This is possibly one of the most awesome games that has ever existeed in the history of RPGs...anyone agree oor disagree with me this is your war ground...ally with me and attack the haters...let us [b]CHARGE
Every Elder Scrolls game is awesome. I played Morrowind for a long time and it didn't get boring. Oblivion has awesome graphics. While it was in the making everyone that commented Oblivion had payed special attention to the graphics because it was supposed to bring revolution in the way the games look.
Not good comparison can be made between Oblivion and WoW or Everquest. Those are MMORPGs and Oblivion is RPG. But who knows, maybe next Elder Scrolls game will be MMORPG. That would surely be played for ages. It would never lose popularity.
I loved this game, I completed the Crusade Quest Line! And got the whole crusader armor! Until my xbox got the red-ring of death, and i had to get a new one...
Oblivion, or Elder Scrolls 4, was pretty and interactive. That's it. Morrowind, Elder Scrolls 3, was horrible in graphics and animations, butt it had more variety than an assorted box of candies. You could THROW SOMETHING in that game and make it used as a weapon. We're talking real ninja weapons here, like stars, throwing knives, and throwing darts. There were at least 14 different weapons and armor for each alloy class. More quests than Oblivion too. All they did recently was add glamor and world depth. But I'm not finished. Like I said, they lose their touch as time moves.
Elder Scrolls II: Daggerfall. The highest-rated game in history. This was Bethesda's prime right here. So much detail, so much land, so much interactivity, all that is lost and forgotten now. There was so much land put into the game that it was almost like real life traveling, where it would take 10 minutes to travel from this dot. to this dot. on the world map. Your quests were timed. A F.A.Q. team went and counted the number of dungeons in the game and came up to the eight-hundreds. You could climb mountains so you wouldn't get stuck anywhere and break down doors. Who cares if it was locked and you didn't have a wimpy pick? You could just smash the door down like the brainless barbarian you are! The heavier armor could actually weigh you down when you swam in the water. Books were more expensive than daedric weapons, since they weren't copied, but originals. You could choose your own stats at the beginning by dice rolls, choosing your strengths, and your weaknesses.
Every.little.detail. was planned. These programmers and planners back then were gods! It's too bad they replaced them with rookies. The next time a game is created like this is the time I cram myself with an iron stick.
I wouldn't agree with Shintetsu. Admittedly, Daggerfall may have been a good game but it was not without it's own hitches. It was not the highest rated game in history. (Check out Alpha Centauri by Sid Meier) nor was it, by the view of a programmer, a really great accomplishment. It had several glitches, you may argue that every game has them, but Daggerfall, in this case, had just too many too ignore. However, you could say that Daggerfall was a masterpiece back then. In my opinion, Bethesda's reached it's true zenith when it developed Elder Scrolls IV: Oblivion. The interactivity, the storyline and the gameplay were just a marvel. Agreed that it may not have as vast an environment as Daggerfall or as many people as Daggerfall, but the personality of people and the character, in Oblivion, is much more diverse. Moreover, the combat system in Daggerfall, to me, was not so appealing; Oblivion's, on the other hand, was more easier and much more stablised. I especially liked the quests of Oblivion, which had much more depth than those in Daggerfall.
Now, I do feel that you might think I am trying to impugn your opinion but that is not the case. I am just trying to express my own views. Ultimately, though, we still have to admit that Bethesda has done one hell-of-a-work with all of it's games. They are probably the best game studio around.