ForumsGame WalkthroughsGUIDE: Biological

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Flamemachedi
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Flamemachedi
60 posts
Nomad

http://s399.photobucket.com/albums/pp75/flamemachedi/th_Bio-1.gif

Apparently this class is "Recommended for Beginners."Well, I think it's slightly safe to say, it is as difficult as the other two, if not a bit harder.Maybe because it has easier to understand moves, and a simpler way to train stats.Whichever, there isn't a Biological build guide , yet, and I have asked for help multiple times and received multiple answers.I've seen others struggle, as well, so I'll help out by making this for all you out there.

Overview

http://s399.photobucket.com/albums/pp75/flamemachedi/th_untitled-3.gif

Biological class is a class that is one that is focused all around strength, speed, and vitality.You will have almost no use of Instinct in this class.

Builds

There are build using Poison, Speed, and brute strength.I'll be starting with Brutes, though.I'll add on the others soon enough.

Brute : This build has you being the main damage dealer.You are the one who rips the enemies apart.Sadly, you are not the healer of the group, and if your not careful, you'll be missing quite often.


http://s399.photobucket.com/albums/pp75/flamemachedi/th_Killed.jpg


Attribute Points

It's simple and obvious where to put your Attribute Points.

Primary: Strength
Secondary: Vitality and Speed

By the time you beat the game, make sure your stats are close to around

Vitality:200
Strength:500
Instinct:10-20(From small bonuses in armor)
Speed: 200
Focus:100


Equipment:

Primary: Strength and Physical Piercing
Secondary: Vitality and Speed

Here's a little tip: Never ever wear things that give high instinct bonuses, because those aren't for you.Unless, and this will come up, in Zone 1 you have no gloves or helmet, you can just wear them to fill space(I mean, what harm would it do?)

Abilities

Integrity 4/4 (Passive)
Vicious Strike 1/1 (Prerequisite)
Break 2/2
Disrupt 2/2
Savagery 4/4 (Passive)
Predator Form 1/1
Slash 1/4 (Prerequisite)
Corrosion 1/4 (Prerequisite)
Envenom 1/4 (Prerequisite)
Infect 1/4 (Prerequisite)
Withdrawal 4/4
Endurance 4/4 (Passive)
Sharp Senses 4/4 (Passive)
Evolution 3/3 (Passive)

*I know some of you may favor Enrage or Animalism, but really, with your kind of power, you don't strictly need it.

Ability Pool

Now you have them ready, you can put in your moves.

1 Predator Form
1 Destroy
1 Leading Strike
1 Break
1 Withdrawal
3 Disrupt (You don't need the extra 2 if you don't want to)

http://s399.photobucket.com/albums/pp75/flamemachedi/th_Abilities.jpg

When fighting with all those abilities, try to do this order of moves.

Predator Form
Destroy
Break
Destroy
Withdrawal
Leading Strike
If they aren't dead yet, keep using Destroy and Leading Strike until you get a Break or Withdrawal.


Zones Bosses

Zone 1 : Felicity

All you have to do is rather straightforward. Attack her with destroy, and break every chance you get to shorten how many times she attacks and giving you more attacks in. Get her to around the 800- HP, and she'll say,"You're not getting that tape!"That's when she used "Serious Business" which makes her hit 50% more and receive 50% less damage.Keep Veradux on Relentless, until someone gets hurt seriously.He's probably the main damager at that point in the game. When she gets to the 250 HP range, she'll finally give up.

Zone 2 : Captain Hunt

This boss can be pretty annoying.He has too allies, a Sniper and a Med.They both immediately put up shields that block 2500 damage. Captain Hunt isn't much a threat, but his Sniper keeps himself buffed and attacks really high if you allow him too.Make sure you kill the Sniper first, and if he puts up a buff, Break him.If Break is unavailable at the moment, use disrupt and make him only allowed to use his weaker normal attack.Once the Sniper is out of the way, attack Captain Hunt.Bring him down fast as possible.Once he reaches about 1000 HP, he'll put on his shield that shields him from 4000 damage, but stuns him.This is your chance.The Med is spending time healing Captain Hunt and Captain Hunt is stunned.Break the Med's shield fast as possible and kill him.When he's out the way.By then, Hunt should have about 2-3 left on his shield.You could either wait it out while debuffing him and getting yourself ready, or attempt to break it.When he's out, finish him off.

Zone 3 : Clemons the Deceive

This guy may be seeming super strong in the beginning, but just keep striving to kill him.Bring him down to around 1000-2000 HP, he'll transform into his true form and heal all his health, but now he will receive 200% extra damage.Keep your allies on Relentless no matter what and kill him.
*Secret: His "Unknown Condition" is really a Subversion.If he hits you , you'll receive more HP, but make sure you DO NOT HEAL YOURSELF.

