I've had an idea: It really annoys me when certain levels only have two or 3 gems available. How about having another game mode where you unlock each gem for each level! So say you start with red gem, once you've killed a certain number of monsters you unlock the blue gem, then put down however many towers or throw however many gem bombs for that level and gain another etc.. Just an idea, thought I'd throw that one out there. Sorry if it's been said. Thoughts on the idea guys?
well guys, what do u think of the GC should be add?
My idea:
1. jumping monsters, and we have walls so monsters have to destroy it first, u can upgrade walls too like angering the walls. jumping monsters can jump walls.
2. new type gem (plain gem, give high score with no specials)
3. i eagerly wants this, grade 7 and ups gems have numbers on it, becoz grade 6 and ups looks the same, makes my eye hurt
see jezz, you just learn mastery and get whatever gem types you need along with you in each battle!
I saw this idea in Orbs, and I personally dislike it here, our wizard already can command all types of gems.
"Plain gem"? You mean white, hueless gem that fires harder? Hm-m-m, might be nice if only that hue would mean something more than a negligible parameter. I'd say will be fun if only hueless gems could be painted by gem bombing, and either you would have to directly summon a hueless, or purify, or have a big enough chance to receive a hueless in normal summoning. Nice idea, in fact I was dreaming about a hueless gem since GC1...
maybe like one as you send the monsters? you could get like a certain amount of money for each wave and as you click the monsters come out. (Computer would control the towers)
vesperbot, what is Orbs? is there any link about monster hue? i don't understand anything what is hue
1. plain gem (white), double score, no special. so u can combine it with other gem, such as (R/W) it will be still single gem but with 50% score. so if u R/W/O, it will be dual gems with 35% more score.
2. Giant monster mode yayyyyyy
3. black gem. It makes monster back for 3 tiles 1st grade, 4 tiles 2nd grade and so on, only can use it 1 time for 1 lap, otherwise the monster will be always running back.
4. monster mode like 9skilled9 says. We become the monster. can upgrade our armor, speed, numbers, we get mana every banishment. towers is our enemy, they will grow up every 30 seconds.
5. Pink gem. divide the monster into half-size, but double their speed.
I hope in the future AG have 2 sections, single and multiplayer.
6. play GC with 2 players, so I and Lankhr can play at the same time destroying the monsters, we will have 2 wizard towers, 1 monster cave.
surfthenet, Orbs is some game out there at Kong, a derivation of GC1 IMHO but with a hero, and it's a bit buggy therefore was unexplored.
1. Hm-m-m, the score should be altered only if the gem with white killed a monster, if it dies say off pure green trap, no score added.
2. Giant monster mode - FTW! Would have loved it :P I daresay that would be too easy though.
3. black gem - hum, hum, what will happen if the monster will run back into its house or out of screen? And what with the specials power, as in dual black/red? And yes, several black traps after the killing zone and all monsters will have to run backwards a severe distance, then again forward... might be an addition, but too strong for now IMO, especially against the arcane guardian (who can be easily killed without these).
4. Monster mode isn'tfor this game, seek AntiTD for that.
5. a gem that splits monster in half? The result is 2 monsters or one monster? If one monster, it might be accelerated to insane speeds and if there would be lots of them on screen, you'll get banished out of your tower pretty quick. If two, then what's the purpose? Making them stronger??? No.
pink gem. split monster into 2 mini monster, double speed but half HP and half baninshmet (it will make endurance mode solved) pink and black will make us reached wave 300 in endurance yay.
pink and black only appear at endurance mode.
we can set gem parameters, -only hit lowest/max HP -only hit fast/slow monster resize the speed/range/dmg, so we don't need to move gem to other towers occasionally
there is a game in kong that have many feature, it looks like warcraft TD (or it is) I forget the title.