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VoltCruelerz
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VoltCruelerz
501 posts
Nomad

http://i180.photobucket.com/albums/x111/VoltCruelerz/4thClassPhotoshoppedv2.jpg

This is the continued 4th class thread minus the stupidity of what arose in the previous one...

NO IDEAS THAT ARE RANDOM WILL BE TOLERATED!!!!
This deals with one class idea ONLY!!!! No others.

Anyways, enough ranting... here is the current ability list which is subject to change within certain bounds.

This has been round one of nerfing⦠I focused on the completely overpowered Event Horizon. I discovered that coupled with Astral Wonders (maxed), you would be dealing 8400 damage per turn and since it is designed with an intent similar to Shock Therapy as a main bombardment attack, that wouldnât workâ¦


Wall of Light (CD: 1)â¨level 0/10 focusâ¨
A beam of light falls from a star upon you, making you almost invulnerable...â¨
Instill yourself with the two-turn buff "Light Wall" which decreases all damage taken by 80% for 2 turns

Gravity Disruption (CD: 1)â¨level 0/0 focusâ¨
Send a ball of displaced gravity hurtling towards your opponent, so that you may recover focus
Damage the target for 180% of your instinct to recover 60 focus over 2 turns

Gravity Well (CD: 1)â¨level 1/10 focus/ equipable 3 times
Bend space around the target, making it harder to cast spellsâ¨
Reduce the enemy's instinct by 20%/30%/40%/50%/60% and damage the enemy for 20% of your instinct for 5 turns

Magnetic Field (passive)â¨level 1â¨/ equipable 1 time
Slow all incoming attacks, reducing your damage.
Increase physical, fire, lightning, ice, earth, and shadow defense by 5%/10%/15%/20%/25%/30%

Vacuum â¨(CD: 1)level 1/10 focus/ equipable 3 times
â¨Suck the air away from a target, reducing their strengthâ¨
Reduce the target's strength by 20%/30%/40%/50%/60% and damage the enemy for 20% of your instinct for 5 turns

Event Horizon (CD: 3)â¨level 4/30 focus/ equipable 3 time
â¨Conjure a black hole, ready to devour your targetâ¨
Attack the target for 100%/110%/120%/130% of your Vitality and Instinct

Astral Form â¨(CD: 10) level 4/50 focus / equipable 1 timeâ¨
Become one with the stars.
Increase Instinct and Cosmic Piercing by 20%/30%, heal 5%/6%, and regenerate 50/100 focus per turn

Super Nova (CD:0)â¨level 18/all remaining focus/ equipable 8 times
Sacrifice yourself to destroy an opponent
â¨Reduces the target's HP by 10000%/20000%30000% of your vitality and instill the "Martyr"
debuff upon yourself, causing your life to be set to 0 at the end of your turn.

Dimensional Gate⨠level 15/20 focus/ equipable 1 time
â¨Create a wormhole around someone to reverse damage and healing â¨
Instill the retrograded buff upon the target

Astral Wonders (passive)â¨level 6/8% of health per turn
â¨Using arcane techniques, dramatically increase your instinct and speed.
Increase your instinct by 100%/150%/200%/250%/300% and speed by 10%/20%/30%/40%/50%

Solar Wind (CD:6) level 2/30 focus/ equipable 2 times
Call solar radiation down to cause interesting effectsâ¦
Creates debuff that reduces the targetâs cosmic defense by 10%/20%/30%, reduces the targetâs focus by 10/20/30 and stuns for 1/2/2 turns

Radiation Poisoning (CD: 4) level 4/15 focus/ equipable 3 times
Have you ever wondered what happens when you put a cat in a microwave? Try it out on your enemyâ¦
Creates a DoT debuff that damages the target 25%/30%/30%/30% of your instinct per turn for 8 turns and on the last turn for 100%/150%/200%/250% (does not stack)

Radioactivity (passive) level 6/30% of health per turn
Take severe automatic damage but increase all damage by 30%/40/50% and instill the lvl 1 radiation poisoning debuff after EVERY attack on ANY target

Prominence (CD: 10)â¨level 8/10% of HP/ equipable 1 time
â¨Call down an arc of plasma from the sun to destroy your enemiesâ¨
attack the target for 500/1000/1500% of your instinct and reduce the targetâs focus by 100

E<>mc^2 (CD: 10) level 19/10 focus/ equipable 1 times
Rip a hole in the fabric of space-time and see what happensâ¦
You have a 20%/40%/60%/80% chance of instilling the âRiftâ debuff which damages the enemy 10%/13%/15%/20% of their health each turn for 1/2/3/4 turns

