Ok,this is meh first forum game here,so please dont complain bout this game.I guess some of you lot have played Fallout 2.If not,heres the story(short version):the humans have used up all their resources and the world got devastated by a nuclear war.Here it is,the character sheet.Complete it before you play:
Name: Age: Biography: Weapon: Tag Skills(these skills will grow more rapidly,you are only allowed 3 tagged skills and you cant retrieve your tags):
Here are the classes with their weapons and special skills:
Tribesman-->Spear Tribesman skills:-->Tracking:you can catch your prey wherever it is and can use up environment as camouflage(this is quite much like the Outdoorsman skill) -->Throwing:you are very good with thrown weapons like spears,knives,darts etc. -->Hardened:your hunting experience and living on the rough devastated land has hardened your skin.This will add up +5HP every time you level up. The tribesmen are very strong and have good endurance,but they are very dumb. STR:8 END:9 INT:2 CHA:4 PER:4 AGI:6
Gunslinger-->Pipe rifle Gunslinger skills:-->Gunslinging:you are very efficient with guns.This will add 5% to your small firearms proficiency each level. -->Agility:you are more agile than most,and can do amazing things with your body.This gives you 1 bonus agility at the start of the game. -->Marksmanship:you have a very good aim with any weapon except throwing weapons.This gives you 1 bonus Perception at the start of the game. The gunslingers have good agility,average charisma and intelligence,great perception,but very low strength and endurance. STR:3 END:2 INT:6 CHA:5 PER:8 AGI:7 Techie-->Combat Knife Techie skills:-->Medic:you have a very good experience in healing and can bandage almost anything. -->Electric Man:you have a very good proficience with any electric weapons,so your Energy Weapons proficiency will go up by 5% whenever you gain a new level. -->Repairman:you can repair almost anything with anything.Your Repair skill will go up by 5% per level. The techies have low agility,average perception and endurance,low strength,high intelligence,and good charisma. STR:4 END:5 INT:8 CHA:7 PER:6 AGI:4
STR:Strength(how much damage you deal with melee and thrown weapons) END:Endurance(how much HP you have) INT:Intelligence(your capability in doing different hard tasks) CHA:Charisma(your ability of comunicating with other people) PER:Perception(your overall accuracy with guns) AGI:Agility(determines how fast you can move)
Heres the EXP and level gaining chart: Level 1:3000 EXP Level 2:6000 EXP Level 3:12000 EXP Level 4:20000 EXP Level 5:30000 EXP Level 6:45000 EXP Level 7:67000 EXP Level 8:80000 EXP Level 9:100000 EXP Level 10:150000 EXP Level 10 will be momentarily the maximum level attainable in game.The skills are:
Small Weapons Big Weapons Energy Weapons First Aid Doctor Repair Lockpick Steal Melee Weapons Unarmed
You will all start with 50% to all skills.Im sorry I dont have a world map(at least for now)but Ill use the Fallout 2 city names and regions.You will all start in one party in the village Arroyo.From there you can undertake quests from different people.
I will only allow 5 people to this game(else I would have too much work to do typing and Im too lazy for that).Heres the list,fill it out please: 1. 2. 3. 4. 5.
Name:C.V. Age:16 Biography: Beta club, Honors Science, skipping grades, total collage scholarships, and MIT were all commonplace words in C.V.'s life before the war started. Now he's living off that brilliant education of his. Class:Techie WeaponWhat weapons can you have?) Tag Skills: Lock pick, Doctor, Melee Weapons
Name: Mc Loven Age: 25 Class: Techie Biography: hopes he lives before all the resources and war affect him Weapon: (Can i have anything?) Tag Skills: Doctor, Lock pick, and Melee Weapons
Oh im very sorry all of u.I was away a bit.But anyway the techies can have Combat knives for starting.Btw to start we must have 5 people.You all will be in one party.Please keep answering.Ill wait for more ppls to join k?PLS PPLS JOIN!I NEED U! xD