Zone 4 : The Hydra

Aah this thing is such a pest.But they have a very very important weakness.And you have both.The Fire Claws are strong against fire and normal attacks, but terribly weak against Poison attacks, so finish them fast and easy.On the other hand, Hydra is stronger against poison and normal to Normal attacks, so keep a Destroy handy.

For them, you'll need to Re-Spec.If you are lvl 17+, you'll have enough points.

Get:

Toxicant Form 1/1
Acidic Blood 4/4 (Passive)
Infect 4/4
Predator Form 1/1

That all you need.Acidic Blood will shoot up your poison piercing.Turn into a Toxicant, then use Infect ro kill both Fire Claws.Then turn into a Predator and use Destroy to kill the Hydra.You could also use the extra ability points on other useful physical attacks(I suggest you make sure to get break and savagery).

http://s399.photobucket.com/albums/pp75/flamemachedi/th_poison.jpg

Once your finished with it, re spec again and get the original ability pool again.Hopefully you'll get Emerald Death.That will help you finish the game.It's an extremely powerful weapon. If you feel like it, you could fight the Hydra again to try and get it.


Zone 5 : Mayor

The Mayor has one ally, which is a Guardian Cannon.The Guardian Cannon will immediately put on a shield called "Duty" which will shield it from 3000 damage and make it heal 300 health/turn.
Put Veradux and Roald into Relentless.Turn into a Predator. They will attack the Guardian Cannon.Break the Shield for them.Then while they focus on the Cannon, you focus on killing the Mayor.Once he gets around 15000- he'll cast enrage on himself, making him deal 400% more damage, but he soon replaces it at one time later on.When the Guardian Cannon has been disposed of, and you have the Mayor down to around 10000- HP, he'll start debuffing you with Destroy Healing and Destroy Damage, which severely limit Healing and Damage you deal.He will also stun one of your team for 8 turns.When he gets under 5000 health, he'll cast Retrograde(switch damage with healing).Keep an eye on his buffs all the time.You might just end up healing him.Just put Roald and Veradux on Phalanx mode and either skip your turn or use disrupt.After that, just keep attacking and he's dead.

Other Difficult Enemies

Baron Brixius

This is a mainly defensive battle, so keep Roald and Veradux on Phalanx.
Lucky for us, Biologicals are this man's weakness.Get a 2/2 Disrupt and you can damage his focus 100 focus at a time.If you kill him Focus, he'll use an ability which will damage him 3000-4000 Each turn it is active.But he will be healing focus, also, so don't disrupt yet.You should probably break him to reduce his hits, thus reducing the times he uses his dreaded Tick-Tock attack.When he gets to around 30000- HP, he'll start having an auto debuff called Holy Scars, which amplifies his damage taken.This is when you stop using disrupt.Just keep using your attacks now.Put both of your teammates on Relentless and Destroy him!

Gregor the Cockroach

This annoying little pest always uses an attack called Roach Vitality.It heals him substantially each turn. Just keep attacking and hitting.Hopefully hie'll heal less than he deals.Once the Vitality goes off, he'll put it back up the very next turn, so Break him quickly to get extra attacks in.When he comes to, make sure you bring him to around 1000 health.He'll either full heal or use Roach Vitality.Either one, use Subversion, which will switch it.If he uses the full heal he'll die, and if he uses RV, he'll get severely injured.He'll shoot down to around 300 HP, and that's when you kill him.

Not many I could think of, but just ask me and I'll list it.

Credits

I'd like to thank those who helped me when I had troubles and asked for help.I can't recover those topics, but you know who you are.And Thank You.

Also I'd like to thank DaliuXas and Transitive, the Creators on Hydraulic In-Depth Guide and Build Guide for Psychological Class.Thanks to your topics, I had an idea of how to put together this guide.

Thanks to Krin for making this amazing game.It was a pleasure to play it.Brilliant job.

And lastly, thanks to me for spending hours making this.

  • 320 Replies
Jerkoid
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Jerkoid
222 posts
Shepherd

Your math is off. And most of your logic, too.

You don't know how physical piercing affects damage. It's a completely different algorithm than normal damage. Who's to say that 1000 piercing doubles your damage, and that it's not an exponential function instead of a geometric one? And it changes based on your level and the level of the people you are fighting, anyway.

Before that, you say that 600+ is the most you can get for strength. You can't get that with 900 piercing. And what are your other stats? You are probably pumping strength alone, and if you don't have speed, you are very likely to miss either of those attacks (especially AE). And with such low vitality that must come with that, how are you supposed to survive four turns of set-up?

This is more of a personal choice thing, I guess, but why did you get both Adrenaline and Animalism? The attack boost on either of them is the same, and you could use the points somewhere else.