Final Push (passive) level 20
If you are going down, you may as well take some of them with youâ¦
If you health drops below 15%, you receive the âFinal Pushâ buff, increasing your instinct by 500%, your cosmic piercing by 50%, all defenses by 60% and your speed by 50% for 1 turn

Radiation Build (low survivability, insanely high attack)
Gravity Well 1/5
Vacuum 1/5
Solar Wind 3/3
Magnetic Field 3/3
Radiation Poisioning 1/4
Radioactivity 3/3
Prominence 3/3 (Muahahahaaaa!!!)
Event Horizon 1/6
Astral Form 2/2
Cosmic Wonders 5/5
E<>MC^2 1/4
Final Push 1/1

Wheel
Wall of Light (if you want any chance of survival) 1x
Solar Wind 2x
Prominence 1x
Radiation Poisoning 3x
Astral Form 1x

Explanation:
This build is built around prominenceâs immense power. 1500% is unheard of elsewhere and with the might of radioactivity, the attack deals 2250% instinct. Virtually any single enemy will fall with this single attack. At endgame, you ought to have law binder/WotC which combined with everything else would give you about 450 instinct. This is 10000 damage! Let alone the massive power if you have astral form and the bonus from cosmic form. Just the instinct bonus from cosmic form yields 10462. If you add in final push, you just made this attack insane⦠52313 DAMAGE!!!!!!!!!! That is enough to one hit virtually every enemy on the game. If you managed to live long enough to hit the colonel while he is reloading, youâd hit around oh I donât know, say 250000!!!! Against single targets, this would be undeniably the most powerful build. No single enemy will stand. Only in groups do they stand a chance because of course, you may kill one, but prominence wonât roll around for quite a while, and you will be long gone by then⦠This is of course the downside. One huge attack and then youâre screwed. Basically, this is a boss killer.

Gravity Build (Good Damage, Good Survivability)
Gravity Well 5/5
Vacuum 5/5
Magnetic Field 3/3
Solar Wind 3/3
Event Horizon 6/6
Astral Form 2/2
Cosmic Wonders 5/5
E<>MC^2 4/4
Final Push 1/1

Wheel
Gravity Disruption 1x
Gravity Well 1x
Vacuum 1x
Solar Wind 2x
Event Horizon 2x
E<>MC^2 1x

Explanation:
This Build is built around being able to consistently hit with event horizon and solar wind. Because solar wind stuns for two turns and you have two, you would be extremely good at crowd control. Coupled with Gravity Well and Vacuum, you will be able to control the enemy quite easily. E<>MC is also a very nice attack in that you can hit a random enemy and in 4 turns they will be pretty well dead. The downside of this build is that you have to use gravity disruption a lot. Overall though this build would be very effective and is more reliable than the other.

Comparison of Builds:
While the first one undeniably deals the most damage of any attack on the game, it is very unlikely that you will live long enough to win. It is a tank killer. If in PvP mode and facing a Daimond Build (explained later) you could punch through his defenses but versus just about everything else, it is just about worthless. The very use of prominence almost kills you. Because you had to get radioactivity first and thus the 30% HP per turn, you receive 50% damage in one turn. The other is far more consistent and is great versus multiple targets.



Rock (CD:1)â¨level 0/10 focus/ equipable 1 time
I will... I will⦠ROCK YOU!!!
Damage your opponent for 150% of your strength and instill the "Rocky" debuff which damages the enemy for 50% of your strength per turn for 4 turns

Earthen Strike (CD:1)â¨level 0/nothing/ equipable 1 times
Attack your opponent with the earthâ¨
Damage your opponent with 150% of your strength

Subdue (CD:5)â¨level 1/15 focus/ equipable 3 times
â¨Attack the target to show your superiority
attack the target for 100%/120%/140%/160%/ 180%/200% of your strength and reduce theirs by 10%/20%/30%/40%/50%

Cripple⨠level 2/5 focus/ equipable 1 time
â¨Reduce the target's speed
â¨Reduce the target's speed by 10%/30%/50% with an attack that deals 100%/120%/140% of your strength

Speed Break (CD: 5) level 4/20 focus/ equipable 3 times
Force the target to take a defensive stance.
Reduce the targetâs speed by 50%/60%/70%/80% for five turns with a 500% bonus to hit and increase all of their defenses by 30%/25%/20%/15%

Melt (CD:12) level 12/ 3% of health/ equipable 1 time
Use your health to regenerate focus
Instill a buff that reduces your health by 3% and increases your focus by 50/100 each turn for 10 turns

