ForumsGame WalkthroughsWarfare 1917 tactics.

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Evilpumpkinman
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Evilpumpkinman
485 posts
Nomad

All Warfare 1917 tips and hints welcome here!!!

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TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Ok. Send 2 machine gunners to each of your own trenches and an officer with them and finally just send out wave after wave of infantrymen. It works and it's fun to watch.

Pixie214
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Pixie214
5,838 posts
Peasant

If you can control more than 1 trench put some pachine gunners in there and lock it. The fill all the trenches behind that with as many soldiers as possible of any type but grenadiers is best. Use your cannons/mortars whatever before you leave. then release tham all at the same time. The force of that quantity of men should get you somewhere.

veol
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veol
8 posts
Nomad

i uselly fill the second trence with 1 gunmen and grenadiers then send them together

Zihark
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Zihark
309 posts
Nomad

If you can control more than 1 trench put some pachine gunners in there and lock it. The fill all the trenches behind that with as many soldiers as possible of any type but grenadiers is best. Use your cannons/mortars whatever before you leave. then release tham all at the same time. The force of that quantity of men should get you somewhere.


gotta try that
Pixie214
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Pixie214
5,838 posts
Peasant

gotta try that


Tell me if it works I'm not sure if I explained it that well.
Aeroxa
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Aeroxa
23 posts
Nomad

i use the same tactics at pixie, works fine

Termi
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Termi
157 posts
Nomad

I get in control of all trenches and then i fill them all,
and send everyone to war!.

Pricklykiller
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Pricklykiller
124 posts
Nomad

3 Machine gunners in trench, wait for them to come and mow them down, get upgrades, you win.
With tanks, launch yours immediatly, then just wait and get another tank, the enemy will launch either grenades or rifles and other infantry rarely, but with your second tank, its hard to lose!

P.S. The comp cheats with mortars, they fire 2 in the same time that I fire 1!!! :X

CatonaRock
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CatonaRock
323 posts
Justiciar

Send a tank immediately, first thing you do if you can, since your first unit is already filled instantly as the game begins. Also, I always fill up my units with men, and send them all over the tops at the exact same time, using mortar and artillery to help clear their way up front. I use gas sometimes right at the edge of the screen to kill the enemy units right as they appear, but you have to be careful of that since the gas can kill your own men. Also, when you get points, skip some of the options at the top and save up until you can get the stuff that makes your units appear faster, or that give you greater accuracy on your mortar attacks.

Evermore
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Evermore
6 posts
Nomad

yeah sending a tank immediately works the best.

ColBY999
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ColBY999
20 posts
Nomad

just keep pressin all the buttons

sabertooth456
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sabertooth456
15 posts
Nomad

just keep machine gunners in the trenches n just let the other men charge

playfro
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playfro
118 posts
Nomad

on the last level, justsend out tanks!

BullBar
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BullBar
1 posts
Nomad

Quit enjoyed this one. Nice to find a game where you can go and make a cup of tea if you time it right, and surf DBs while the countdown to your next arty strike ticks down.

Tactics are fairly obvs. Here's another spin.

1) If you are up for some micromanagement, the 'send in all your dudes' tactic can be refined. Charge forward at the start to the last available trench (this may leave one between you and the enemy unattended, depending on proximity of it to hostile fire). This is important as the size of the army you can build is obvs limited by the space you have to hold them on the battlefield. Then start spamming riflemen, filling that forward trench and successive ones behind it. Replace squads at the forward trench as needed, then when all trenches are full the wave starts. As the forth squad enters the rearmost trench, eject the other three there. Now you have a 4 squad charge - and the wave will pick up 3 more squads as it moves forward over your trenchs toward the enemy line. Be sure to lock rear trenches as you go and keep on spamming riflemen - a huge human wave is awesome, but can still be pwned by mines and a few lucky arty shells.
In the skirmish mode (on hard obvs, needs to be a real challenge) I've managed a full 13 squad charge a few times, everyone within a trenchwidth. All that firepower coming to bear at the same time cleans things up no problem.

2) Upgrade points are based in part on kills, so it makes more sense for long term plans to just turtle up, and mow them down until thier morale runs out. Human waves are fun, but ultimately a bad tactic. You still want to go as far forward before you start to turtle though, trench space is really useful re-inforcing the forward trench in a timely fashion. Don't wanna get caught with ur pants down by a bunch o greanade lobbers straight after an arty or gas attack.

3) Since you don't have to wory about countdown on your first squad produced, it makes sense to get something slow. A sniper if you are aggro, machiene gunners if defensive, a tank if it's late in the campaign.

4) Spam tanks FTW? I concur. If you have earned a lot of upgrade points, and have plenty invested in better artillery, it should be easy enough to win from there.

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