I like mixed gems personally, and I don't care for traps much, maybe one or two in a level... I like having like 8 powerful towers... those are awesome!
Well I'm currently level 81 and in my experience Dual is better in every situation once you have the skill points to spend, for example I use a trap combination of Blue and red with both skill trees maxed out *93% max slow with 5 targets affected at once* preceded by a Orange/ Red combo that taps all incoming enemies for massive amounts of mana 5 at a time before being slowed and pounded by 2-4 towers consisting of the most powerful dual gems *usually grade 7-9 at the end of a battle thanks to anger* this set up shreds all swarm and normal monsters but Giants tend to let faster monsters bleed through while they are slowed to a halt so two sets makes it nearly impossible for them to even get to your flank.
Every now and then I'll use a grade 6 pure blue to halt armors that break through but mostly Pure's aren't worth investment. Hope that helps!
I mostly use a primatic gem on a tower, with 2 to 3 other gems, mostly dual also in towers. and grade 1 gems of poison and mana in traps to get more mana and poison the monsters before the towers can destroy them. after a while I switch the grade 1 posion gems with grade 5 and then useally the game ends.
I mostly use a primatic gem on a tower, with 2 to 3 other gems, mostly dual also in towers. and grade 1 gems of poison and mana in traps to get more mana and poison the monsters before the towers can destroy them. after a while I switch the grade 1 posion gems with grade 5 and then useally the game ends.
first you take pure, until you gain dual gem mastery. but as soon as you get pure gem mastery, go for pure. the damage, range and specials are way stronger then dual gems. you only have to create more gems.
I have noticed that 3 colored gems are probably the best for traps, maybe not in early game but in late game they rock (especially with corresponding skills)... Just make gems with red, yellow and third component of your choice: Red allows you to hit multiple targets (up to 6 targets at once with high grade red component or 4 targets with low level component, this is what makes splash mastery really useful skill). Yellow boosts range and firing speed (up to 59 range and 1071 firing speed when maxed). And the third component... Well, for mana gain, slow or whatever you want to do.
I have noticed that 3 colored gems are probably the best for traps, maybe not in early game but in late game they rock (especially with corresponding skills)... Just make gems with red, yellow and third component of your choice: Red allows you to hit multiple targets (up to 6 targets at once with high grade red component or 4 targets with low level component, this is what makes splash mastery really useful skill). Yellow boosts range and firing speed (up to 59 range and 1071 firing speed when maxed). And the third component... Well, for mana gain, slow or whatever you want to do.
I agree, to a certain extent. While the damage difference is negligible for traps, I find that traps of combination yellow/red/other make the game lag way too much, what with the high speed and multiple targets. Any more than ten and the game becomes nearly unplayable, or at least on my computer.
Even though they are much less effective, I've become fond of orange/blue traps. They don't slow the game down as much, but are still pretty good at acquiring mana.
most of the lags are caused by a sub-optimized red trap gem mechanics, it looks like that trap forces a full loop through every creature on screen each time it fires.
I have become the fan of R/Y/B traps, if they are in combo with R/Y/O and R/Y/P traps, they provide a practically endless mana supply as long as there are monsters over the traps. Yes, they make the game crawl at an inacceptable framerate, and that's almost nothing about having a slow computer. But since these are the only way to achieve a good score...
By the way, if R/Y/O gem is placed not in a trap, but in a tower, it still provides a good amount of mana, while slow traps (and traps only, since one wants the mobs to slow at certain points, not just at the very edge of the path) are still required to not get the mana deplete from constant banishment.
I think I have a reasonably good computer: Intel Q9300, 4.00GB with GeForce9800 GT. I can't stand IE, but if it's faster, I'd try playing in IE instead of FF. I just tried R/Y/O it seemed to lag even more.
I made my first prismatic jems tonight. I did it he sloppy way just fill my inventory and kept hitting combined. They did come out so great.
IE shouldn't be any faster, since it's the SWF's logic that causes lag, not anything else. And by the way, I have a PIII-866 with GF4MX440, and it's lagging nevertheless)))