Bury (CD:1)â¨level 1/20 focusâ¨/ equipable 1 time
attack a target and remove its ability to recieve healing⨠reduces healing received by 100% for 1/2/3/4/5 turns

Rock Wall (CD:5)â¨level 4/13 focusâ¨/ equipable 1 time
Put a wall of rock between yourself and your opponent for 1/2/3 turns
â¨You reduces damage dealt and taken by target by 100% (can be used on all)

Crush (CD:4)â¨level 6/30 focusâ¨/ equipable 3 times
Crush your opponent with a powerful attackâ¨
Attack your opponent with 200%/250%/300%/330% of your strength and reduce focus by 20/30/40/50

Petrify (CD:5)â¨level 8/20 focusâ¨/ equipable 1 time
Turn your target to stone, stunning them but greatly increasing their health.â¨
stuns enemy for 1/2/3/4 turns and increases their health for said duration by 100%/75%/50%/25%

Golem Form (CD:15)â¨level 8/50 focusâ¨/ equipable 1 time
Turn yourself into a living rock, increasing your defense and attack.
â¨increases all defenses by 20% and Strength by 25% for 5 turns

Powderize (CD:15)â¨level 15/75 focus/ equipable 1 time
â¨Cast a powerful bolt that returns their body to the dust from whence it came.
â¨attack the target for 300%/360%/420%/480%/550% of your strength

Slow Movement (passive)â¨level 5â¨
Increase your earth piercing at the cost of speedâ¨
Increase earth piercing by 50%/100%/150%/200%, decrease speed by 5%/10%/15%/20%

Regeneration (passive)â¨level 1
â¨Increase your health and focus regeneration
â¨Increase your health by 10/15/20 focus and 3%/4%/5% of your health per turn

Gaia (CD:99)â¨level 20/100 focus/ equipable 1 time
â¨Attempt to summon the earth to engulf your opponent, low chance to hit
â¨Deal 400%/500%/600%/700% of your strength with a 50% chance to hit

Rock Skin (passive)â¨level 10/5 focus per turnâ¨
Harden your skin to be like a rock, dramatically increasing your health.â¨
Increase your vitality by 100%/200%/300%/400% and reduce focus by 5/10/15/20 each turn.


Diamond Man Build (Insanely High defense/health)

Subdue 1/6
Rock Wall 3/3
Bury 1/5
Cripple 1/3
Regeneration 5/5
Slow Movement 4/4
Rock Skin 4/4
Crush 1/4
Golem Form 1/1
Powderize 1/5
Gaia 4/4

Wheel
Rock Wall 1x
Crush 3x
Golem Form 1x
Gaia 1x
Rock 1x
Earthen Strike 1x

Explanation:
This build is a freaking tank. Other classes have tanks, but if those are tanks, this is a bunker. This build has VERY low attack, but at the same time has very high survivability. It is not recommended for those with short attention spans, but for those who can stand to watch Roald do all the work, this is a good build. Against enemies that have high burst damage, you can simply activate rock wall and watch them try to hit youâ¦

Gaia Build (slow, but has super powerful attacks)

Bury 1/5
Cripple 1/3
Regeneration 5/5
Slow Movement 2/4
Rock Skin 2/4
Speed Break 4/4
Crush 4/4
Golem Form 1/1
Powderize 5/5
Gaia 4/4
Melt 2/2
Petrify 4/4

Wheel
Speed Break 1x
Crush 2x
Melt 1x
Golem Form 1x
Powderize 1x
Gaia 1x
Petrify 1x

Explanation:
This build is bloody slow! But that is not to say that it is weak. If you hit, you will slam them. It is recommended that you debuff them with speedbreak first so that you even have a chance to hit them⦠In general, this build is supported by Gaia, and melt. Because many of the attacks require large amounts of focus (especially gaia) it is critical to use melt whenever you can. Other than that, this is a pretty effective buildâ¦

Comparison of Builds:
While at first glance, it appears that someone can get all the power of both builds, you must look carefully. I knew that some would try and as such, made it so that the attacks and passives scale very slowly. This means that you practically have to be level 30 before you can use all the power of either build. This also means that while you can mix and match, it wonât matter. You will just end up with something decent, but only decent. In general, both builds have high HP and good attacks, but one is awesome at one thing and the other for the other. I do not recommend the earth tree for someone until they are at least in zone 3. Before that, you just arenât high enough of a level to use all the abilities necessaryâ¦

Thank you for your time, and I hope that this can be more productive...

