Okay i got a great idea for Sonny 3 in the main menu there should be a "Story Mode" where the game tells the story and you battle numerous enemies that are involved in the story and a "Multiplayer" where you get to meet with other players and you get to name your own Sonny 3 Character you can chat and have battles with others like team battles i know this sounds hard but if Krin has the time and knowledge maybe he could fit it in the game? I'm not forcing him or anything it just sounds like a good suggestion! Leave me all your feedback
I like what Eny said. If you were able to control their abilities, not totally, but say there were trees that were for just them, it would increase the strategy and thought process that goes into the game. It would allow you to control their actions by reducing their options. Say you want Vera's electrobolt (Which I want back. It sounds way cooler than Shock Therapy), you can up its power and reduce the usage of healing if you were a healing hydro and didn't need it. For Roald, it would be useful because he would finally have a purpose. As is, he uses the attack that causes "Shell Shocked" a lot, but it rarely causes the effect. What if you could upgrade it. That way he would be more likely to stun. You could also upgrade "Greater Purpose" into a three turn invincibility move. It could also be more powerful because you don't have absolute control and is thus less reliable.
Another thing, more battle settings would definitely help. There are times where I want him to bash someone other than the weakest one, but if I set him on offensive, he might not attack.
I also like the ZPCI idea. It would add to the game. I figure that it would come but just in case... I think I'll come up with a few... I won't put down health because I don't know how they would fit in but I'll put down abilities.
ZPCI Flamethrower Standard Attack: 200% str and 50% ins Inferno: 350% str, 30% chance to cause "3rd Degree Burns" Napalm: 200% str, 200% ins, 70% chance to cause "3rd Degree Burns" Eternal Fire: 300% ins, instills self with "Volatile Fuel" 3rd Degree Burns-5 turns-30% chance to resist dispell Damages target for 5% of their health per turn Volatile Fuel-3 turns-100% chance to resist dispell Increases damage received by 400%
ZPCI Spy Standard: 200% spe Point Blank: 200% spe, 350% str Disguise: Instills self with "Disguise" Bribe: instills target with "Bribed" Disguise-5 turns-30% chance to resist dispell Reduces chance to be hit by 75% Bribed-7 turns-0% chance to resist dispell Reduces damage dealt by 50%
Heavy ZPCI Standard: 150% str Defend: instills one of the following--- High Pain Tolerance-3 turns-0% Reduces damage received by 20% Thick Armor-5 turns-40% Reduces damage received by 40% Energy Shield-2 turns-80% Reduces damage received by 60% Duck and Cover-5 turns-0% Reduces damage received by 30%
I said I'd flesh it out and low and behold I am. This is the filled in version of my skeletal suggestive post in the official thread. For those who have not seen it this is:
An idea for Sonny 3 regarding the advancement of classes.
First off. There are currently three classes. Personally, I like them all. Unfortunately, there seem to be certain limits and there are not enough abilities to truly explore all possibilities. This is what this addresses.
Second, this relies on the concept that after reaching level 15/20 (haven't decided) on heroic, you receive what is called an "Evolution Point." It can be spent as current points can but in a different area. Spending this would unlock a secondary tree, the attacks in said tree would be more closely related and would be more powerful than those in the previous one. It could be refunded in a respec as well. This also assumes that the level cap would be raised relatively significantly to something like 40/50. Now I will explain the individual advanced classes and list abilities on occasion.
Psychological (heavy on ins)
Electrical: this would be focused on bombardment and speed buffs. Currently, there are speed related electrical attacks but they do virtually nothing and are useless. This would change that. Abilities would include:
Electrobolt (CD:3) 20 Focus/level 20 (more powerful than ST) Hurl a ball of lightning at your opponent. deals damage equal to 200%/250%/300%/350% of your str and ins
Ball Lightning (CD: 2) 8 Focus/level 15 (more efficient than ST) Conjure a sphere of electricity to act as an explosive deals damage equal to 200%/250%/300% of your ins as damage
Sprite Lightning (CD: 8) 40 focus/level 22 Call down a barrage of lightning bolts deals damage equal to 100%/150%/200% of your ins and is 20%/40%/60% more likely to hit.
