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This RPG has 3 available classes: Fighter, Mage, and Rogue, more are sure to come out.
This is the skill table:
Fighter- Level 1 [Slash, Taunt]
Level 2 [Rage Strike, Great Strength I (Passive)]
Level 3 [Power Strike]
Level 4 [Great Strength II (Passive), Barrage]
-higher level skills coming soon-
Mage- Level 1 [Magic Beam, Element of Choice]
Level 2 [Confusion Ray, Master Intellect I (Passive)]
Level 3 [-chosen element- Arc]
Level 4 [Master Intellect II (Passive)
-higher level skills coming soon-
Rogue- Level 1 [Sneak Attack, Hide]
Level 2 [Vital Stab, Stealth Mastery I (Passive)]
Level 3 [Fatal Strike]
Level 4 [Stealth Mastery II (Passive)
-higher level skills coming soon-
I will monitor the game and choices made in the game will be either negatively or positively affected by a roll of dice.
Here is a character sheet:
Name:
Class:
Weapon: (Iron Shortsword, Adept's Staff, Dual Knives)
Skills: (select ONLY ONE from each level that you get to)
If you have any questions about the skills' effects, ask the question on my account page.
THERE IS STILL ENOUGH ROOM FOR FIVE (5) PEOPLE!
TIP: The 3rd boss, Aquatris, is invulnerable to normal weapons, if you find an Ice Orb, it can be used to make water-type monsters vulnerable to all types of attacks (except water and ice), no matter what resistances they have.
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Name: Jezz
Class: Battlemage!
Level 3: 25/32HP
SP: 2/9
Weapon: Double-bladed Sword
DMG. 5-10
DEF. +2
Skills: Slash (3SP)
Lightning Element
Lightning Arc (9SP)
Items: Pickaxe, Gate Key
Theme Song: Invaders Must Die
well i say we follow it.
uh oh...
RC! what'd'you say?
ALT??
You follow the trail and find yourselves in yet another dark room. The room lights up suddenly and you see a blue light.
"You are fools to come and challenge me, I will freeze you to the bone!"
The figure casts a spell and a beam of ice shoots toward you. This all adds up...
When Wakaci shot the gate with an ice arrow, it didn't fly back, this person simply shot an ice beam back at you. The sky was bluish black and everything froze, could it be this creature who was responsible.
You feel a sudden jolt of pain and become incapable of movement.
"Hahahahahaha! You cannot defeat me, I am a mage who has mastered all the elements, now I will burn you into oblivion."
(Wow, he may be smart but this sure isn't wise.)
You thaw out but everyone is knocked to the floor.
All of you are now at 1 HP.
Suddenly, a shadow comes up from the ground near Link, it takes the sword Link has.
"It seems I require a stone of yours to complete my task."
you hear a familiar voice.
Felis Arcanus encountered.
Player Turn.
Arcturus uses Cataclysm.
Felis Arcanus takes 27 damage. (10 dice roll)
Jezz healed to full HP.
Link healed to full HP.
Arcturus: I guess Kipdon couldn't catch me after all. *laughs*
Felis Arcanus has 73 HP left.
Player Turn.
Name: Link
Class: Guardian/Arcane Healer
Lvl: 3
HP: 27/30
SP 6/12
Weapon: Goblin Sword
DMG: 5-9
DEF: +1
Skills: Heal, Devotion 1 Fire Arc (dexterity +1)
Element: Fire
Theme song: The Legend of Zelda Main Theme
Items: Crypt Key(?)
There goes my sword... Oh well, I'll just attack him.
Felis Arcanus takes 4 damage from Attack. (Link)
(And it wasn't YOUR sword, it's not even Arcturus's sword)
Felis Arcanus has 69 HP left.
Monster Turn.
Felis Arcanus used Death Resiliance.
Felis Arcanus is glowing.
Player Turn.
Arcturus is glowing.
Player Turn.
Name: Link
Class: Guardian/Arcane Healer
Lvl: 3
HP: 27/30
SP 10/12
Weapon: Goblin Sword
DMG: 5-9
DEF: +1
Skills: Heal, Devotion 1 Fire Arc (dexterity +1)
Element: Fire
Theme song: The Legend of Zelda Main Theme
Items: Crypt Key
Attack again!
Name: Alt
Class: Sorcerer
Level3: 32/32 HP
SP: 15/15
Weapon: Staff of Gales
DMG: 5-10
DEF: +5
Skills: Earth, Master Intellect I (passive), Earth Arc
Items: Leader's Crest
earth arc! Sorry I haven't posted lately :/
Felis Arcanus takes 8 damage from Attack. (Link)
Felis Arcanus takes 27 damage from Earth Arc. (Alt)
All attacks were boosted by 300%. (4x)
Felis Arcanus has 34 HP left.
Monster Turn.
Felis Arcanus used Death Resiliance.
Jezz takes 12 damage from Death Resiliance.
Player Turn.
Arcturus used Death Resiliance.
Felis Arcanus takes 20 damage from Death Resiliance.
