Hello everyone, I just wanted to post some tips for thoses who wants to get the legend achievement easily
1° : Pick the Bio Class : It's the only class who can deal over 25K dmg in ONE attack, the baron fight is easy. The legend run can be done with other classes but for zone 6 and 7 it will be harder if you don't take a bio 2° : After the first fight, respec, put all your points into vitality, get integrity and reform so you can survive when you fight twisted experiment, the other fights shouldn't be too hard, also don't buy anything in zone 1 and try not to re-spec more than 2 times in this zone 3° : Against felicity you will have to use disrupt ( put at least 1 point in it ) so she can't cast black metal ( it's the skill that reduces 95% the healing you receive ) and let veradux do the fighting ( put him on relentless mode ). When you or veradux are getting seriously wounded just use reform. When she's getting " serious " you can stop casting disrupt : you just have to smash her and make sure that veradux doesn't die.
Zone 2 : It's the hardest zone from the seven for someone trying a legend run in my opinion : first don't buy anything , you will need the money for the respec The first fights are easy but it's getting really hard when you'll have to face the Knight-Mage-Priest team and the Mage-Mage-Knight team : Cast disrupt or crystallize on the priest so he won't be able to heal anyone, put veradux on phalanx and let roald do the fighting ( yes it WILL take a lot of time and patience but don't worry the other zones are much easier )
The Baron is actually the easiest boss of the game ( for the bios !) : just cast disrupt on him, he'll try to regain focus but that will just damage him and he won't be a big threat
The ZPCI team is pretty hard to defeat in the legend run but if you have some patience you should be able to make it : respec, put 3 points in crystallize and reform : crystallize the medic , let the other teammates bash the sniper, then crystallize the captain, so they can begin to hit the medic then just finish the remaining captain
Zone 3 : Respec and get a poison build ( 2/3 points in integrity, 1 point in toxicant and the remaining ones in envenom and acidific blood) , put all your points in strength this time. There aren't really much difficult fight except for Clemon : you should respec and put points in disrupt : just use disrupt on Clemon so he won't be able to use his Subversion-Like skill, set Veradux on phalanx mode and let roald do the fighting Then when Clemon shows his true form you can stop disrupt him and fight normally
Zone 4 : This zone can be difficult if you don't know what you're doing : you should be able to beat this zone with the poison build except for gregor : just use disrupt on him so he can't heal himself. Shunny also proves to be a troublesome foe : if you can't beat him with the poison build , respec, put all your points in speed, get a speed gear and put 4 points in shadow blend, 1 point in toxicant, 4 points in withdrawal and try to put at least 1 point in agile exposure : cast toxicant, shadowblend, then attack shunny with agile exposure then use withdrawal : i don't exactly remember how much damage but it's something around 10K
For the hydras both builds ( poison and speed ) are viable but it's easier with the poison build : cast envenom or infect on the fire claws then attack the main hydra with Leading Strike / Destroy combo
Zone 5 Nothing special in this zone ,just use the speed build
Zone 6 Easy zone with the speed build
Zone 7
Doctor : Wait 2 turns , use subversion , then use crystallize , wait until crystallize wears off then cast subversion again, repeat until he dies. You'll get the ultimate medical gear for Veradux The two guardians : Crystallize on of the two guardians, nuke the other one with withdrawal ( it should kill him directly in one hit if you get a critical ) The other guardians gets berserk so you can crystallize him until you can do the withdrawal combo again Also DON'T SELL THE LOOT YOU GET FROM THE GUARDIANS.
The fire samurai : Put the guardian gear and use the withdrawal combo
The corruptor : Nothing hard about the final boss for a speed bio... really I mean it , see --> http://img183.imageshack.us/img183/4972/sonny.gif
Crystallize whichever one of them is doing more damage, and keep him crystallized until you're ready to kill him. Let Veradux heal you, and keep Roald on Tactical so he will cast his shield on you if you need it. Attack using Toxicant Form, Shadow Blend, Withdrawal, Slash (don't start the sequence until you know Withdrawal will be ready by the time you need it). If you have enough points to get it, you can use Agile Exposure before the Withdrawal. Make sure you have a few points in Integrity so you have enough Focus. That's basically it...
Camus, I understand that you did this to help people and I'm really grateful for it - I couldn't manage to get past Zone 1 without this guide (considering we can't use Training Fights for the Legend achievement), and I have no intention to mock your guide.
But I have to say that using the poison build in Z3 was no good at all. Maybe it is good after the couple of ZPCI Elites, but this fight in special requires the defensive build (Reform + Disrupt + Crystallize). Why? The poison build has no defensive/healing skills whatsoever, with the very exception of Toxicant Form, and it only works for Sonny. That build also doesn't have any Stun skills, which means when the Elites use their +400% damage buff, you can do nothing about it except watching you or your teammates get 1-hited by them.
I tried to beat them with the poison build a few times, but eventually I gave up and switched back to the defensive build, and I'll probably use it up to the end of Z3 and maybe Z4, because I just don't see the poison build as any good. If I want damage, I'd rather switch to the speed build.
BTW, something funny that happened to me: I was fighting the Baron and used Disrupt to force him to activate his Deep Burning buff. Just before he did it, he got the Holy Scars debuff. After he activated Deep Burning, he got hit for 53k damage and I didn't even have to lift one finger, lol.
hmm, I am really stuck on the part w/ 2 mages and the knight, they just keep bombing my healer and then proceeds to doom it and I can't heal it properly, so what do I do?
Kyandor: Yeah I haven't found the poison build to be useful. It does much less average damage per turn than the speed build, plus it has a lower chance to hit and chance for the enemy to miss.
