ForumsGamesAwesome Build+Strategy For Hydraulic

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SoulBane
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SoulBane
10 posts
Nomad

Okay, when I first played Sonny 2, I was addicted. To me it was a lot better than Sonny. It was amazing but, I couldn't get past the Baron. Although once I studied all of the Hydraulic's abilities, I smoked him. Not one of my guys got killed and they all had over 2000 HP. Also, I was on Heroic so he had 96 000 somethin HP. Anyway here is a great buil to help fellow Sonny 2 players progress through the game.
Enjoy! Also, please tell me if I make a mistake in this!
Reccomended Abilities
Note:You will have to take Slam out of your abilities.
1.Flash Freeze X2 3/4 or higher
2.Mind Freeze X1 3/4 or higher
3.Shatter X1 3/4 or higher
4.Restore 2/3 or higher
5.Regulate X1 3/3 reccomended
6.Hypothermia X1 3/4 or higher
7.Vapour Canon X1 Starting Ability
Now these abilities are passive it wil say under the ability name.
Passive Abilities
Note: Only use Cold Neurology if you have maxed most of yourReccomended Abilities.
1.Lasting Pain 2/4 or higher (This will add to your Hypothermia).
2.Cold Neurology 2/4 If you haven't maxed out most of you abilities. 3/4 or higher if you have.
3.Warm Neurology 1/4 or higher if you haven't maxed out most of your abilities. 0/4 if you have.

Those are most of the abilities you'll need to win the game and now I'll explain why.
[i]Note:These are the abilities at there maximum tier.

Flash Freeze-Attack the enemy for 25% of your strength, and 200% of your Instinct. Also stuns the target for two turns.
Mind Freeze-Attack the enemy for 25% of your strength, and 200% of your Instinct. Also prevents the target from using any abilities that require focus for three turns.
Shatter-Attack a target which is afflicted by at least 3 Ice debuffs, dealing 450% of your instinct as damage, with a 80% chance to cause the target to become fragile. Attempts to dispell 3 Ice debeffs.
Restore-Rebalance a friendly unit's hydration levels. Heals the target for 250% of your Strength and Instinct and allows it to recover 35 Focus. Also attempts to remove 3 Ice, Fire, Physical, or Poison debuff(s).
Regulate-Absorb moisture from the enemy to stabilize your own hydration levels. Destroys 30 focus (from the enemy), and attempts to dispell 3 Ice, Fire Physical, or Poison effect(s) from the target. You gain the "Stabilized" effect, restoring 11 focus every turn, for several turns.
Hypothermia-Attack the enemy for 25% of your strength, and 200% of your Instinct. Also reduces the target's speed by 15% and causes the target to suffer damage equal to 30% of your Strength each turn. This effect lasts 12 turns and cannot stack.
Vapour Canon-Attack the enemy for 150% of your Strength and Instinct, and also causes you to recover 36 focus over 3 turns.

Now that you know what the abilities do. Enjoy!
Also, heres a little strategy!
Heres the order of the moves:
Hypothermia
Flash Freeze
Mind Freeze
Flash Freeze
Shatter
Vapour Canon
Hypothermia
Vapour Canon
Flash Freeze
Vapour Canon
Flash Freeze
Mind Freeze
Shatter
(Then Vapour+Restore untill all abilities availible)
(After Vapour+Restore, Repeat until opponent dead).
This strategy works effectively against low damage dealing high health opponents. If they deal high damage always remember to put Veradux if you still use him on Phalanx or Restore. Enjoy and post comments if this helped, didn't help, you have some suggestions, or you have questions.
Thank you
-SoulBane
An Awesome Person

  • 9 Replies
Bladesophar
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Bladesophar
21 posts
Nomad

Don't get both warm & cold neuro. They cancel each other out 1:1

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Ehh... Its decent, Thing is though, restore isn't actually all that good though... If you ask me, there could be something better to put it in like cold neurology or avenger form

More importantly, you do realize that by getting warm and cold neuro as was said above, they cancel out...

