characters: Me, Dahrizon and our 2 Shadows.
So I'm optional for this team. Or rather like fifth wheel in the car.

4. And finally, the Scourge of all chaotic crawlings,
Ancient gen. Dahrizon, Ruler of all Puppet Masters, at 10% of his past power:
http://i.imgur.com/MMdEoim.png

He wears Trappings of Omniscience set, because it provides best amount of Intelect.
What is so cool about him: Destruction skill is so evil that you can't resurect it's victim.
He wields Spirit Leech for Health Steal and Icon of Savantir for best amount of intelect in MDC: +4 per tier.
High intelect makes his puppets way stronger. This is why Tearoff now has almost +1000 levels.
He can summon brainshaking golems:
http://i.imgur.com/igWpH7l.png
And yes, Dahrizon is not my highest level character. The mysterious one is a neutral dimentional traveller, who once was Annahbeth's teacher.

TheQubaPl
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TheQubaPl
26 posts
Farmer

Thesis:
after Tearoff use Litany of Pain and stun 33% enemies, and
anyone use Time Wrap
then stunned enemies have their stun reset
and when Tearoff use his Litany again, he can stun not-stunned enemies
So finally after a few repeats, every enemy will be stunned.

135689
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135689
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Jester

I've been doing some mass leveling runs and I can fairly say I've reached the limits of the games coding : )
So very laggy.....

TheQubaPl
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TheQubaPl
26 posts
Farmer

It's only laggy until page refresh because RAM goes to 2,1G, eg. I have 4G RAM so when it's 95%, it says 'flash plugin stopped'. When it saves and web browser is closed to dump physical memory and restarted again, it's not laggy, because the game takes 0,1G RAM then. There is no diffrence in playing then.
Btw it's lil'bit sad, that restock for 6 milion doesn't make a quality diffrence :O
At least, now it gonna be more fun, when I retreat highest level character and 1000 lvl must fight 15000 level on extreame difficulty, which means that 3 characters can't let enemies hit even once and having 900% crictal hit damage, they take like 5% enemies' hp.

TheQubaPl
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TheQubaPl
26 posts
Farmer

It's even funny, I must say
http://i.imgur.com/OiV6SuV.png
50,500 and 1500 lvl vs a group of 30000 level.
Fully SoD'ed characters are not needed because of Desintegration and Soup de'Grace, but it's still funny to be able to use enormous damage as if it was casual damage
2x Time Wrap is enough to be sure they never attack.
-50 stun resistance from rogue and cleric. Well Cleric should be center back row and Shadow should be back row to give a place for second golem, but I wanted to start quickly and retreat Spirit Guide character. And I retreated before I won, because I'm not sure if I want instant 3k level up's. Because of clicks needed to order statistic points. If there was an option not to get any exp&loot from Campagin, I'd like to do that.

TheQubaPl
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TheQubaPl
26 posts
Farmer

Okay, a little modification.
I think it is pretty obvious, but may help new players. (and for premium edition I didn't pay, just got like 10 lvl in some game)
http://i.imgur.com/5oAtbWL.png
http://i.imgur.com/eC0lnzC.png

Actually there is a trick.
1. Blinding Hit does not steal 0.2 action and has +25% to stun. So When enemy has up to, idk, 30% ot it's action clock passed, I don't wanna steal his action, because if he get stunned, my rogue will not be fast enough to Soup de'Grace him.

2. I don't use any Slow if enemy has little blue area on the clock, so he gains action faster and there is more time for stun to remain.

3. But if enemy get stunned (1 and 2 are to stun around 75% of action clock) - then I use all slow-down debuffs I have and in result, as you can see, enemies' speed is decreased to the limit of 5, so at speed of 100 I'd have 50 actions, but most importantly, the enemy is stunned if I use these slows (point 3), thus these 50 actions are for Soup de'Grace.

And that's the trick.
http://i.imgur.com/tp4s78P.png

Check out the accurancy (10 vs 48 evasion which I guess means more than 100% evasion) and amount of debuffs (6).