Night: If you're bio, you need to use crystallize to your advantage. Keep one of the mages crystallized, and kill the knight. Then kill the other mage (he will usually heal when he gets under 500 hps, so when he gets near there you need to set your allies on relentless). Then let the first mage come out of crystallize, and kill him the same way. Besides using Crystallize I did a healing build (3 of those heal spells). You just have to be smart about when to heal (don't bother healing someone with 2 Dooms on him, save your healing until you need it) as well as a bit lucky.
By the way, the defensive build is pretty useful in Z5 too, because you get lots of battles against multiple enemies with high HP, so you can just Crystallize one of them and beat the hell out of the other one(s).
It's also useful against the Colonel, just Crystallize him when he's with Guns Blazing, and beat the crap out of him whem he's with Reloading. Works even better with Agile Exposure lvl 3 + Break lvl 2.
Phew... I finally managed to get Legend and finish Z7... I have to say, getting Legend isn't just hard, you'll also have to rely on luck on certain battles and very often you'll have to reload your game and restart the battle.
And I had to respec a lot more times I thought I would...
Btw, this guide talks about the last battle (agains the Corruptor) but doesn't tell you how to do it. It's simple as hell, but some people will be fooled by the Orbs around the Corruptor. The first time I fought the Corruptor, I destroyed the Orbs first, only to find out that doing so gives the Corruptor a 99-turns buff that increases her damage by 5k and reduces all damage done to her by 10k, which meant I was screwed. I even tried to to kill her with the Withdrawl combo before she could overhit me, but she killed me before I could do it.
There really is no secret in this battle. Just totally ignore the Orbs (they don't do anything - one of them heals itself for 10k each turn, the other one takes damage over time, eventually the first orb will heal the Corruptor or the other Orb but it's no big deal) and take the Corruptor down with one shot of the Withdrawl combo. With the Velocity set, the Fire Katana and all points into Speed, she doesn't stand a chance, and you don't have to kill the Orbs, as the battle finishes after she is dead.
Just so everyone has an idea of the power of the Withdrawl combo. Consider a character with STR 200, SPD 200 and INT 50 and with all the necessary (and maxed) skills.
First, we have the +40% damage bônus from Toxicant Form, and then the +400% Speed bônus from Shadow Blend.
The first damage the character will cause is 260% of STR from Agile Exposion. 200 * 260% = 520 [Base damage] 520 + 40% = 728 [Improved with the 40% bonus of Toxicant Form]
The second damage is 260% of STR, SPD and INT from Withdrawl. 200 + 400% = 1000 [Speed value improved with Shadow Blend] 1000 * 260% = 2600 [Base damage from Speed] 200 * 260% = 520 [Base damage from Strength] 50 * 260% = 130 [Base damage from Instinct] 2600 + 520 + 130 = 3250 [All damages added up] 3250 + 40% = 4550 [Damage improved with 40% bonus from Toxicant Form]
Then, the enemy has the Agile Exposion debuff, which makes him receive 100% more damage (the same as double damage).
4550 * 2 = 9100
Considering the enemy has no physical or shadow damage resistances, 9100 is the approximated final damage.
If you add up your STR, SPD and INT values (in this case, this gives us 450) and compare it to the final damage, this means the damage you causes was about 2022% the added up values of these 3 attributes. (though this is not an overall number, since Speed influences a lot more in the damage and Instinct has barely any influence)
PS: Even though I'm pretty sure my calculations are correct, I consider the possibility of any mistakes.
Kyandor : Now I remember that i've kept my defensive build for the first fight in zone 3 ( The "Lock and load" of the ZPCI is nasty !!) and switched to poison build because it was really boring to let my teammate making crap damage and I had some good strength gears so the poison build was viable for me
Btw I'm glad that my guide have helped, although it was very incomplete for some zone but I thought that it would be boring to read for you and to write for me.
Camus, that's okay, heheh. Even if your guide has some slips, it still helped a lot of people - like me - to get the Legend achievement and finish Z7.
Yeah, I don't find the poison build anything worthwhile. I used the defensive build for most of the game and then switched to the Withdrawl build when I had enough skill points to 1-hit most of the enemies.
Me again. I have one last roadblock I need some help with. The Bloodhounds and the Specialist. Normally I can crystalize at least one hound and then start fighting but once Veradux is gone Roald quickly dies and then 3v1 and boom end of story. Any tips?
Heroic, this guide suggests that you crystallize the Medic and kill the Sniper first, but I suggest otherwise: crystallize the Sniper and kill the Medic. Then, crystallize Captain Hunt and kill the Sniper, and finally go for Captain Hunt. Use Reform whenever needed.
Wolf, that's one hell of a hard battle. I could say that was the hardest of all my battles when going for the Legend achievement. Unfortunately, the key to beating this fight is luck. Hope that Veradux won't get killed in the first round, then set him and Roald to Phalanx. Start your Withdrawl combo and hope that you'll be receiving all, or at least most, of the attacks, because you're getting healed over time AND you'll have the 400% Speed boost which will make enemy attacks miss a lot. Kill one of the hounds. If by this time Veradux is gone, don't worry, you can still do it. The hard part is holding for 3 turns until you can restart the Withdrawl combo, but at least you'll be getting healed over time because of the Withdrawl effects, so hope that most attacks come at you and keep Roald at Phalanx so that he can protect you with Greater Purpose. Hope that Roald doesn't get killed by then. The restart the combo and kill the other hound. If, by the end of the fight, it's only you and the Specialist, then no worries; just go for the Withdrawl combo and finish him. Basically, it depends on your luck. If all the 3 enemies decide to gang on one of your team members, and then on the other, it'll be extremely hard.