ForumsGame WalkthroughsGUIDE: Psychological

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Nomad

This guide is intended to assist in making character development decisions. This is my opinion, and I don't claim that this is the only viable build. However, I do claim that this build is extremely effective and can easily defeat every enemy in the game.

Before I begin reviewing skills individually, a statement of design philosophy and some perspective.

My goal is to beat the game efficiently. This build is designed to win fights quickly and easily, not to do so with any particular style in mind. The things I value are power and consistency. Power means big numbers. Consistency means there's nothing your enemy can do to prevent you from using your strategy.

With that in mind, I will make the case that the Electric path is by far the best approach to building this character. Specifically that Shock Therapy is the best attack available to this character.

Finally, keep in mind the role of your team-mates. Roald is useless and the best job he can do is distract the enemy. Sometimes he grows a brain and uses a well timed stun or silence, and these are wonderful abilities if only he would use them at the right time more reliably. His damage will never be better than mediocre. Veradux on the other hand is a key player. His healing is the main thing that keeps you alive and you should keep him on defensive or phalanx stance at all times and work primarily on boosting his healing powers (it seems to scale primarily with Strength).

Here is the detailed review of each skill:

Starting Skills

Dark Infusion - This is extremely bad. You may need to use it at the beginning of the came to regen some focus (before you have access to Electric Storm). The damage is totally mediocre and having to deal with giving your enemy free focus is annoying. Using it on yourself is unacceptable except when you have no choice.

Corruption - this actually does very good damage during the early game, before you've developed a better attack. Its not unreasonable to set it up with a Dark Echoes or something. It does however, eat up Focus very quickly and should be dropped when better alternatives are available.

Dark Echoes - This is a reasonable attack but its damage never gets to be particularly good. The best thing about it is the low focus cost and the low cooldown, its a good set-up for stronger Shadow damage abilities. Ultimately you'll stop using this at some point in zone 2 when you switch to full electric and no longer use Shadow attacks.

Placebo - useless. low damage, weak debuff, nothing to see here.

Nerve Shock - same as Placebo. skip it.

Terrify - the damage is mediocre but the heal-over-time is moderately useful. However...Veradux is your healer, you shouldn't need any other healing if you're doing it right.

Free Will - One of the best abilities for the class. Recommend maxing this one. The dispelling abilities are critically useful and the damage shield will bail you out on a regular basis since sometimes Veradux falls a little bit behind. The heal-over-time is just bonus, it isn't the real reason you use this ability but its still nice.

Traumatize- Another extremely good ability and a low point commitment to max it as well, so its quite good. This is good for stalling for time to put hard hitting enemies out of the fight while Veradux catches up on healing. This is also very useful for managing cooldowns and ability durations. For example, you can stun enemies with short duration buffs on them so they miss their window of opportunity. The focus drain component is just gravy, though it is critically useful in the Baron fight.

Destruction - this can only be used on allies, not yourself. neither of your allies has good damage, not even Roald wearing full Strength gear. you're the damage dealer of the party. skip this one.

Betrayal - pure garbage. This only works when its set up ahead of time with Retrograde. If something goes wrong you either wasted two turns or perhaps you even just nailed one of your allies for a large amount. Way too tricky. Way too inconsistent. Leave it alone.

Retrograde - also garbage. way too inconsistent. yes i know this has funny combos with Nightmare and Betrayal and whatever else you can think of. Thats all tricky non-sense and you don't need to waste your time doing that. at 2 points you can also use this on enemies. there are no fights in the game that require you to do so though so you can safely ignore that tactic.

Confinement - this is actually quite useful against enemies that heal alot. however...you can view healing prevented as some form of damage dealt, in the end they're totally equivalent. if you can use the skill points (and slots on your ability wheel) to do more damage than the equivalent healing prevented than you should. i was always able to find a more effective damage increase compared to the healing decrease. damage increase is also generically useful against all enemies, even one that don't heal.

Shock Therapy - This is the best attack the class has. Max this, put 3 copies of it on your ability wheel, zap the crap out of every enemy you see. the 330% instinct co-efficient is superb, basically unmatched. the fact that this is ALSO a buff dispelling ability makes this unparalleled in its level of utility. Simply the best thing going and the focal point of this build.

Salvation - this is an extremely worthwhile buff. once you max this, you should find that Veradux no longer has any problems keeping pace with incoming damage. It also keeps him alive longer and boosts his focus regen. Really you couldn't ask for anything better. This is mandatory and the reason why you can trust Veradux to do all of your healing.

Insecurity - this would be an important skill if we were attempting to use Shadow damage. We're not though, so you can ignore it completely.

Overdrive - this is broken and bugged and totally malfunctioning. don't waste your time. even if it worked as advertise, you simply don't need to accept a life-loss penalty to get good damage. this is never a good trade-off. the risk/reward calculus fails on this one.

