ForumsGamesHelp finding a old MMO

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SelliMi
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SelliMi
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Nomad

Genre: MMO, Top-down view, high fantasy, real-time strategy, elements of city-building, online

Estimated year of release: Don't remember a specific year, but I played it between 2010 and 2015 for sure.

Graphics/art style: Different types (more details below): when in city-building mode, I'm pretty sure the background was like a static piece of art displaying your city (no 3D); when looking at the world map, the different sections were hexagon tiles I think, colored red, blue, or neutral depending on which alliance they belonged to, with a larger tile representing the capital; on the battlefield, it was a top-down view of the battle map, not very detailed (think pixelated/8bit), with a standard high fantasy flavor of cottages, trees, bodies of water, and rocks providing terrain. When soldiers died, they left behind bodies and bloodstains on the ground (except for the undead).

Notable characters: None that I can recall. As for factions, there were 3 on the side of the good alliance (elves, dwarves, and humans if I recall correctly) evil alliance (undead, orcs/goblins, and... dark elves I think? I'm not sure, I played as the undead so I didn't really get the chance to interact with allied evil factions that much).

Notable gameplay mechanics: First of all, it was browser-based, and online. When you started the game, you chose an alliance (good or evil), and then one of 3 factions from that alliance (see "Notable characters".

The general mechanic of the game was that you battled with your alliance, composed of other real players, against the other faction for control of tiles on a world map. Every alliance had its capital; I'm not sure if there were faction-specific capitals or just 2 general alliance capitals. It's possible that there were also tiles that conceded certain bonuses when owned. I think game cycles ended when an alliance's capital was taken, then it started over.

You battled with your army against other players from the opposing alliance (it's possible that they might be matched depending on city level, I'm not quite sure) in real-time, on maps depending on the tile you fought on (on the border between the 2 alliances' territories); your troops were arranged in units that you could control manually, depending on the type of soldier. You could either defeat the enemy by slaughtering them, or routing them (this would conserve the soldiers that routed, but lose the battle; undead couldn't retreat). You recruited the troops in your city tab, where you upgraded buildings and unlocked new soldier types and bonuses

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