Felis Arcanus has 14 HP left.
Player Turn.
Name: Link
Class: Guardian/Arcane Healer
Lvl: 3
HP: 27/30
SP 10/12
Weapon: Goblin Sword
DMG: 5-9
DEF: +1
Skills: Heal(3 SP), Devotion 1, Fire Arc (9SP) (dexterity +1)
Element: Fire
Theme song: The Legend of Zelda Main Theme
Items: Crypt Key
Attack again!
Name: Alt
Class: Sorcerer
Level3: 32/32 HP
SP: 6/15
Weapon: Staff of Gales
DMG: 5-10
DEF: +5
Skills: Earth, Master Intellect I (passive), Earth Arc
Items: Leader's Crest
I'll attack, because I don't have enough sp for another super-damaging earth arc attack
Felis Arcanus takes 5 damage from Attack. (Link)
Felis Arcanus takes 5 damage from Attack. (Alt)
Felis Arcanus has 4 HP left.
Monster Turn.
Felis Arcanus uses Earth Arc.
Alt takes 13 damage from Earth Arc.
Player Turn.
Name: Jezz
Class: Battlemage!
Level 3: 27/32HP
SP: 4/9
Weapon: Double-bladed Sword
DMG. 5-10
DEF. +2
Skills: Slash (3SP)
Lightning Element
Lightning Arc (9SP)
Items: Pickaxe, Gate Key
Theme Song: Invaders Must Die
use Lightning Slash!
Felis Arcanus takes 9 damage from Lightning Slash.
Felis Arcanus has fallen. (again)
Felis Arcanus dropped Staff of Corruption and Dark Blade.
Arcturus dropped Avatar Claymore.
Who shall take the Staff of Corruption and equip it?
Who shall take the Dark Blade and equip it?
Staff of Corruption's stats:
DMG. 10-16
DEF. +0
Dark Blade's stats:
DMG. 10-16
DEF. +0
Avatar Claymore's stats: (cannot be equipped)
DMG. 20-20
DEF. +5
Also, I'm testing a version of the Avatar Claymore that CAN be equipped.
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The Felis Arcanus explodes into magical glowing dust. Arcturus is weak from the battle and drops the sword.
The Felis Arcanus left two weapons where he died.
Arcturus flies away, leaving an unusual vortex where he stood.
What will you do?
(A). Enter Spacial Rift
(B). Wait
I'll take the staff, thank you very much!
Name: Alt
Class: Sorcerer
Level3: 32/32 HP
SP: 15/15
Weapon: Staff of Corruption
DMG: 10-16
DEF: +3
Skills: Earth, Master Intellect I (passive), Earth Arc
Items: Leader's Crest, staff of gales
anda letsa enter the spacial rift!
Name: Link
Class: Guardian/Arcane Healer
Lvl: 3
HP: 27/30
SP 10/12
Weapon: Dark Blade
DMG: 10-16
DEF: +0
Skills: Heal(3 SP), Devotion 1, Fire Arc (9SP) (dexterity +1)
Element: Fire
Theme song: The Legend of Zelda Main Theme
Items: Crypt Key
My dark blade! Sure, entering a drak rift that could lead to any bad place sounds like a good idea...
You decide to enter the glowing vortex.
When you step foot into the rift, you hear ghostly screaming and yells of agony. After drifting in space for a while, you land on the ground. When you get up, you notice that your partners aren't with you.
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This is an individual dungeon, healing spells will not work on team members until you meet up with them. All of the monsters in an individual dungeon will be much weaker than you.
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You walk through a corridor, and as you walk, you hear the sounds of footsteps that aren't yours. You have gooten lost from your team, you are sure though that your friends are somewhere in the dungeon.
You continue to walk through the hallway, you stop when you hear armor clanging.
What do you do?
(A). Walk towards the noise
(B). Wait and hide
(C). Set up a trap (requires roll of 2 or higher)
(D). Set up specialized trap (requires roll of 4 or higher)
Traps will damage anything that touchs it. Specialized traps will damage only enemies or breakable objects.
Remember, there is only one person in your party that is wearing armor and that is Alt. If you are going to hide, you should remember that all noises echo and it is easy to hear here. Depending on the circumstances, you might have to pass a roll to succeed in hiding.
What do you do?
(A). Walk towards the noise
(B). Wait and hide
(C). Set up a trap (requires roll of 2 or higher)
(D). Set up specialized trap (requires roll of 4 or higher)
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UPDATE NEWS: Titles have come out, you can now add another slot in your character sheet for your title. A title would basically be a name that describes your character. You can change your title if your actions can change it.
Here are the default titles:
~Apprentice~ (Fighter)
~Thief~ (Rogue)
~Adept~ (Mage)
~Trainee~ (Cleric)
Dual Class Titles are different...
~Warrior~ (Fighter-Fighter)
~Master Thief~ (Rogue-Rogue)
~Magician~ (Mage-Mage)
~High Priest~ (Cleric-Cleric)
So choose your titles...
And don't forget your decision about the storyline!
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