High Voltage - less damage than Shock Therapy without the dispel, and in fact it buffs your enemy. Super Awful. 1 point for pre-requisite advancement but never use this.

Tenacity - its very powerful but its usefulness is totally related to whether or not you're actually dying. You can use this as a place to dump extra skill points but if you're doing things correctly you'll kill so fast that the extra survivability of this ability isn't especially important. I usually just put 1 point in here.

Epiphany - this is an actually good Shadow damage ability but its so far down the tree and requires so many points wasted in other garbage abilities that I can't justify building around this.

Electron Charge - same as High Voltage. less damage and overall just worse than Shock Therapy. don't bother.

Electrical Storm - another core ability of this build. it does respectable damage (though noticeably less than Shock Therapy) but ITS TOTALLY FREE and it regens 40 focus. Max it, love it, lean on it, it drives the build.

Charged Blood - the damage passive that makes this build truly deadly. max it, no explanation should be necessary. this is what makes your crits gigantic.

Wraith Form - this is a very powerful ability but strictly speaking you don't need it. I use it because the Speed increase is gigantic and usually gives you 4 turns in a row of guaranteed massive crits. that kind of burst damage is devastating and most opponents can't withstand it. the focus regen from this is convenient but not that important since you've got Electrical Storm.

Nightmare - more tricky garbage. you can try to use this as a finisher or you can try to combine this with Retrograde and hit yourself with it, but in either case thats an inconsistent situation and you don't ever need this. Skip it.

Haunt - re-spec and get this 2/2 for the Baron fight. thats the only time in the whole game you need this. skip it otherwise.

Psychopath Form - this is exceptionally powerful but requires you to be invested in garbage like Betrayal, Retrograde, and Overdrive. If you could get this without having to take Garbage it would be ridiculously awesome. As is this is like the consolation prize for playing a bad build. It doesn't make up for the weakness of the rest of the Shadow Damage stuff.

Shock Coma - this is cute and mildly useful. Its versatile, as you can use it to crowd control an enemy for a long time or to recover your own stuff. However...you have better options for both crowd control and recover so really this is second rate at either task and thus should not be used.

Ultimatum - pure trash.

Sacrifice - this is funny. sometimes you might REALLY want to just eat Roald. ultimately though you may as well keep him around to absorb hits and save yourself the wasted skill points and ability wheel slot.

Implosion - i've yet to find a situation where this would matter. waste of points/slots. another one of those tricky Shadow abilities that requires way too much set up.



So if you've stayed with me this whole time, thanks for reading. I hope you found this useful. Before I finish I'll leave you with my most typical equipment choices and ability load-outs.

Ability Wheel Load-Out
1. Shock Therapy
2. Shock Therapy
3. Shock Therapy
4. Electric Storm
5. Traumatize
6. Free Will
7. Salvation
8. Wraith Form

Equipment Choices
Primary Stats: Instinct and Lightning Piercing
Secondary Stats: Vitality and Speed
Tertiary Stats: whatever miscellaneous defense you can find

the Electric Armor set from Zone 4 (the Tunnel) is actually extremely useful. You can equip it starting at level 18 and is good enough to last through the end-game. If you're especially lucky you'll find a really good weapon with high Lightning Piercing like Poseidon's Trident (or whatever its called).

With this build its typical to crit for 3500+ with your Shock Therapy. More or less depending on buffs/debuffs and the Lightning Defense level of your opponent.

In Wraith Form you can go on Offensive kill streaks where you unload 4 attacks in a row for a total of about 14,000 damage in 4 turns (3 Shock Therapy crits, and 1 Electric Storm crit). This is enough damage to blow away any regular enemy in the game. Only bosses can survive a round of this. Bosses usually die in the 2nd round of Wraith Form though.

  • 525 Replies
sonny2rlz
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sonny2rlz
6 posts
Nomad

My Skills circle:
1.Dark Infusion
2.Corruption
3.Shock Coma
4.Haunt
5.Wraith Form
6.Salvation
7.Destruction
8.Traumatize

ONLY with that skills i won all game !

Takeray
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Takeray
16 posts
Nomad

Hi,

This op guide seems more a &quotlay like me" more than a guide properly.

I will speak about Shadow Psico

Dark infusion: It have no CD and it have no cost, its damage is moderated, but it stacks. By counter it makes the target to recover focus.
On enemies: It is a moderate damage debuff which always is active, so you can always use Corruption if needed.
On you/allies: It hurts you usually, but this damage can be stopped by Retrograde, Free will, terrify and Psico form.

Corruption: It costs a lot of focus and it requires one debuff on target, is damage is considerably depending on debuffs. The healing part of this skill depends on your life (15%).

Echoed Scream: Low cost, shadow usualy is cheaper than lightning. Moderate damage, but it increases damage (all) and reduces shadow defense, it lasts one turn, so next hit should be a direct attack or a "increased damage debuff" if some debuffs on enemy.

