ForumsForum GamesDesign a COMPLETE armor and Weapon set!!!

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seth_crowe
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seth_crowe
74 posts
Peasant

This is mainly a reply to the "create a Weapon" topic. Here, you can fully express your creativity, and design a set of stuff that would ACTUALLY work in a Sonny Game.

Please note that while it's fun to design an 'Ultima Armor Kit', there is a shortage of ideas for lower levels... So flex your creative muscle, and begin!!!


By the way... here's my own example (also posted on the create a weapon topic):


I'm going to go the extra mile and create a whole armor and weapon set for the Psychological class, for darkness abilities.

I'm going from head armor, to torso, to sleeves/gloves, to leggings, to feet, to weapons.

The overall picture will look like Sonny in a tux and fedora combo, featuring a black katana for a main weapon, and one of the three secondary weapons, a sheild-type, a weapon type, or a combo of the two. This is supposed to be a play on the saying, " . . . the devil is a gentleman. . ."

The armor will focus almost completely on speed, allowing for multiple attacks, along with strong instinct and vitality; the main weapon will allow for tremendous strength and instinct, and the side weapons will variously implement offense or defense.

Also note that when I speak about Vitality, the vitality is the number of Vitality points the character gets on the Items screen, where Strength and the other attributes are. When I refer to HP, I refer to the in- battle total health levels. In Sonny 1, you calculate this by multiplying the Vitality stat by 8, but I am not sure it rolls over to Sonny 2.

Well, here goes:


Black Fedora
(Lv. 30 Psychological Headwear)
-------------------------------
Speed: +100
Instinct: +50
Vitality: +30
Darkness Defense: +100%
Fire Defense: +500%
"Businesslike"

Black Tuxedo
(Lv. 30 Psychological Torso armor)
----------------------------------
Speed: +100
Instinct: +150
Vitality: +50
Darkness Defense: +100%
Fire Defense: +500%
"Nice tie."

Diamond Cufflinks
(Lv. 30 Psychological Gloves)
-----------------------------
Speed: +100
Instinct: +125
Vitality: +10
Darkness Defense: +100%
Fire Defense: +500%
"Well, SOMEONE'S got to be the gentleman..."

Black Dress Pants
(Lv. 30 Psychological Leggings)
-------------------------------
Speed: +100
Instinct: +150
Vitality: +50
Darkness Defense: +100%
Fire Defense: +500%
"This must've cost a FORTUNE!"

Black Oxfords
(Lv. 30 Psychological Footwear)
-------------------------------
Speed: +100
Instinct: +150
Vitality: +50
Darkness Defense: +100%
Fire Defense: +500%
"Very snazzy."

Darkness Surrounding
(lv. 30 Main-Handed Psychological Weapon)
-----------------------------------------
Speed: + 500
Instinct: + 250
Strength: +1000
Vitality: - 5% HP per turn
Darkness Piercing: +1500%
"The embodiment of sin itself, cast from the souls of necromancers in the forges of Hell, and summoned by the Council in a time of desperate need."

Silver Pocketwatch
(lv. 30 Off-Handed Psychological Shield)
----------------------------------------
Speed: +500
Instinct: +250
Strength: -500
Vitality: +5% HP per turn
Darkness Defense: +500%
"The sinister ticking of this pocketwatch drove the necromancer Faust mad."

Beckoning Finger
(lv. 30 Off-Handed Psychological Gauntlet)
------------------------------------------
Speed: +250
Instinct: + 50
Strength: +250
Vitality: +100
Darkness Piercing: +500%
Darkness Defense: +500%
"It calls..."

Blackened Cane
(lv. 30 Off-Handed Psychological Weapon)
----------------------------------------
Speed: +1500
Instinct: - 50
Strength: + 100
Vitality: - 5% HP per turn
Darkness Piercing: +1500%
"Spare the rod, spoil the child."

And that's that. Please comment!

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