Some people are reporting that the game is hard, but I find it too easy, at least thru the first couple levels after the first Arcane Guardian (who went down on the first pass with much leeway). I have been backfilling whenever the chance arises (one pass only, unless I fail a variation) and maybe its the extra skills that provides that are making the game too easy. Sure I have failed a few levels, but a little minimal thought and they go down the second time, or if I'm being dense, the third, but there is no sense of gosh, this is a puzzler.
When does it get hard, or do I just need to stop backfilling and press ahead? I guess I need to stop backfilling and press ahead.
You basically have to set your own difficulty by not backfilling too much.
It starts off harder than the first one, but I agree, it gets really easy. Once you figure out what works, it becomes boring.
Still, it's a good game. My only complaint is that it should be less of resource-hog; it gets really slow when you have a lot of traps. This may not be an issue for most people, but if you want to get to a really high level really fast, you need to summon thousands of monsters. I'm currently at level 372. Endurance mode is the key to leveling up really fast.
yeah its like you need a different strategy then the ''first chapter'' it is hard if you have played the first chapter and then play this one chapter 0. I didn't use the mana pool button for like the first 20-25 lvls.
it's definitely not too hard, come on people, just because you cant beat every level first try doesn't it make the game too hard
you need to learn the new additions to the game from the previous GC. the author put a lot more in, like gem bombing the left side panel which makes more monsters and gives you more mana faster.
it starts of rather easy, but i cant seem to get any further than 4 or 5 lvls after the first arcane guardian. ive tried everything, any ideas?
I thik what works best is if you forget everything you have learned by playing the original Gemcraft. Then, for each battle, you have to rebalance your skills to match the specific aspect of that battle. For instance, in some levels, thre are towers present and you don't have to build towers. Then redirect your skill to something else. In other levels, you need to build towers - so change your skill so building towers are cheaper. Ditto for traps, for mana accumulation etc.
In the first GC, mana pool was critical. in GC0 the mana pool multiplier has been scaled down, so there is not such a big effect by leveraging mana, esp not if you have not spent skill points to make that cheaper to do. You can beat the first Arcane monster w a mana pool of 2K, which you could not have done in the original GC.
By arcane battle 3, you should be able to spam orange gems (and yes, I used gem bombs to convery blues and cyans into orange) to easily gain enough mana to cover almost ANYTHING. (About 50! giant monsters, it took 3 loops to kill the last few. It winded up with an arcane MINION being the last to go. 11k exp. Put me at 48 and VERY close to 49.)
Please post further discussion of Gemcraft 0 in this thread. Since it is such a big game are there are numerous threads discussing it, we are going to try and consolidate it to as few threads as possible. Thanks!