I know there are glitches listed in different threads, but it would be much appreciated if we could have them all compiled into one comprehensive thread. Getting them all in the same glitch thread will help make them more visible, and hopefully fixed more quickly.
So if you have run into any glitches, or have heard of some, please post them here! Thanks so much! =)
Sometimes in the zone 2 status "Guarded" is being ignored by my folks...
Also it happens that when I set my team to "Phalanx" mode they attack anyways... I guess they better do "skip turn" if they have no defensive technique...
Seems to deal anywhere from 10% - 33% damage each turn, with a static ratio randomly determined at the beginning of each battle.
Also, the Overdrive skill fails to account for the Tenacity passive buff, which increases Max HP. Maxing Tenacity quickly makes Overdrive damage inconsequential.
2. Twisted Experiment 'Withdrawl' Skill
Deals around 800 shadow damage to one character, and recovers Experiment's HP around 800 points for two turns. An obviously unbalanced skill, since the original Withdrawal skill deals (80% Strength, Speed, Instinct) and the Experiment would need in the neighborhood of 960 points in those stats to deal that much damage. And since those stat points aren't reflected in the Experiment's other attacks, I can only assume there's a mistake in the calculations.
3. Tunnel Beast Glitch
The Tunnel Beast, in the second to last zone, will begin to attack by phasing out, then it will unblur and stay still. The result is a frozen game that forces you to reload the window in order to fix the glitch. Not a serious problem, but still irritating.
For Psychological - High Voltage and Electron Charge have nothing in their descriptions about it, but in-game their status effects cause 10% weakness to electric attacks (and HV loses it's 20% damage loss). Which is supposed to be correct?
Deals around 800 shadow damage to one character, and recovers Experiment's HP around 800 points for two turns. An obviously unbalanced skill, since the original Withdrawal skill deals (80% Strength, Speed, Instinct) and the Experiment would need in the neighborhood of 960 points in those stats to deal that much damage. And since those stat points aren't reflected in the Experiment's other attacks, I can only assume there's a mistake in the calculations.
@Solitarysun15: I have less than half of that yet I gain over 3000 Hp...
in hydroulic the skill regullate on 1/3 the enemy loses 10 focus but they only lose 5 focus thoough I think it's just a typo not a glitch just tellin ya'
The game occasionally crashes my browser on Firefox or the Flash application on Google Chrome when I press a button in a fight.
You get almost no time to choose what Veradux should do when you die on Heroic mode.
It takes a while to load.
Sometimes, your enemy's name still shows after you kill them. The fight ends normally, though. They have 0/x health, their characters are invisible, and buffs on them still stay. This only happened once- Hydraulic, Challenging, vs. Dr. WhatsHisFaceFirstEncounterOnFirstWorld.
1. Well, both sonny games should take quite a while to load normslly 2.The glitch where the enemies name bar and buff thingy happens to me quite often, but it happened to me even more on the first sonny
Was fighting the baron just now with only Sonny, the baron shot out some orange thing which just said miss then it flew down from him and off the screen, then he just stood there while it was still his turn. Had to quit and reload =P