TheQubaPl
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TheQubaPl
26 posts
Farmer

Sorry 100/5=20 not 50 XD

TheQubaPl
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TheQubaPl
26 posts
Farmer

I'm sure Yaa missed me and my "humor"...
So now I came back from undergrounds with Brand New Ideas!
Brace yourselves, because they are so cool even the coolest guy on the planet is impressed - I am!
It took me lots of rollin'Socketin'

1. Sever jax Naked, Rebel of Manhood beneath the sands
a) 90% damage protection
b) 100% resist mental
c) 6 retaliation damage per tier!
What does it mean?! WHAT?! Yeah, right! He can be a replacement for Cleric in that sneaky method!
It's important if you wanna gain like 1 Milion levels and you have 16G RAM.
http://i.imgur.com/nucwR4n.png
He is ranger with such a great defense! And that's completed Rebel Set.

2. Myself of course, I don't have more conjurors.
To roll 1 particural element you have as many options as there are sufixes * prefixes...
To roll "Slippery *** of Thorns" you need 23*25 (I don't remember exact numbers of prefixes and suffixes) that is about 575 dices... I feel exhausted...
a) 90% damage protection
b) 3 Glow Dusts
c) 37% magical protection
d) This character is a Real Warlock!
e) 87% resist Mental!!!
f) 12 Retaliation damage per tier!!!
That's right! With a little bit of luck he theoreticaly may be a replacement for THE Cleric!!!
http://i.imgur.com/TM4RKZX.png

TheQubaPl
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TheQubaPl
26 posts
Farmer

If 87% will turn out to be too little, it can be 93% in cost of 25% physical defense but then I would use more runes of protection. I don't remember, but 3 Glowing Dusts and about 6 runes of magical protection and 2 sockets more from Slippery Cloak, maybe it could be +12 damage protection so:
/edit. Oh no! It can't be Slippery&socketed cloak! Only Socketed Cloak of Thorns.
93% mental resist and 75% damage protection.
Considering that the character is meant to fight aganist monsters of 1/5-2/3 of it's level, 77% damage protection should be fine. And the amount of retaliation damage to kill in 2 hits should be fine as well.

TheQubaPl
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TheQubaPl
26 posts
Farmer

And now,
Meet my newest archer to solo-run dungeons or perhaps a stunner in a party which is strong enough not to need evasion-tank-debuffer.
http://i.imgur.com/6o6hFaz.png
Dragonhunteress set grants maximum of Dextirity to make attacks max. powerful.
Obviousely Makrsman is the cool character which requires just 50% to crictal hit to solo run dungeons, more "realisitc" version here:
http://i.imgur.com/TmIfvtK.png
I mean, solo-farm character has lots of speed so it would be enough to use Point Blank and Pin and do not die.
I don't know what a quiver to chose, so I gave him one with Poison.
The trick is RETALIATION damage.

TheQubaPl
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TheQubaPl
26 posts
Farmer

Hey, is someone of you Guyz a Baker? I mean, I guess a lot like:
*Why Garin couldn't release Godfall 7 years ago and make as many updates as he wanted since then?
- money somehow? dunno how
- the game will not have an option to be updated 'cos it will be a CD final version that's why SUCH A DELAY

I understand he pay like 99% attention to Godfall-Test-Forums but to be one you gotta be a baker first and I'm kinda f2p, I don't earn my own money so I'd not feel ok if I paid mony for a game.
Anyways, is any of this forum reader a Tester?
I'm so curious.
I have some balance-suggestions of course.
*Cape of Conquering hero is absolutely useless. Futhermore, if it had 10% All resists, you could have 100% mental resist Mage or Cleric. I think it wouldn't be imba item and it would be important as heck.
*Most of Shards are useless. It'd be great to have +1% resistance shard.

TheQubaPl
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TheQubaPl
26 posts
Farmer

HHAHAHAHA OK thats TOO hilarious, I can't.
My character just recieved -17M expirience. Yep, NEGATIVE! (I'm not sure if it was 17M or 17G or 170M etc. because there is not enough place for numbers)
He won't level up until he recieve POSITIVE expirience that exceed the negative, I guess. Or never. XDDDDDDDDDDD
I recieved NEGATIVE gold as well... and the most funny part is when I purchase something. It ADDS negative value so I suppose now I have infinite amount of Gold
Before restock for 24k
after restock for 24k it added -24k to -1,9G goldz XD

TheQubaPl
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TheQubaPl
26 posts
Farmer

http://i.imgur.com/OPl6cgt.png
Yaaay!

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