Sonny 2 is most likely the best Flash RPG yet made. While being the sequal to the worlds last best RPG Game it is also filled with imagine fluid battles that don't feel like a grind, complete with fluid animation and tactics that are actually interesting and fun. Now, imagine that you're a superhuman zombie. Yes, Sonny, this is it.
The interface is all mouse driven as we've come to expect with Flash. In battle, you and your allies are on one side and your enemies are on the other. Clicking on a character brings up a contextual ring of orbs representing the techniques you can use: for enemies you will see attack options, and for yourself and your allies you will see buffs and healing options. Instead of magic points you have health and focus. Using a technique usually costs focus and a certain number of turns before you can use it again. Winning battles gives you money and experience, which allow you to get better gear and level up. You can also spend points on increasing your stats and investing up the tech tree. While not necessarily revolutionary, Sonny is executed so smoothly and with such balance that it makes Flash seem as good as any other platform for a game design of this type.
Okay then, you could have posted that on a game and have gotten a merit. But if you really want to talk about it, I hate it. Sorry, but I think that is sucks.
I would just like to say one thing: since we're all here in the Sonny 2 forum, I think that we have all played this game and therefore know all of the information that you have said. But yes, it was a good speech.