This is one of the most realistic flash games I have ever played. The brutality of WW1 is often forgotten in the shadow of WW2, but this game shows how vital trench warfare was in WW1, and the use of certain units (Such as assault in Warfare 1917). The artillery just adds even more drama to the game. Watching your men uselessly take cover in their trench while mortars explode over their head is breathtaking. This is also the only game besides Call of Duty that shows that toxic gas was used in WW1. Most people forget that fact. I give props to the author, for creating such a amazing game. Another one to add to my favorites.
Great game the music is good the graphics are nice, but there should be more player control. Instead of having your people auto fight you should be able to advance during fire fights ect.
fourth Generation (insurgent) Warfare (4GW) is a concept originated by William S. Lind, et al, and refined by Hammes in The Sling and the Stone. Its application was first conceived by Mao Tse Tung during the Chinese Revolution from 1925-1927, and used successfully to defeat the Nationalist armies of Chang Kai-shek and install a communist government in China. Fourth Generation (insurgent) Warfare (4GW) has several characteristics which give it a dialectical edge over Third Generation (maneuver) War (3GW) and enable quantitatively and qualitatively inferior forces to win over superior government forces. It uses asymmetrical strategy and tactics, applied over long periods of time, to shift its focus away from destruction of the enemyâs superior conventional military forces â" which it cannot defeat â" and instead toward defeat of the enemy political will to fight. It matches the political strength of one opponent against the political strength of the other. In its common form it is insurgency warfare. It was adapted and used successfully by the North Vietnamese to defeat the United States, by the Afghans to defeat the Soviet Union, and it is being used by al Qaeda today in its global insurgency.
Fourth Generation (insurgent) Warfare (4GW) characterized by its use of networks, its willingness to accept casualties, and its long length in time. It is measured in decades rather than campaigns lasting months or years. The Communist Chinese fought for twenty-seven years; the Vietnamese fought the French, and later the Americans, for thirty years; and the Afghans, supported by other nations, fought the Soviets for ten years.(3) Fourth Generation (insurgent) Warfare (4GW) stands unique thus far as the only type of warfare that has defeated a superpower, and it has done so on two occasions.
The Emergence Of Fifth Generation Warfare
Currently, no commonly accepted definition exists for Fifth Generation (unrestricted) Warfare (5GW). However, given the rate at which change in warfare is accelerating it is reasonable to accept that Fifth Generation (unrestricted) Warfare (5GW) is already making its appearance. It took hundreds of years from the development of the musket and cannon for First Generation (formation) Warfare (1GW) warfare to evolve. Second Generation (trench) Warfare (2GW) evolved and peaked in the 100 years between Waterloo and Verdun. Third Generation (maneuver) Warfare (3GW) came to maturity in less than 25 years.(4) Fourth Generation (insurgent) Warfare (4GW) was implemented immediately upon its conception in China seventy-five years ago, around the same time that Third Generation (maneuver) Warfare was implemented in Europe.
well i acutally like the German side. cuz i can get up to the last misson with them. but wen i tried to use the British i cannot make it off the 3rd misson! isent it SUPPOSE to be harder if u use the Nazis..?? =/