ForumsGame WalkthroughsAge of War User's Manual (Brief)

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Jrmagic
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Jrmagic
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Ages (based on the ânormalâ level)

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Stone Age.
Special Ability: Rocks.
Required EXP Points: 0.
Fighters: Clubman. ($15) Slingshot Man. ($25) Dino Rider. ($100)
Turrets: Rock Slingshot ($100) Egg Automatic. ($200) Primitive Catapult. ($500)

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Castle Age.
Special Ability: Bow and Arrows.
Required EXP Points: 4000.
Fighters: Sword Man. ($50) Archer. ($75) Knight. ($500)
Turrets: Catapult ($500) Fire Catapult ($750) Oil ($1000)

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Calvary Age.
Special Ability: Holy Spirit.
Required EXP Points: 14,000.
Fighters: Dueler. ($200) Mousquettere. ($400) Canoneer. ($1000)
Turrets: Small Canon. ($1500) Large Canon. ($3000) Explosives Canon ($6000)

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Military Age.
Special Ability: Bomb Squad.
Required EXP Points: 80,000.
Fighters: Melee Infantry. ($1500) Infantry. ($2000) Tank. ($7000)
Turrets: Single Turret ($7000) Rocket Turret ($9000) Double Turret ($14,000)

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Space Age.
Special Ability: Lightning Bomb.
Required EXP Points: 200,000.
Fighters: Godâs Blade. ($5000) Blaster. ($6000) War Machine ($20,000) Super Soldier. ($150,000)
Turrets: Titanium Shooter. ($24,000) LazerCannon. ($40,000) IronRay. ($100,000)


FAQs

How can I evolve to the next age?
By killing your opponentâs fighters.

How come I canât use my special ability?
It takes 40-45 seconds to use it again.

How can I become victorious faster?
A really good way to win the game is fighting until the last age is in effect, then buying three turret spots and IronRays. The turrets will activate when an opponentâs fighter is on the field, regardless of position. Sooner or later, when all fighters are gone, it will start attacking your opponentâs base, thus making you victorious.


In-game Controls


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1: The amount of HP you have.

2
: Your current "special ability."

3: Your money and EXP points.

4: Your base.

5: Controls, fighters, turrets, etc.

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