ForumsForum GamesMight v.1 | RPG

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ArmorHero
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ArmorHero
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Nomad

Welcome to Might v.1,

In this RPG you will be controlling a super human. Or as some may say freak. But don't worry you look normal but you have abilities beyond normal.

All actions will be governed in complete fairness, or by a roll of die. Each and every situation will be unique but your character has classes:

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Key: A = agility | S = strength | P = perception | F = firearms/explosives | M = might

0 is the starting level



Character Classes:

Berserker: A - 0 | S - 1 | P - 0 | F - 0 | M - 1

Assault: A - 1 | S - 0 | P - 1 | F - 0 | M - 0

Tactical: A - 0 | S - 0 | P - 1 | F - 1 | M - 0



Skills:

Athletics / Agility: Your character has the ability to jump great distances, run very fast, and even in some instances, teleport.

But much of this needs training. At your peak Agility your character can jump to heights of around 60 feet. Run at speeds of up to 80 mph. And teleport this ability depends on selection.



Strength: Your character can achieve feats of epic strength when it comes to this skill.

At it's peak, you can lift and carry objects just over 5 tons and throw them 300 feet. Take much more damage with melee based attacks. And your health will have increased 2000%!



Perception: This skill governs your ability to react.

At it's peak you will be able to slow time and dodge projectiles with ease. Bend the will of enemies to fight against themselves. And lift things with your mind.



Firearms / Explosives: This skill governs the reliability of the projectile weapons and explosive ordinance you use in battle.

When peaked, your projectiles will take much more damage, cripple enemies more often, and take critical hits with higher success. And the explosions you cause will have a blast radius of 30 feet and a casualty radius of 50 feet.



Might: This is not a skill but your rage. When enabled increases your damage output and all of your skills by one level.

When peaked increases your damage by ten fold (10x). And all your skills by two levels.

Note: When your skill(s) are at their peak, they will not increase. But your damage will still increase by 50%.

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Character Sheet:



Name: [ Character's Name ]

Class: [ Class Name ] - [ Skill Levels ]

Health / Concentration: [ 100 hp ] -- -- [ 50 cp ]

Status: [ Current Objective / Action ]

- - - - - - - - - - - - - -

Passive Effect(s): [ Effects that will last forever ]

Active Effects(s): [ Effects that only last a limited time ]

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Battle / Scenario Sheet posted by me:

Enemy: [ Enemy's Name ] there may be more than one enemy at a time

Experience: [ xx exp ]

Items: [ Items found from the enemy's body ] will have either: ( B = Broken | C = common | R = rare | M = mystical )

- - - - - - - - - - - - - -

Level: [ xx / xx ] here will tell you your accumulated Exp over your total Exp needed to level up


Or play it here at my site.

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