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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

This is a reminder to all the people who haven't checked yet, as well as a general discussion on the game.

Discuss.

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vesperbot
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vesperbot
955 posts
Nomad

sense

focus level 6 - seems to be better than level 7 skill-wise, and all other levels are worse
replenish level 7 - 80% of the maximum of all percentage-based skills IIRC is reached at level 7, the further investments are worse.
Forge level 7 - the same, and actually it's not worth putting points for mastery, you will only get 4% more.
Dual mastery 7 - a must have for damage
Orange mastery 7 or 9, whatever suits you more, having a free grade 3 orange and micromanage the other gems, or start with two grade 2 and have more skill points to spare. A good starting mana leech ability helps lots.
Red mastery is unavailable at level 30... oh well, let's wait. Anyway it's only useful for traps, but it does some great job once you have it at level 5 for +2 targets. Note that even if a R/* gem in a trap is not displaying red component, it's still there and active.
Tower builder - well, if your level has some towers in place, you might not put points in there, otherwise it's advisable to spare points for level 6.
So... there are 18+21+21+21+30=111 points spent, you have 145. I'd advise maxing dual mastery first, then putting the remainder into trap specials if you want, or into tower builder and any other mastery you might need (like lime, 28% chance to extra hit is very good), level 1 actually will do.

random_player_of_ag
Once you get red mastery, it's better to put R/O and R/B gems in traps rather than B/O or G/O. The gems in traps are not for doing damage, but for specials to act, and red mastery will give your gems extra targets beyond what's normally red component gives, you will have 2 targets (and display) at some 16.5 splash radius, and 3 targets for a maxed component. If a gem does not display red component while in the trap, but you have red mastery, its addition to targets is applied anyway.

sense
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sense
1,036 posts
Nomad

The moment of truth, las 4 waves.

sense
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sense
1,036 posts
Nomad

Yeah!

Thanks Vesperbot!

joojamoi
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joojamoi
34 posts
Nomad

davemando1:
40% extra mana from mana gems (level 7 skill) might be quite handy.
The most important reason to get orange mastery are those gems you get at start if the level itself doesn't have orange gems available (like that level in question).
With proper use of gem bombs (anger and transmuting gems) you can set up quite good mana farm to get tons of mana.

random_player_of_ag
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random_player_of_ag
2,636 posts
Nomad

Once you get red mastery, it's better to put R/O and R/B gems in traps rather than B/O or G/O. The gems in traps are not for doing damage, but for specials to act,


I know thats why I wrote those combos.

Though I' having second thoughts on the G/O. That one is only good in swarm modes.
lolisito
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lolisito
38 posts
Farmer

Nobody said anything about a Red/Cyan trap ... I'ts awesome :-)

lolisito
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lolisito
38 posts
Farmer

Kill zone:
1st trap R/B , 2nd R/C , 3rd R/B ( try to get them to level 8 at least )
Place strong towers nearby and kill anything

random_player_of_ag
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random_player_of_ag
2,636 posts
Nomad

Red/Cyan trap ... I'ts awesome :-)



I think they are useless, to slow or stop monsters I prefer Red and blue.
A good combo would be blue and cyan for defensive traps. Near the traps offensive gems.
lolisito
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lolisito
38 posts
Farmer

High level Red/Cyan trap can ( usually does ) stun multiple creeps

random_player_of_ag
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random_player_of_ag
2,636 posts
Nomad

High level Red/Cyan trap can ( usually does ) stun multiple creeps



Yeah.... and with some lime gems, the trap can be useful.
bk1022
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bk1022
5 posts
Nomad

Most effective combination for traps is R/B then a few R/O

You can accumulate thousands of mana in seconds (games seconds, not real seconds, because you'll have hundreds of monsters on the screen!)

The general construction is to make at least a level 4 blue/red. Then pile on some low level blues to boost the slow % and time.

For the R/O, make at least level 4, but level 7+ is better. Once you have at least level 4 R/O, pump low level oranges onto it to boost mana per hit.

sense
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sense
1,036 posts
Nomad

I go for pures in traps.

What about poison? Great in swarms, as 1 single Level 3 gem hit can almost kill the swarm monster.

Green in underrated.

vesperbot
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vesperbot
955 posts
Nomad

swarms with poison - well I still go for R/O there for some big nice gems in the end however, the most score in swarm more comes from early calls, about 30%... the rest is angering, and having some 3-4 evenly spaced R/G traps realy help. Yep, pure poison is way stronger, but dual bonuses give you damage and red mastery makes you sure that the entire flow gets poisoned, not just one monster and 5 ran past your trap hiding in its shadow.

ANDR35
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ANDR35
18 posts
Nomad

i like the new version of gem craft and i accept it, it's kinda adictive and very difficult, but i expected more.I think it shouldn´t be that hard.

Karsten75
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Karsten75
266 posts
Peasant

vesperbot. I just checked combination red/? gems in traps and there was no splash displayed on the info screen when you mouse over the trap?

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