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Take your step to the dark world. I shall guide you into the adventure of the dark world. You need a hero!
Name: (Some Cool Name)
Bio: (Enter more information)
Class: (Choose from following)
-Warrior: Has the highest Health but low damage.
-Cleric: Heals the injured allied players but has low Health.
-Hunter: Attacks from ranged but low damage.
-Rogue: The best Damage, but dies very quickly. (Lowest Health)
-Paladin: Has the highest Armor, but low damage.
-Mage: Good damage, good health, ranged, but very slow.
Weapon: (Choose from following)
Mystic Staff-(Staff)(Best for Cleric and Mage)
Executioner-(Axe)(Best for Paladin and Warrior)
White Guard-(Shield)(Best for Paladin and Warrior)
Unholy Reaver-(Two-Hand Axe)(You can't use this with shield)(Best for Paladin and Warrior)
Mongoose Bow-(Bow)(Best for Hunter)
Dual Daggers-(Daggers)(Best for Rogue)
Notes:
-Clerics, Mages, Rogues and Hunters cannot use Shields.
-Only the First 5 People Get in this RPG Adventure.
-After those 5 are in, you can create more characters to show what you want to be, but he won't be in adventure.
-If you make stupid character, he won't be in the adventure.
-Make Sure you five people have: Tanker(The Hero who takes all attacks), Some Damage and Of Course atleast one Healer.
Good Luck on your adventure.
- 94 Replies
Name: VISE
Bio: A mercenary that is a valuable asset to victory. he seams to dodge death every day on the battlefield. he surprisingly does not charge much, but asks only for some mysterious chemicals every once in a while and to remind him every week to take his ahem 'med's'
Class: rogues
weapon: twin daggers
I use my daggers to climb the dragon and pull its head up so it can't shoot fire at the others, and hang on for dear life.
status: VISE is geting pale
Name: Drago
Class: Cleric
Bio: Drago was sent off at a young age to study mecine and healing spells and has come on this adventure to help his fellow friends.
Weapon: Mystic staff
I quickly folow threw VISE's attack firing a damage spell at its neck.
Name: VISE
Bio: A mercenary that is a valuable asset to victory. he seams to dodge death every day on the battlefield. he surprisingly does not charge much, but asks only for some mysterious chemicals every once in a while and to remind him every week to take his ahem 'med's'
Class: rogues
weapon: twin daggers
I grab its horn and swing around then stab the spot drago shot then follow through by sliding under it so it will look down creating an advantage for my teamates.
VISE says "I don't feel so good"
status: VISE is very pale and pupils are very dialated, he has started to pant.
[/quote]I then stop my spell because of low health,then I execute my power-Mage Inferno-*creates a fireball then attacks the dragon*(Need healing)
Gagamen is low on HP, so he stops his spell from draining his life and giving to others. He calls for healing.
[quote]I quickly shoot 4 arrows at the dragon and quickly hide behind cover.
The Dragon takes extra damage, 20% HP
I use my daggers to climb the dragon and pull its head up so it can't shoot fire at the others, and hang on for dear life.
As you climb with your daggers, Dragon takes 15% damage
-Dragon cannot shoot fireballs for 5 turns/posts.
I quickly folow threw VISE's attack firing a damage spell at its neck.
Drago's low damage spells, but usefull, cuts the dragon's neck, dealing 8% damage.
[/quote]I grab its horn and swing around then stab the spot drago shot then follow through by sliding under it so it will look down creating an advantage for my teamates.[quote]
The dragon is getting critical strike from the Vise. Dragon is hurt from the rogue for 11% damage.
The Dragon swings his arm, mostly hurting the Cleric, with 28% damage, and a little hurting for Skye (11%)
Dragon Status: Cannot shoot fireballs for 2 more turns/posts
Dragon: 22% HP
Skye: 89% HP
Drago: 72% HP
Gagamen the Dark One: 50% (Needs healing)
Vise: 100 HP (dodged the dragon's bite)
Hallaron: 100 HP (he wasn't caught in the bite because he went to hideout)
Name: Drago
Class: Cleric
Bio: Drago was sent off at a young age to study mecine and healing spells and has come on this adventure to help his fellow friends.
Weapon: Mystic staff
I heal Gagamen
Drago heals Gagamen for 40% HP
Gagamen now has 90% HP
Dragon: 22% HP
Name: VISE
Bio: A mercenary that is a valuable asset to victory. he seams to dodge death every day on the battlefield. he surprisingly does not charge much, but asks only for some mysterious chemicals every once in a while and to remind him every week to take his ahem 'med's'
Class: rogues
weapon: twin daggers
vice seems very blank and preoccupied then rushes out from under the dragon, only to yell out a scream and collapse on the ground. he suddenly looks at the full moon and mutates
temp stats
Name: werewolf
Bio: a raging beast
Class: monster
weapon: claws and teath
werewolf rushes up to the dragon and beserks on it.
status: a werewolf till page 7
PS when he mutated his wounds healed and has a new sense of power.
PPS do not go near the werewolf he has no memory of who the team is and will attack anything that is hostile toward it.
Update
-Classes has now anger ability.
Mage can make his spell damage bigger by 200% for 10 turns/posts
Rogue can turn into a Werewolf, while Werewolf, it is stronger, but has no memory and can attack a team mate.
Warrior can increase his armor, giving him massive 90% damage reduction.
Hunter can shot "Execute Arrow" to instantly kill the enemy if it is on less than 20% HP.
Cleric can make his healing powers bigger by 200% for 10 turns/posts.
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vice seems very blank and preoccupied then rushes out from under the dragon, only to yell out a scream and collapse on the ground. he suddenly looks at the full moon and mutates
He kills the Dragon.
The adventurers rested for the night and they are healed.
The other fight will begin in few moments.
While resting I tell them my boring stories about my young Mage times...Its night and we made a camp by the fireplace.
----------------------------------------
While Gagamen told his stories, they all felt asleep, but Vise in his werewolf form, by having low memories, suddenly attacked Hallaron!
The rest of the adventurers are fastly trying to think a way to make Vise unconciouss.
I have a spell for unconciousses,but it will cost Vise some bad wounds,for this I need a help from Cleric.
The Cleric heard it and he has to give answer.
I will give my help if it means not being mutilated by this werewolf.
And so the Adventurers continue on their quests, and they see a switch.
What should they do?
-Pull
-Don't pull and go further
Unfortunatly, no matter from where you switch it...a same image of all you is summoned. FIGHT!
All good players: 100% HP
Enemy Skye: 100% HP
Enemy Gagamen: 100% HP
Enemy Drago: 100% HP
Enemy Vise: 100% HP
Enemy Hallaron: 100% HP
Fight!
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