I prefer Guitar Hero because the layout is just easier than Rock Band. I also like the shape of the notes when they come. Don't really like the bars Rock Band has.
I like Guitar Hero, since it was the original instrumentation game, but they made the mistake of not coming up with the idea of all the instruments and then taking it and modifying it a little from Rock Band. But it is still awesome.
I'd go Rock Band, I find it easier to time the bars than the circular notes from Guitar Hero. Not to mention when you get a whole band going, it gets crazy fun.
meh guitar hero is to easy compared to rock band 2... I can never find those crazy solo's like rock band has in gh... The rectangular notes are actually alot easier for me. Not to mention harmonix the maker of amplitude (the first actual game to incorporate music with hitting notes) helped with guitar hero. They wanted to make one with all instruments but the gh producers didn't want to. So instead they went there own way and made rb... So gh was pissed and decided to copy them fully, but instead making a drum set that breaks after a week,and a guitar that the solo notes don't really work. sry but rb2 destroys ghwt
I own RockBand and i think its better heres my summary of both
Rock Band The Rock Band box set comes with the game, a wired guitar, a wired mic, a wired drum kit, and a USB hub so you can plug-and-play all of these on your 360. If you want a full four-player band with bass guitarist, you'll need to purchase a separate guitar or use one from Guitar Hero. At $169.99 and with 45 licensed tracks (and 13 bonus songs) included, Rock Band is a fairly good deal. You will certainly get your money's worth playing the engrossing and seemingly never-ending career mode. So long as you have some friends or paid associates willing to jam, Rock Band will give you plenty of reasons to sing for joy.
Rock Band has one major difference from other music games: it's not about one person's experience. This is a group effort and the gameplay is geared towards teamwork. While the four members of your band must all be concerned with their own performances, you must work together to earn epic scores in Rock Band. Each instrument comes with its own Overdrive (AKA Star Power) system. Individually, they kick in a x2 multiplier for the player who enters Overdrive. But you can stack other member's Overdrives to creative massive multipliers for the entire group. Get all four members in Overdrive at the same time for a bonus x8. To do this, though, requires communication with your other team members.
Continuing the theme of playing together, Overdrive can also be used to save a bandmate. Should your drummer perform poorly and fail out of a song, another player with sufficient energy stored up can go into Overdrive and bring their buddy back from the brink. In fact, if you want to finish a song, someone must save the failed player. The crowd won't stand for losing the backbeat for too long. They will boo you off stage if the band member isn't saved. If you know your guitarist has trouble with the solo in Metallica's "Enter Sandman" you may want to save your Overdrive just in case he needs a rescue.
Guitar hero
While Guitar Hero draws very close comparison to Konami's Guitar Freaks, we have yet to see that series hit any console outside of Japan. So while you can head over to an import-friendly arcade for your guitar gaming fix , Guitar Hero is your only option at home. But not only is Guitar Hero the only in-home option, it's the best you'll find there or in a coin-op house. Harmonix and Red Octane have nailed this one in almost every way, and while we can always wish for more (and we want more, now), what's there is nearly perfect.
The Axe The main catch of Guitar Hero is its Gibson SG-based guitar peripheral, and though you can play the game with a standard controller, the SG guitar is essential to completing the experience. If you plan on playing the game's two-player mode, you'll definitely want to pick up a second SG (don't stick your buddies with a regular pad).
The SG features five fret buttons, a strummer (instead of strings to pick), a whammy bar, and is roughly the same size as a travel guitar. It's pretty comfortable to wear, not only because of its light weight but because it's reasonably close to the size of a real guitar - 75% the total size or so is a reasonable guess - so it doesn't feel awkward in your hands as it might if you were holding a toy. The best part about the guitar is that it incorporates most of the real life techniques and motions that a guitarist would perform on a real instrument. Hammer-ons, pull-offs and up-down strumming all work with this device, making the transition from the real thing to the Guitar Hero SG as minor as moving from strings to buttons. Had the guitar not allowed for conventional techniques that are second-nature in a guitarist's repertoire, it would have been crippling. Smartly, Red Octane has designed the peripheral to not only utilize these techniques in the songs, but to embrace real guitar playing styles and techniques as well. Kudos for that.
um ur drunk and high if u think that guitar heros drums are btr than rockbands... Three reasons why: 1. GH's drums break with in a week... worthless and useless. They are too plasticy and dont have proper support 2. The design looks like crap... It makes me laugh when i see what the cymbols look like. 3. Rb2's new drums have 3 cymbol attatchments, 2 monitor attachments, 2 base pedal attatchments, as well as allowing u to record your own music by putting in a usb thumb drive thing into it. Thus allowing you to have your very own home electronic drum set. RB2 kicks GHWT's @ss.... with over 600 dlc... 80 songs on rb2... And allowing you to transfer songs over from rb to rb2 which is another 50 songs... Its just a massive amount of songs for these games.... GHWT was just a faze that lasted for 1 week.. Then as everything broke everyone hated it... sry but rb2 = 9/10 GHWT = 4.5/10 (EPIC fail) GH3 = 8/10