Hunt is supposed to do that.

Falzar
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Falzar
39 posts
Nomad

Really? Hunt's supposed to give up? He didn't the last five times...

And I know 1000 doubles because I examine the piercing amount constantly, and it seems to be about 1% per 10 pierce. I know it scales with level. And I don't miss much with Agile Exposure, even on enemies like the Mayor.

Those four turns are only when you really need that blow. Usually I just go Animalism and rip em apart.

Maybe I'm wrong on the math, maybe the buffs don't stack damage off one another. 1300% maybe.

I don't think you CAN get 900 piercing with most of the attributes anyways. So just assume the non-crit damage.

And for Adrenaline/Animalism, they stack, don't they? More strength. And you're not gonna find better places to put points in a passive BeastOut build.

It's still a very effective build. I'm doing 3000+ with just Animalism/Destroy. I like it, less complication, more SONNY SMASH!!!

Jerkoid
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Jerkoid
222 posts
Shepherd

You can't get 900 piercing with 600 strength. The armor doesn't allow it. Have you been to z5? :/

All I was saying with the Animalism/Adrenaline was that you could just get one and have the same effect, if you wanted. Just stack one twice.

The buffs stack up with each other, and all your math is good up until that point. I checked . It's the piercing where you are wrong. The effects of piercing change depending on the defenses of the person you are attacking, and it changes each level, and it increases exponentially so that by your --um... logic? thing? observation?-- of "about" 1% per 10 piercing, it wouldn't be 20% at 200 piercing but 22%. But nobody really knows how it works so you can't try to make up an equation for it and put it into a logical argument. Maybe 1%/10 piercing will change by the time you have whatever amount you have at level 30.

You're hitting 3k at level 15?

Yes, once hunt gets to low enough health, he starts some script where he starts talking. You can even bypass his shield completely if you hit him hard enough, and end the match.

zuslanas
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zuslanas
3 posts
Nomad

if you want to know a good healing spell just have these spells-Toxiciant form and Withdrawal it heals 2000's on my low lvl xD

IcyGryphon
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IcyGryphon
159 posts
Nomad

thanks thats really helpful

BumperBo
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BumperBo
72 posts
Nomad

Here's my Speed Bio but I need some suggestions...

Passive Abilities:
Integrity (4/4)
Endurance (4/4)

Combat Action Bar:
Slash (4/4)
Slash (4/4)
Withdrawal (4/4)
Shadow Blend (4/4)
Toxicant Form
Crystallize (3/3)
empty
empty



Right now I use another Crystallize and Subversion in the empty spots, but I'm trying to find something else for it...

btw, after all this I have 4 ability points left... should I go for Savagery or Evolution? or something else..?

Toxicant Form -> Shadow Blend -> Withdrawal -> Slash

Crystallize is for crowd control (and sometimes to protect myself while abilities are cooling down)

Falzar
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Falzar
39 posts
Nomad

Jerkoid, yes, I actually managed to hit 4500 at LV15 with one of my boosted hits. I broke Hunt's shield outright. It's just that he's never ended the match before he died before...

Also, Savagery is damage and phys pierce, right? If Withdrawal works with damage, go Savagery, if not, Evolution.

Jerkoid
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Jerkoid
222 posts
Shepherd

Lose subversion and get both, in my opinion.

What does it take (Falzar), four turns to set up one of those hits?

Jerkoid
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Jerkoid
222 posts
Shepherd

Forgot to say: for a speed bio, Evolution is not as effective as for some other bio build because you don't have as many stats in the first place to boost, and Savagery is really effective because you do so much damage and that 8% piercing really makes a difference with your Z5 armor. So if there is a choice, pick Savagery.

BumperBo
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BumperBo
72 posts
Nomad

But isn't Withdrawal a Shadow attack? So Physical Piercing would have no effect...

And what would I put into the empty slot?

rpgking95
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rpgking95
108 posts
Nomad

biological is my fav

funkalicious
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funkalicious
4 posts
Peasant

very handy

Jerkoid
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Jerkoid
222 posts
Shepherd

I never know what to get for speed bio. I don't like that build at all. Corrosion is good, and works with Slash and Withdrawal.

bladerodo
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bladerodo
21 posts
Nomad

how do you pass gregor the cokeroach????? The guy at the start of the whole forums told me but it doesnt work i reeeeeeeeeeeeeeeeeeeeeely neeeeeeeeeeeeed help so help me please tell me how to do this realy hard thing

BumperBo
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BumperBo
72 posts
Nomad

bladerodo
The easiest way to do it (assuming you're biological) is to disrupt him EVERY turn, and let your teammates fight.
Doing that, he won't be able to use roach vitality everrr once he's down to 0 focus, so no more healing =D

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