Terrify: Moderate damage, in addition it gives you a buff which makes you recover life each turn, it compensates many times the damage from overdrive. You can overheal yourself if you use implosion. By counter it is dispellable ( If you use retrograde, you will be damaged instead)

Betrayal: It damage an ally, but heals you for a good amount, the damage on your allie can be reverted with retrograde.

Free Will: It is a shield which protects you from damage and heals you heach turn, it also dispels some debuffs, if used wih retrograde it will damage you. Useful for neutraliza Dark Infusion too.

Retrograde: It automatically heals if you have Overdrive, it is a good way to save an ally 1-turn. Be careful with Dark infusion first, it damages you and after it is reverted to heal. All your healing buffs like Terrify or Free Will will be damagers for you.

Overdrive: It damages you each round, this damage can be reverted with Retrograde or neutrallized with Terrify or Free will. Damgage over time and healing over time will be doubled, it is a key if you will be a debuffer one- Works with Terryfy and Free will on healing part-

Insecurity: It debuffs an enemy receiving extra damage (20%) less than dark echoes, but for 4 rounds so you have the enemy more turns receiving extra damage. It reduces speed on enemies too.

Epifany: It debuffs for 7 turns, It damages the enemy every turn by a moderated amount, but a good amount with other debuffs. It is like a better version of Dark Infusion, bit it costs 7 and you can't recover focus with this, It can not be dispelled but it could be a healing skill for enemy if subversion or retrograde. It lets the use of Corruption several times if needed.

PsychoPath Form: It is is the other shadow way to recover focus, in this form you recover life too and your damage is increased, it can be dispelled, so sometimes it works like an extra heal.

Implosion: Final, it is low cost (5) and it is the move to explode all. If enemy is debuffed it could do 15k-20k damage, it only works for enemy turn so be sure he have debuffs on him. On you It is the specially good with Terrify, Free will or PsychoPath since you can full heal ( over 20k) in one turn, Use it cautiously because of Overdrive ( it increases your Dots too).

For PVPing a Electric, you need a Boost of Vitality, Initially Electric Damage is Awesome but not Higher than Shadow in several rounds, most of people doesn't like shadow, the difficult on shadow is the playing with life/damage on debuffs and buffs and how combinate it to work, sometimes happens what you don't like but with managing you can be terrible.

With Felicty and Roald

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Alone:

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DDX
offline
DDX
3,562 posts
Nomad

hey thats a great shadow character, but it is still not any much better than an electro psycho, but very well done none the less.

IceDrakeknight
offline
IceDrakeknight
348 posts
Farmer

In zone 4 you guys woudnt stand a chance against the hydra i just use hydraulic to defeat the hydra

Takeray
offline
Takeray
16 posts
Nomad

hey thats a great shadow character, but it is still not any much better than an electro psycho, but very well done none the less.
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Yes, It is not much better, even it could be worse ( many opinions). But in a short combat always Lightning will win so you need to stop some burst damage, before you do massive damage.

Takeray
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Takeray
16 posts
Nomad

Game can be solo.

For Major

Use Epiphany-- Insecurity-- Psico Form--Dark infusion--Dark Echoes and Finally Implosion

You could use a second Dark infusion but then Major use Subversion/retrograde and heal.

90% guarranted win.

Akai4Ever
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Akai4Ever
8 posts
Farmer

Never thought of it this way. Thanks!

DDX
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DDX
3,562 posts
Nomad

Tarkay, the main reason i believe most people opt for an Electric psycho is because of overdrive. But in the midst of boredom I have combined the 2 together, the lightning damage is tremendous.

Kavesk
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Kavesk
141 posts
Nomad

Overdrive isn't that bad, tbh. I lose around 500 HP out of 8000 per turn, which is easily taken care of by Dux, and I'm able to use the best form. Combining the two forms is also fun, as DDX said.

Takeray
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Takeray
16 posts
Nomad

@DDX Overdrive is an annoying piece of Shadow part, but it is a part which you have to dominate to play ok. Shadow can do higher hits if you combine it ok, but it is not allways an easy factor.

The name of the terror is implosion but it can be neutrallized by casting any effet which heals you ( not direct heals) because healing increasement is far higher than damage increasement

hellbrokenloos
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hellbrokenloos
142 posts
Nomad

cool man the psyhological is one of the most troublesome one i am not that good whit it but i think these guide is going to help me a lot thanks

abc1234567
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abc1234567
8 posts
Nomad

how do you get to zone 7 plz tell me?

sportssss
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sportssss
16 posts
Nomad

you need to be on heroic

Miko333
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Miko333
8 posts
Nomad

Psychological is realy strong class... if you have high instinct...

Luisdcr
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Luisdcr
21 posts
Nomad

z7 only heroic mode beat z6

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