Class balances --------------------- Hobo: Good in strength and Dexterity but one of the weakest one of them all, you know, your usual Hobo you see in the city.
Gangster: Lots of Gangsters appear in the game as planned because they have strength in numbers.
Civilian: A normal person who doesn't have to do much fighting. At least it's stronger than a Hobo.
Fighter: A normal person who is a fighter such as a boxer a wrestler. Good choice if you like short battles.
Mage: Has powerful magic that can easily defeat others. Suggested if you like power.
Scout: Works with bows and arrows. Must have high Dexterity and Speed if you want to be a successful Scout.
Stat Balancers -------------------
Dexterity: The more DEX the better your SPD is. But weakens the Strength and Magic. MOSTLY strength.
Speed: SPD is important for all except for STR. It lowers STR.
Magic: MAG is least important but only to SPD.
Strength: Lots of STR may weaken your base SPD, MAG, and DEX.
Abilities ----------------
Risky - Can raise your Hp for a little while then change back to base HP.
Dull - Never can have more than 5 abilities.
Charger - Restores HP every time the user rests for 5 mins. (Game)
Para - Always has a partner with them so you can have a partner in the beginning.
Aura Master - Can feel how other monsters feel to let them join.
Awesome, Ok Fazz, you entering a portal to go into a world of monsters and mythology. You wish to be a Fighter. You enter the portal and you fall asleep on the beach of a town named Gem Town. A person wakes you up. He is amazed you are awake. What are you going to do?
Fazz You greet him and you ask him if you want to go on an adventure. He says yes. Then, he shows a piece of ancient history. It is rock of some kind with a pattern in scripted on it. Just then, two Gangsters knock him down and steal his treasure! The gangsters ran away laughing at him. He's very sad. (He needs a name you know) He needs your help to get back his treasure! Help? Or no?