ForumsGamesALL things Gemcraft 0 here!

2103 504047
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

This is a reminder to all the people who haven't checked yet, as well as a general discussion on the game.

Discuss.

  • 2,103 Replies
BlakeLupa
offline
BlakeLupa
48 posts
Shepherd

How long between when GemCraft came out and GemCraft 0? I think GemCraft zero hasn't even been out a month just?

Carlie
offline
Carlie
6,823 posts
Blacksmith

Hey guys! Just wanted to let you know that since this game has such high popularity, and therefor a ridiculous amount of threads dedicated to it, other threads will be locked in relation to Gemcraft 0 and be redirected to this thread, which will be the main one.

So I will be stickying this thread so that it can be easily found! And if you find other threads about this same topic, please redirect them here. Thanks! =)

BlakeLupa
offline
BlakeLupa
48 posts
Shepherd

Weee.... I made the board.... Celebratory pics:

The boards:
http://img17.imageshack.us/img17/9625/submittedscore.jpg

Raw score:
http://img12.imageshack.us/img12/1083/score1raw.jpg

Metal Thing:
http://img7.imageshack.us/img7/4618/goldmetalfull.jpg

I got a gold metal for coming in third in the daily scores? Is the gold metal good for anything?

And a pick of a level 17 prismatic gem just for lulz:
http://img23.imageshack.us/img23/4274/prismatic.png

There was a lot of disk activity once the long chain of creeps moved on the board. A lot page swapping, I'm guessing.

balle007
offline
balle007
8 posts
Nomad

I don't have the leader board in my Wizard Journal. When I go to stats I can submit my score but nothing pops up and I can't see how I did. Any ideas? Thx

balle007
offline
balle007
8 posts
Nomad

Got it to work. Ignore me...

joejigajay
offline
joejigajay
82 posts
Nomad

this is one of my faves... I get past the first area, but can't beat anything after that, I keep trying though

DSM
offline
DSM
1,303 posts
Nomad

That is my faves game in all games. but why evrybody thing it hard? I thing it easy.

BlakeLupa
offline
BlakeLupa
48 posts
Shepherd

this is one of my faves... I get past the first area, but can't beat anything after that, I keep trying though


It gets a lot easier after you get past the first tier and say around level 24 and you can do more 3X experience modes. I end up doing some replays of levels. There are probably better ways but a lot of my experience on the lower levels was the amulets for not throwing gem bombs and not using traps.
vesperbot
offline
vesperbot
955 posts
Nomad

BlakeLupa, that "no gem bombs thrown" amulet gives a pitiful 50 exp (IIRC, I have got that amulet only once), while "destroy everything on the battlefield" amulet gives 200 exp. I prefer getting the latter

And people, in order to have some level advantage I'd recommend you trying first tier levels at endurance mode (x3 ones preferrably) with rank 9 orange mastery and some red mastery for mega mana traps. They can just PWN everything, with insane firing speeds and tremendous mana leech, or you can use all that mana to create a supergem and pwn all waves, angered once by grade 6 gems, until you'll run out of having fun on the level.

random_player_of_ag
offline
random_player_of_ag
2,636 posts
Nomad

Adding a thing on what vesperbot said:

They can just PWN everything, with insane firing speeds and tremendous mana leech


And before the orange gems place a slow gem, a grade 4 slow gem would be great, it slows the monster for 50% or hihger values and the orange gems combined with the red gem leeches all the mana.


And when you get tired of playing, use a grade 4 or 5 gem in a score booster shrine.


DarkLadyRaven
offline
DarkLadyRaven
197 posts
Nomad

To firetail:
Sorry, I didn't realize this was going to become the main GemCraft Chapter 0 thread. Also, I now took time to read all 17 pages. Xp My eyes hurt...

Now for my opinion...
I have to say that I do much better in plain old GemCraft. I can get very far in it, but not in Chapter 0.

And to those people saying that they think the wizard finds the eternity gem and becomes corrupt I agree with you. All in all it has a great story plot but I just gave up playing it because I couldn't get far.

vesperbot
offline
vesperbot
955 posts
Nomad

random_player_of_ag
Yep, the topmost slow I have seen that a trap gem could achieve is 92%, I think it could be more if I'd invest more in trap specials, this amount of slowing makes monsters crawl really slowly... I think that if I'd make such traps in each third square of a path, the monsters might be halted so much that no mana trapping might be needed to sustain oneself in endurance, they will spend so much time in the playfield that any normal set of towers will destroy them way before they will reach the wizard tower. But in order to get mana for mega-angering to use such a trap set to its fullest, you would need some orange

DarkLadyRaven
You see, the GC0 is way harder while you are low in levels, but becomes progressively easier after wizard level 16, while you upgrade lower mana cost, mana per kill and masteries (orange first, I insist), after that you might need only normal and 3X game variants to reach the final without any problems. In order to get level 16, play some levels with orange and red using dual R/O traps and R/O towers to have a good mana supply through all the game, which is all you need to build your defences that are capable of holding the latter waves.

random_player_of_ag
offline
random_player_of_ag
2,636 posts
Nomad

@Vesperbot

Slow traps are good for all mods, specially endurance .
For swarms, poison traps.
For carapace, purple traps.

I usually make three traps, two mana and one slow.
I increase my mana pool, and let the creeps get killed.

I recently discovered a new tactic, you get a grade 4 gem, pure gem, then you create a bunch of one grade gems, the same color as the grade 4 gem, and combine them all. Transmute the gems if you wish not to spend large amounts of mana..

When your finished, you'll have a super gem with 200 firing speed and a huge range, at least mine always have that


For dual gems, use red and orange gems, combine them all and you'll have the same result, perhaps higher.


sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

@Vesperbot
Slow traps are good for all mods, specially endurance .
For swarms, poison traps.
For carapace, purple traps.
I usually make three traps, two mana and one slow.
I increase my mana pool, and let the creeps get killed.
I recently discovered a new tactic, you get a grade 4 gem, pure gem, then you create a bunch of one grade gems, the same color as the grade 4 gem, and combine them all. Transmute the gems if you wish not to spend large amounts of mana..
When your finished, you'll have a super gem with 200 firing speed and a huge range, at least mine always have that
For dual gems, use red and orange gems, combine them all and you'll have the same result, perhaps higher.

it'll be higher stats but lower specials
random_player_of_ag
offline
random_player_of_ag
2,636 posts
Nomad

Heres some screenshots of me beating an already beaten arcane level guradian, where I have the time to excute this strategy:

I recently discovered a new tactic, you get a grade 4 gem, pure gem, then you create a bunch of one grade gems, the same color as the grade 4 gem, and combine them all. Transmute the gems if you wish not to spend large amounts of mana..


I did not cheated, I just clicked the mana pool spell every once in a while, and executed the strategy.

So please don't make a fool out of yourselves and read what has been mentioned.
Showing 151-165 of 2103