  • 122 Replies
3v3rnoob
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3v3rnoob
230 posts
Nomad

Why not just add another attribute? It's true that it's hard to be origional with all of the other classes covering the other attributes, so you could eliminate that problem by adding another stat to be used by this build.

dacer
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dacer
2,819 posts
Nomad

becuz he dosent wanna use speed, and using vitality is kinda dumb, unless your using a skill like harden, for example

harden
focus/CD w.e
[i]sheild your self for 150%/300%/450%/600% of your vitality

3v3rnoob
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3v3rnoob
230 posts
Nomad

That doesn't really answer my question....

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

You mean, another attribute like vitality, strength, and instinct?
Wouldn't that even more unbalance the classes?

slatwob
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slatwob
87 posts
Nomad

MORE LEMONS!!

http://www.auto-lemon-law.com/images/lemon.jpg

Jerkoid
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Jerkoid
222 posts
Shepherd

Lol Schmuk. What a jerk.

KL looks cool now, they've had a remodel since I last looked.

Anyway... see if I see anything else. By the way, am I the only one taking apart this build?

Oh, does Melt take health away each turn? I didn't see that.

This is kind of out of my place, but Rock Wall could offer some strategic advantages if you tweaked it a bit. Say instead of lasting 1/2/3 turns, it always lasts 3 turns, but reduces damage given/taken by 30%/60%/100%. Then you could use a low-level Rock Wall on some builds (probably defensively on your teammates) and a high-level Rock Wall as a stun.

This build seems like it's well-balanced and you don't have too many weird options like the 4HKO or speed bio build, but it seems probably too strong for the other classes. I bet if you threw this thing and any current class in a ring, rock would win.

I really really like Slow Movement. Props to whoever thought of that and whoever decided to put it in with this class. It's cool because you can be powerful without it, or powerful with it, just in different ways.

Dacer, you post so friggin fast!

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Yes melt does... Also, Gravity Disruption is a starter skill...

Rock wall: hmm.... I like that idea...

Yeah...but thats what we are here for...

Slow Movement: Thank you.

You had more in your previous post which I will respond to eventually, but I have to go...

Jerkoid
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Jerkoid
222 posts
Shepherd

You said that Rock and Earthen Strike are the starting abilities

Bronze
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Bronze
2,416 posts
Shepherd

ah jerkoid, that is right...we have made 2 starters skills for cosmic and earth when they are in the same class...well, 4 starter skills it is

oh and in my last post i put "...acknowledge i work..." when i meant to say "...acknowledge our work..."

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Ok... so it was said that it is too similar to Hydro... Here is why I believe otherwise...

Hydro:
One ins build and two str builds
All high vit

Astro:
Two ins builds and two str builds+combos
cosmo=low vit, earth=super high vit.

Now for Cosmic vs. Ice:

While they both use instinct, ice focuses on Shatter only. It lacks the capacity to have other builds... It also has very high vit, something Cosmic lacks. Honestly, Cosmic was intended to be the purely offensive tree, thus more powerful and weaker than Hydro...

Earth vs. Fire:

Both may use strength, but fire is highly offensive and earth is highly defensive. Two very different play styles. Earth has attacks but they are limited to low chance to hit systems (unless having used speed break) Gaia is insane but has the hit rate of agile exposure... Powderize is powerful but has a long cooldown...

In conclusion: I don't see how it is so much like hydro? Yes it has str and ins, but it is more of vit and ins... Cosmic is more like psycho and earth is by itself...

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Yeah... Jerkoid...

I noticed that too... I am going to modify the cosmic tree (because it needs focus regen) so as to keep Gravity Disruption...

Jerkoid
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Jerkoid
222 posts
Shepherd

I didn't mean to say it was too much like Hydro, just that it was like Hydro in the sense that you have instinct and strength builds in the same class, so there is a chance for a hybrid build--more so in this class than in Hydro, even, because of what you said about cold's limitations. You have so many good standalone skills in this class (as opposed to something like speed bio, where you have a set of skills you must use together for any good outcome) that you could have just about any combination of skills in either build, and maybe combinations of both. It's not like Hydro.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Hey, how do you feel about losing last push so as to keep another, more important ability?

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

The reason is that I think that it should be Wall of Light and Earthen Strike.

Cosmic still needs focus regen so I was thinking of taking out final push to keep Gravity Disruption... (From the beginning I wanted this to be a main ability and now I know how to...)

If so, I will buff GD so that it scales, but becomes a far more powerful attack (though regens less focus...)

daleksparta
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daleksparta
1,648 posts
Nomad

I'm happy now you've accepted the revised name.

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