And thatâs it. Basically, everything is controlled with the stylus. Tap on the ground to move there. Tap on something to open up a list of options, and then tap the option that you want.
Hereâs a little (crappy) ASCII of the top screen: ___________________________________ |11111111 444444444| |22222222 555555555| |33333333 666666666| | | |7 | |7 | |7 | |7 88 | |7 8888 | |7 88 | -----------------------------------
1: Your hunger meter. If it drops to zero... bad things happen. Keep it up by eating. Duh.
2: Your energy bar. No, not the kind with fruit and nuts. If this drops to zero, you faint. Monkeys will then carry you back to your camp (0.o), but they will have stolen something from you in the process. Keep it up by eating certain foods and by sleeping.
3: Your social meter. Itâs basically sort of a sanity meter, in that it shows how badly your Sim needs human contact. Keep it up by eating certain foods, talking to people (and yes, that skeleton counts. Itâs the replacement for the volleyball, I guess.)
4: Your comfort meter. It tells you how... comfortable you are? Keep it up by washing frequently, using the loo on time, eating certain foods, warming your hands by the fire, using some decorative items... this is by far the easiest meter to keep up. Iâd worry more about noâs 5 & 6.
5: Your hygiene meter. Shows how stinky you are. Keep it up by bathing, like a civilized person. Washing your clothes at the dyeing station also helps.
6: Your Bladder meter. It shows how badly you need the... *cough* outdoor potty (aka bush). Once you âuseâ a bush, the meter will go all the way to the top. Eating food generally makes this go down. Once youâve used the loo, be careful that your hygiene bar is OK, as it drops when you use the loo.
7: Your happiness meter. Itâs basically your lowest meter right now. Keep it up by keeping your lowest current stat up.
8: The clock. It isnât like a real clock, but rather shows the cycles of the moon in a day (sorry if you donât get that!) Basically, there are 4 big circles. Thereâs 1 full, 1 half-full, 1 empty and another one half-full. The full one = noon, empty = midnight.
Tapping on your Sim
Tapping on your Sim opens up 3 options: 1. Dig (with shovel) 2. Eat 3. Change outfit.
Digging [3.0.1] -------
Digging gives you new items, such as rocks, shells and unique seeds. Digging can only be done after you have made a shovel, which requires finishing the farmer quest. Each time you dig, it takes off energy. It does not seem to matter where you dig, and you can stand in the same spot, digging over and over again to receive different items.
Eating [3.0.2] ------ Self-explanatory, really. You need to eat to survive, and to fill up your hunger bar. There are four different types of food: fruits, vegetables, meat and prepared. Fruits and vegetables are pretty simple. You generally have to forage for them and/or grow them. Mushrooms are in the vegetables category, and tomatoes are in the fruits category (?).
Meats include fish and bugs, not just the meats listed in the collections category. Fish are found by either spearfishing or pole fishing in one of two spots (freshwater or saltwater). Bugs are found under bug rocks. These tend to drain hygiene and comfort when you eat them, but they restore more hunger (at least in the beginning.) Some kinds of meat, such as salmon, also give you a social bonus.
Your Sim ainât fussy. Feed them whatever you want, although force-feeding mine 10 chilies in a row seems a bit cruel...
Prepared foods are the best in the game. However, you need different ingredients, and most require an upgraded fireplace. You can trade with Chef Butcher for many recipes.
Changing Outfit [3.0.3] --------------- As you progress, you will collect items of clothing. These clothes are sorted into four categories, headwear, tops, bottoms and shoes. There are two ways to get clothes â" by making them yourself, or by finding them in a suitcase. Suitcases sometimes wash up instead of crates. They always contain clothes. There is only one exception to the âfind it in a suitcaseâ rule. At the beginning, you will find a tunnel with a pirate skeleton in it. If you tap on it, you will be able to take its hat.
Making clothes requires two things: the materials and the recipe. You can get some recipes by trading with McDress, when you complete her story.
YOUR SURVIVAL GUIDE [3.1.0] This multi-purpose book shows your inventory, the items you have collected, your âtemplatesâ (recipes), relationships with the other Sims, your treasure map, and the all- important map. Letâs go through the tabs in order.
Food [3.1.1] ---- Obviously, has all your food. Why you can have an unlimited amount, donât ask... You must have a REALLY big bag by the end of the game.
The most common kind of food throughout the game is, in my opinion, fruits. However, if you fish and squish bugs a lot (which you will) they will gradually build up and before you know it, youâll have 120 or so black bugs. No exaggerations there.
Clothing[3.1.2] -------- Lists all your clothes. The first additional piece of clothing you are likely to get is the pirate hat from the pirate skeleton in the pirate cave. Others are washed up on the beach, traded for or made by yourself.
Objects [3.1.3] ------- What you have in your inventory, asides from the above two categories. - Tools These are the items which help you get through the game. First one you will get is the empty bottle, though that wonât stay with you for long.
- Seeds Seeds are found through digging with a spade or trading for them with Weeder, once you finish her story. To plant one, you will need a spade, again from Weeder. Select an empty earth mound (there are plenty of these, and you can always make room by hacking down an existing plant) and pick the seed you wish to plant. Over the next few days, you will have to water it. Examine the plant to find out when itâs ready for harvest.
- Items These are just odd items that you find around the islands. Decorative items, which you can sometimes interact with, are put here.
- Rocks and Shells You will get most of these from digging and diving. Note that shells which you can use to play music from are not here, but in the tools section.
Collection [3.1.4] ---------- This section lists out all the items in the game. For more info on what they are and where to find them, consult the items list part of this guide. No, Iâm not going to list them here. Scroll down, lazy.
Map [3.1.5] --- Ahh yes, the map. Tapping on any one of the little marked squares instantly teleports you to that area. Convenient, huh? Never knew your Sim could run that fast... As far as I can tell, none of your stats go down when âzoomingâ, so itâs the perfect way to get from your HQ to that pesky lagoon. This will become your instant best friend. Note that you can only zoom to areas that you have already discovered. The map can also be opened up by pressing X.