Vikings have invaded the kingdom, there are very few people left, the four survivors must send the vikings back to where they came from. There are various classes and weapons, this game takes place in the Middle Ages. The classes are shown here: Fighter Cleric Rogue Mage
There are also combination classes. Fighter + Cleric= Paladin Fighter + Rogue= Assassin Fighter + Mage= Battlemage Fighter + Fighter= Warrior
Cleric + Cleric= High Cleric Cleric + Rogue= Dark Cleric Cleric + Mage= Arcane Cleric
Mage + Mage= Wizard Mage + Rogue= Sorcerer
Rogue + Rogue= Shadowdancer
Here are the starting weapons for each class. Fighter- Short Sword Rogue- Dagger (2) Cleric- Mace Mage- Staff
Here are the starting skills/spells. Fighter- Heavy Hit Rogue- Sneak Attack Cleric- Heal Mage- Blaze
So you pick your class and everything, then you make your character sheet. A normal character sheet looks like this-
Name: Gender: Age: Class: Weapon: Skills:
Something that is pretty much like that can be used as a character sheet. Do not bother posting your HP, everyone starts with 20 HP. I will use a damage roll and initiative roll using some dice for the game. If you have any questions, just ask them on my profile page. I will start with answering the first question that I assume will be asked, "Yes, I do play too much DnD" so you know how to play, I hope you have fun with this game. Also, there are more enemies other than vikings in the game, you can also fight each other, I wouldn't recommend it until any clerics learn Revive. If people start a mid-game flame war, I WILL send out the Crest Dragon, I am the DM, if I see anyone as "suitable and appropriate" I will allow them to be a DM. Being a dungeon master is a special privilage, you take charge of the game and take the grand responsibility of performing all the important and complex things in the game.
Have fun with this game and comment on my homepage saying you're going to quit BEFORE you quit, if you just get up and go, you will still be in the game and your character will not be removed.
Death Knight's gonna get a turn if you don't go NOW... in reality, I don't think a terrorist would wait until you finished taking your good old sweet time, he'd shoot your head off right there, no difference with an imaginary Arthas.
As you open the scroll, a blinding light seeps out of it slowly, the light shines on the Black Knight. Black Knight took 999 damage. Black Knight has been vanquished.
When you open your eyes, there is no more scroll, and no more Black Knight.
Black Knight dropped Dark Sword, Dark Dagger (2), and Dark Staff (2).
You have completed optional quest: The Black Knight
Psy and Neron leveled up. What do you two want to upgrade to?
Just for kicks, here's the record: mcloven equipped battle axe. dinoman equipped helmet. Neron learned Lightning Bolt. dinoman leveled up to Assassin. Psy learned Exclosive. howlett has a reservation. Defeated Dark Knight. Found Dark Weapon set. Psy and Neron leveled up. Psy leveled up to Sorcerer.
Also, anyone who picks up they're dark weapon, they learn a new dark type skill. mcloven, you learn Shadow Strike. dinoman, you learn Shadow Sneak Attack. Psy, you learn Shade. Neron, you learn Shade.
Shadow Strike stuns. Shadow Sneak Attack poisons. Shade blinds. ************************************************************ You go down the other flight of stairs. It's dark, but you see a small light coming from a narrow passageway. There is a stick on the ground. What do you do?
(A). Rest (B). Pick up stick and use Blaze on it to make item, Torch (C). Explore the passage