SoulBane
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SoulBane
10 posts
Nomad

More importantly, you do realize that by getting warm and cold neuro as was said above, they cancel out...


Yes, I do know they cancel each other out. Although it says to use Cold neuro when you have most of your Reccomended Abilities maxed out. Then on warm neuro it says to use it when you don't have most of them maxed out.
nichodemus
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nichodemus
14,998 posts
Grand Duke

Decent, but I feel that hydraulics tend to be hard to control. And any specific plans for bosses?

Jerkoid
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Jerkoid
222 posts
Shepherd

... why get two focus regenerating moves on a cold hydro? When their abilities are maxed, they cost nothing. That's the whole point of cold neurology, you get strong defense for literally nothing, since focus is useless to you. I can understand regulate since it's good for getting rid of buffs, but you don't need vapor cannon.

Restore is pretty good in that it's a focus/heal, but it's not that good. You don't need focus, first off, and there are better heals (Vera, reconstruct). Dead man's plea might work better. That way you could give focus to the people that need it, and they could heal you super-duper, and do good damage too. That's how it works in my head, at least. I've never tried it.

And you forgot the passive thing that increases ice piercing. I'll bet that adds more damage than lasting pain (if you have to choose), but idk.

And there's no point in wasting a mind freeze like that. If you do FF-MF-FF then the whole duration of mind freeze is spent under a stun, where they can't use focus anyway. Might as well save it for that long stretch where you're waiting for FF to come back, and do some other move there instead.

Yeah :/

wolf1991
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wolf1991
3,437 posts
Farmer

Does anyone have a legend run build for a cold hydro?

Jerkoid
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Jerkoid
222 posts
Shepherd

Working on it. So far I have:

Flash Freeze
Mind Freeze
Restore
...

Yeah, that's it. I'm stuck in z2. I will get:

[That ice piercing passive thing]
Vascular arrest (probably)
Dead man's plea (instead of restore... works better later on)
Cold neurology (fo sho)
Guardian form (maybe)
Glacier (probably)
Shatter (probably not-I don't like it.)

I just switched to hot build to beat z2 though. You can't really beat legend using only half of a class.

SoulBane
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SoulBane
10 posts
Nomad

... why get two focus regenerating moves on a cold hydro? When their abilities are maxed, they cost nothing.
-Jerkoid

The reason to use Regulate (one of the Focus recovering moves) is to drain the opponent's focus when he:
1.deals damage to himself when low on focus
2.can't do a high health recovering move or a high damage dealing move without focus
Then you use Vapour Canon (another Focus recovering move) as a secondary attack, thats used when no benifiting attacks are availible.

there's no point in wasting a mind freeze like that. If you do FF-MF-FF then the whole duration of mind freeze is spent under a stun, where they can't use focus anyway. Might as well save it for that long stretch where you're waiting for FF to come back, and do some other move there instead.


The only reason you use Mind Freeze and then Flash Freeze it to get 3 Ice Debuffs so you can use Shatter. Shatter is a very powerful attack if you have high Instinct and if you have high speed you can attack again when the Fragile Glass debuff is affecting the opponent.

-SpiritBane
An Awesome Person
Kavesk
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Kavesk
141 posts
Nomad

Does anyone have a legend run build for a cold hydro?


I posted one a long time ago, if you wanna go hunting.

@Jerkoid: Run with the Flash/Mind Freeze stuff. Lockdown is good. Dead Man's Plea is great and sometimes necessary just to make Dux good. Ice Wall is also useful, even at level 1, and is a prereq to Glacier, the best spam debuff, and Crystal Ice, which lets you do a whopping 2k with your regular attacks at level 30. Woo. It's still good though, and you'll have extra points.

And as you've already said, you need to play both hot and cold to take on Legend. Don't pull a me and not collect enough extra strength gear.
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