the game is really nice, and the hidden lvls, do also carry some of the lost amulets, so every time you win a lvl you get like exited by the new lost amulet or a new hiden lvl. you should see the game as a game to play like over a period of time. not one week or something, itls like too big to play it in a week or even a month. like there are some 80~ lvls with each 10 lvls on there own, included with the hidden lvlvs. so 800 lvls, thats like a huge number compared to the ''first chapter'' it's a n ice solution to keep us playing till the next chapter come.
hmmm and to even see heroic mode you have to be at a certain level... Interesting.
Only the normal level, which is quite easy, in my opinion. [/quote]
Actually, you have to be Wizard lvl 24 to play the heroic mode battles. That was what I meant. But fortunately, I was already a tad higher. I just had to look carefully at the map and then I dicovered there was one level where I had not played the heroic battle yet. That fixed it. Now I have the two hidden levels o nthe firt terrain map.
I wrote to the developer and he tells me that in a next version, they will number the battle sites so it will be easier to talk about them.
I always mix up my terminology. Perhaps we can agree on specific terminology to use?
The player has a wizard level (Wizlvl), there are multiple sites on a battleground. Each site can be played at many different types of battle. Different battlegrounds are separated from one another by a site (level?) with an Arcane monster. I think that is how I would describe it.