Level 6 to 10 appeared, you need to be registered to play them, but they give more points/money spend! Also I made a graphical effort for their backgrounds ;-)
Usually, for a background, I like something that's just one solid thing, maybe with little decorations off to the side. Really, as long as the background doesn't draw your attention away or make characters difficult to see, then it's okay.
You may want to rethink he way you zoom the field, because the playing field is massive,and the enemies and towers are pretty small. Perhaps making the playing field a bit smaller and enlarging the enemies and towers a bit will help? And the path of the enemies isn't very well-defined. One last thing is that the progression of money to spend isn't very natural; it goes from 50 points, to 150 points, to 2000 points, so you may want to ratchet down the price a bit. It is still quite addicting though, I'm liking it so far!
What do you mean with "ath of the enemies isn't very well defined"? Actually it is not defined at all cause you create this path yourself by building the towers, this is a major part of the strategy in the game.
What do you mean with "ath of the enemies isn't very well defined"? Actually it is not defined at all cause you create this path yourself by building the towers, this is a major part of the strategy in the game.
At least in my experience, the enemies follow a distinct path, no matter how you place your towers, and that path is tough to figure out at first. But, if you do set the path through the placement of some towers, sorry I missed that mechanic. You may need to have some sort of tutorial to showcase all of the mechanics to their fullest so people can have the most possible fun out of a game.
And it was just the beginning: I added 3 other types of monsters that you can discover in the "monsters" session of the "game" explanation page. And also you can see what an upgrade is gonna do before you click, just by having the mouse on the upgrade sign :-)
Thisisnotanalt, i see what you mean, there was actually a bug in the vertical move behavior of the monsters that I fixed this morning. Tell me if there is still something strange.
New version released: it includes a special unit called "Thing" that you can buy. It acts like a mobile unit you can command and that attacks monsters like a mobile tower. Also you can decide what kind of "Thing" you want (warrior, hero, wizard) and upgrade different abilities of it. The Thing becomes stronger when earning experience (by killing monsters or being close to monsters when they're killed) or when you buy its upgrades.