I know there are glitches listed in different threads, but it would be much appreciated if we could have them all compiled into one comprehensive thread. Getting them all in the same glitch thread will help make them more visible, and hopefully fixed more quickly.
So if you have run into any glitches, or have heard of some, please post them here! Thanks so much! =)
conch, I think its due to speed changes with buffs and de buffs. Say you had the second turn, and you use a buff to increase your speed. In the second round, (as in both of sides already had a move) you would be first move, so you'd move again right after the other move.
However, there are a few times that it happend without buffs, but I think its for reasons such as letting enemies put up their sheilds first turn.
sometimes when I use something that costs focus,i don't lose it.It's like I have 125 focus,and I use something like Slam that costs 20 focus,my focus after that is still 125
yah, it just means that you "lapped" them. That is a good thing...
As for my own bug... After talking to other members of the comunity, I have discovered that shock therapy is supposed to consistently dispell buffs. (aside from "this cannot be dispelled" buffs) I have never had that luxury as shk thp for me only dispells once in a blue moon... I have two characters in electro psycho one in heroic and one on challenging... It will not work properly for either...
On second thought, as I posted this before, Break doesn't cost any focus and cancels out any other stun ability on an enemy once they end their turn. It says the ability on them is still there but they aren't stunned.
sometimes when I use something that costs focus,i don't lose it.It's like I have 125 focus,and I use something like Slam that costs 20 focus,my focus after that is still 125
Do you have any passive abilities that regenerate your focus each turn?
Sometimes during the mayor boss fight, Verdux, or whoever is on the bottom, will appear to move behind the guardian turret.
The visual aspect of Felicity's shadow buff does not go away when it is dispelled.
Sometimes when fighting the zone 3 final boss, buffs will not do what they say they will, or they will affect a different party member than the one it is cast on. I don't know if this is supposed to happen, though.
The "Scan" debuff from the android guard stacks. NOt really a glitch, but I don't think that it should be stackable.
Ok, I read all of the pages and no-one else has said this, so I will: Please! for the sake of everyones sanity, Do not post saying 'the enlightened helm is glitched.' at least 30 people have already posted this... and, don't repost the glitch with characters instantly dying in the pvp arena, every single page has a post about that too. Also, check what debuffs/buffs/abilities you have active before reporting a glitch. </endrant>
on another note, I agree with the theory about overdrive stacking itself from previous battles. On my psycological, I was taking 1000+ damage each turn (with 3k hp). this was the third or fourth battle after I had unlocked overdrive, so it could be possible that the skill stacks, but I have another theory: Overdrive doubles your hot/dot, right? So what if it's doubling itself? It causes dot, so It could be doubling the damage it does, wich may lead to some unfair damage.
Hey. I found a glitch in Hydraulic's Skills. When you upgrade the skill 'Vascular Arrest', supposedly it should increase the number of turns the skill will affect the enemy. But as I upgrade it, it's not increasing the number of turns it should be.
On second thought, as I posted this before, Break doesn't cost any focus and cancels out any other stun ability on an enemy once they end their turn. It says the ability on them is still there but they aren't stunned.
They are stunned they just don't look like it. Somewhere in the code, it must say something along the lines of "If stun_count=0 then set sprite to standing." In other words, if there are two stuns on a target, when the first one ends, the target will stand up... He won't attack, just stand there until the other one wears off, then he will run through the stand up animation again.
Oh, and with the layering issue. I don't use flash, but surely you could set it so that when a character attacks, it automatically sets its depth/layering to be on top of everything else and then resets itself after its turn...
Well, obviously everything is on a timer, and you can set the layers obviously, the question is, can you set the layers at times other than the creation event of an object.
If you can, create a variable we'll call dep to store the current depth. Then create a timer that waits until you get to the middle of the screen (away from everything) and sets it to a higher depth so you are in front of everything. You execute the attack code, then on your way back, have the timer used again so that when it hits 0, you set the depth to dep. I don't use flash, but in the languages I've used, it would work...