This is a spin-off of the original GFX Art Battle, but with some updated rules and changes. Please make sure to read the rules before entering, since they have been modified. Good luck, we look forward to seeing some creative artistic entries!
Competition Rules 1. Must be hand drawn, either on paper or in a program. It can then be manipulated in an graphics program. But unoriginal artwork cannot be used as the main focus. Copyrighted images cannot be used. All pieces containing copyrighted images will be disqualified. 2. Submissions must follow the current theme that has been chosen by a moderator for that week. If you submit more than one piece, please clarify which one you would like to be judged. 3. If your image is larger than 600 pixels wide, please provide a link to the image instead of posting it in the forum. Otherwise, the image will be cut off. 4. Artists cannot win in subsequent weeks. You can still submit, but if you won the week before, you cannot get first place again the next week. 5. After the deadline, a moderator will pick the winner, and they will be awarded a 25 AP award.
Oi, Wigginometry? More out of interest than suspicion: How did you make that? In what program/with what tools/with what resources (such as brushes and filters)?
Oi, Wigginometry? More out of interest than suspicion: How did you make that? In what program/with what tools/with what resources (such as brushes and filters)?
Gimp 2, it turned into a longer project than I had initially anticipated but the further in I went the less I wanted to stop
I didn't use much brush work, cuz I don't have that kind of steady hand. But its based quite a bit on geometry so with some guides (I think the final total was something like 90-100 guides) and free select I was able to divide up the various facets that you see quite evenly. Each facet is its own layer and a lot of the details in the metal are their own layer too, I really like layers they make working soooo much easier.
The gem was a lot of fun to make, it had some guess work to it but I had a handy class ring available to base the cuts and lighting effects off of (the measuring tool was ever so helpful in this endeavor too). Incidentally my class ring is also blue with a starburst design.
The gradient for the gem was pretty simple. I found a gradient design that I thought worked well for the starburst basis then made a similar version. For anyone interested what you want is a pretty random distribution of hues that go back and forth between two colors 2-4 times. I had to play with it for about 20 minutes before I got what I wanted. Then I just tossed it into the cone shape, centered on the gem and let loose. Then to give each facet the appearance of distinctness, I used the same gradient either slightly off center or pointed in a different direction.
The effect of light reflecting off the gem were just copy layers of the facets underneath filled with white instead of the gradient and with various settings of opaqueness. For the twinkles I went to Filters<light and shadow<supernova and made a few of various sizes.
The metal work dimensions were based off the gem's dimensions, so they'd look like they'd fit together. The base of each triangular arm is the same distance as the short diameter of the inside of the oval rim of the gem (if you could get that). Also each arm has identical dimensions. I chose the length of the arms just on what I found pleasing to the eye.
For all the metal surfaces I used Filters<Decor<Add Bevel and that gave it a good metallic look, then I backed it up with some sparklies. ^.^
And that's that. The final version had some 96 layers, though not all were necessary. It was a fun undertaking, I hadn't had an artistic itch in a long time.
After redrawing my entry because I lost it (annoying computer not going to hibernate when I told it too so that it ran out of battery and I forgot to save)...I have my entry!