Positive Lightning (CD: 20) 100 focus/level 30 Destroy the target with a massive bolt of positive lightning deals damage equal to 300%/380%/460%/540% of your ins and reduce damage dealt by the target by 15% for 3 turns
Static Cling (CD: 4) 15 focus/level 15 Slow the target to a crawl with static electricity reduces the target's speed by 30%/50%/70%/90% for 2/3/3/4 turns
Electrical Acceleration (Passive) Increase the rate at which signals travel to your muscles increase speed by 20%/30%/40%/50%
Charged Body (Passive) Cause all mitochondria in your body to go into overdrive Increase Lightning Piercing by 50%/100%/150%/200% and lose 25%/20%/15%/10% of your health per turn
Electromaniac Form (CD: 15) 50 Focus/level 30 Gain the ability to drain the energy of anything electric Increase instinct by 20%, lightning piercing by 50%, and increase damage received by 20%
Due to a lack of time, I will add the other ones later and compile them afterwards.
Engulf (CD: 4) 20 focus/level 18 Engulf the target in shadows Damage the target for 200%/220%/240 of your ins and instill a debuff that damages the target for 30%/50%/70% of your ins every turn for 5 turns
Absolute Command (CD: 99) 100 focus/level 30 Convert the current health of your allies into damage (thus killing your allies) Damage the target for 100%/200%/300% of your allies' current health
Iron Will (CD: 6) 25 focus/level 22 Break your bonds Ignore defensive buffs and offensive debuffs when attacking for the next turn
Absorbsion (CD: 10) 90 focus/level 28 Absorb your ally's attributes Increase your vit, str, spe, and ins by your ally's
Irrelevance (Passive) Ignore that which does not matter If attacking the enemy with most health, deal 15%/25%/35%/50% more damage
Photophobia (Passive) Despise the light and become one with the dark Increase Darkness piercing by 50%/100%/150%/200% and reduce lightning defense by 10%/20%/30%/40%
Mental Crush (CD: 9) 100 focus/level 30 Crush their brain into jelly Attack the target for 400%/450%/500%/550%/600% of your ins
Breakdown Send the target into an emotional breakdown Attack the target for 350%/400%/450%/500%/550% of your ins and damage them for 10%/15%/20%/25%/30% of your ins each turn for 5 turns
Shadow Form Become one with the darkness Increase ins by 20% and DoT damage by 50%
lol, About the ZCPI it would be nice if they were relying on your class, like your weakness - They would know u by know, your Fire so they use Water, you're water so they use heat, you're heat so they use a mix of Ice and Coolness, you're Coolness so they use moisture freeze, which basically makes the moisture in the air freeze, trapping u lol, odd I know but alot of people would have a tougher challenge!
The spy should have a ability called assassinated which disables 3 abilities stuns you for 6 turns and takes out 3/4 of your health 80% chance of the damage will hit
I think there should be a form for sonny which is called godlike form is belonging to hydraulic and does the following abilities: 1.Obliterate: 3/4 of your opponents mp is transferred to you and teams and as well as their health. 2.Rampage: Will make you and your teammates invulnerable for 1 turn and increases you and your peers physical piercing and defense up 100+ and stuns your enemy s.PS you have to unlock all abilities in your abilities menu to unlock the form.
Make the game more logical. Several rounds depend too much on your luck. That's the most important for all games. We absolutely don't like playing dice.
Alright, well, I haven't found the time or will of mind to read all of this, so forgive me if I repeat something. I'll start with smaller things, and work up.
-Subtitles. Although I love the voice acting in this, especially sonny's, sometimes the now is not the time or place for the volume to be up and on. Subtitles would be good.
Ok, so now some more complex content.
-Blocking. If we can swing with a sword, and we can miss with a sword, why can't we block with a sword? Parrying is an option, too.
- Ranged attacks with ranged weapons. I found it odd that even when I was wielding an obviously ranged weapon, a gun, the majority of my attacks were a melee of some sort. This makes my attacks feel a little "canned", not unique to my customization.
- Story line changes with the selection of class. Fairly self explanatory, if you select one class over another, this decision may have impact later in the story.
- Building on the idea above, Perhaps having in game decisions, like to leave a defeated foe for dead, or to slay him on the spot, and have your decision SUBTLY affect the later story line. I say subtle, because although this is an rpg, I rather not see this game turn into something that's based on just picking the right option. This game still needs to be based on strategy, planning and skill.
"Power ups", or "Booster" items- Like a potion to restore a little health, or a remedy for a toxin, or a rage inducing formula. Maybe be required to select which to bring in before the battle, and have a limit, like one per each member of the group going into the fight.
Class specific Shop/variety in shops- It would be interesting to have class specific shops, or sections of the shop for each class. Another idea is to have "special deals", that may or may not be there after the next battle. Kind of a get it now or never bargain.
Sorry for the length, and again, if I repeat anything, I beg for forgiveness.