The Stealth class is a class which consists of UAV Jammer, and should be with a silencer to be sucessful. If you use these, you will be kept of the radar at all time. Resorting into Stealth.
Perks ( I recomend )
Perk Slot 1 -
Bomb Squad - This will let you see Claymores, and C4. Most of the time if you see these in a building that probally means a sniper or camper.
Special Grenades x 3 - Pretty simple, flash the room and breach. Stun them, hunt them down and knife.
Claymore x2 or C4 x2- Useful for setting traps and watching your back.
Perk slot 2 -
UAV Jammer - This is the only recomended perk, as this is the whole thing to Stealth.
Perk Slot 3 -
Dead Silence - Keeps you quite on on every map, no enemy can hear your footsteps (Not even with Turtle Beach)
Extreme Conditiong - Useful for HQ and most people won't be hearing for your footsteps. They're would be too much Gunfire, and noise.
Steady Aim - Some people may disagree, but aswell in a game with alot of pace. (HQ, and maybe some other gamemodes) You probally won't need DS as people can't hear your foot steps because of noise. Extreme Con. is useful for getting they're first, but this allows you to move quicker as on such guns, its just as accurate as looking down the sight.
Guns ( I recomend )
MP5 - Good Power with low recoil, decent sized clip. My fav. stealth gun.
Mini Uzi - Some people may not like its iron sights, and its high recoil. This is probally my least favorite gun. Deadly in the hands of the right person.
AK47 - Powerful, and everyone says about the AK's recoil. When used with a silencer its not bad at all. Also you will neer run out of ammo since the AK-47 is very comon
74u - The most powerful SMG. Good for longrange with a silencer, high rate of fire aswell. One a recomend if you are just starting out as a Ghost.
M16 - Very great for open maps but terrible in close quarters.
M14 - Like a silenced M21 very efective if you have a good trigger finger.
G3 - Like a silenced sniper. Shares ammo with th M40A3 ( the most common sniper) really useful IMO. Special Grenades
Flash - Good for breaching rooms, chuck one in and breach.
Stun - Chuck 'un at the enemy, this will slow him down, so he can't escape you.
Smoke - My fav. special 'nade. Chuck some smoke, and wabam you can avoid the sniper with concealment. You can also through one on the otherside of the map and the snipers will focus their fire there.
Pistols
Always silence your pistol.
M9 - Silence this beast, and you can get 30 more bullets for the MP5, and Mini uzi as they share ammo. Its got a large clip, and its good for spamming the enemy with bullets.
USP .45 - My favourite for the AK, and 74u. Extremely powerful when silenced and decent clip.
1911 .45 - Its not got brilliant iron sights, and more recoil than the .45, but the same power
Desert Eagle - Never use in softcore, but is very useful in HC as a last resort Tactics
Flanking - the more experienced players may do this better than the noobies. If the enemy is at one side of the map, flank them and take them out with your knife.
Ninja Strike - This will only work if your on a higher ground than the enemy. Plunge down from the sky, and strike his ass. He won't know what hit him.
Jump and Prone- pretty much what the title says. Jump in the air and prone the enemy will have no idea what hit them.
Trapping- Lure an enmey around a corner in to a room with C4 or claymores if you are in a situation where you no you won't come out up top. Very useful if couple it with extreme conditioning.
This concludes my guide of the Stealth. Hope this helps you.
Very well detailed guide. Although I don't agree with some of the weapons characteristic, but I guess that matters in the hands of the shooter. Anyways, good work on the tips and weapon guide. If this doesn't work for some people you can always go in guns blazing!