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Parsat
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Parsat
2,180 posts
Blacksmith

Yesterday, June 6, 2009, was the 65th anniversary of D-Day. I thought, then, that it would be interesting to make an RPG off of the events of D-Day and Operation Overlord. This RPG is open for three people.

Application
Name:
Division:
Class:
Equipment:
Perks:

Division
Once a division has been taken, another person cannot take it. You may choose from:

101st Airborne Division (paratroops into Normandy the night before the invasion)
1st Infantry Division (lands on Omaha Beach)
2nd Ranger Battalion (lands on Pointe du Hoc)

Classes
Rifleman: Starts with your choice of the M1 Garand or the M1 Carbine, a Colt M1911 pistol, and two other items of your choice. Upgraded class is the Sniper, deadly at long-range and one-on-one combat.
Sub-machinegunner: Starts with the M1A1 Thompson, as well as a Colt M1911 pistol and two other items of your choice. Upgraded class is the Squad Leader, who can call down airstrikes.
Support Gunner: Starts with the BAR, as well as a Colt M1911 pistol and two other items of your choice. Upgraded class is the Machine Gunner, who can mow down enemies with their M1916 LMG.
Engineer: Starts with the M1898 Trench Shotgun, a Colt M1911 pistol, a satchel charge, and one item of your choice. Upgraded classes include the the Rocket Soldier, armed with a bazooka, or the Incendiary Soldier, armed with a flamethrower.

Items
First Aid Kit: Heal yourself or another
Knife: Better melee damage than the butt of your gun
Liberator Pistol: A very small pistol for melee encounters
Pineapple Grenade (3): Explosive damage
Smoke Grenade (3): Creates a cloud of smoke
Flak Jacket: Reduces explosive damage
Bouncing Betty (2): Explosive mines
Signal Flare (2): Can be used to blind enemies or signal to allies
Camouflage: Makes you harder to detect
Phosphorus Grenade (3): Creates a cloud of hazardous gas
Gas Mask: Protects you from gas
Shades: Protects you from flares
Bandolier: Allows you to carry more ammo
Molotov Cocktails (2): Incendiary, good against vehicles
Asbestos Clothes: Reduces damage done by fire

Perks
You can choose only two perks.

Stopping Power: Increases your firearm damage
Fireworks: Increases your explosive damage
Will to Live: Increases your health
Quickload: Allows you to reload faster
Trigger Finger: Allows you to fire your weapon faster
Safe Than Sorry: Allows you to carry another weapon in exchange for your pistol
Penetration: Allows your bullets to better penetrate cover
Conditioning: Allows you to run and sprint faster
Steady Aim: Increases your accuracy
Leadership: Starts you as a corporal instead of a private, allows you to command your men and have them fight more efficiently

  • 158 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

*waits*

Parsat
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Parsat
2,180 posts
Blacksmith

Name: John Parker
Division: 79th Infantry
Class: Rifleman
Equipment: M1 Garand, Pistol, Molotov Cocktails (2), First aid kit, Rifle Grenades (3)
Perks: Penetration, Conditioning

Patience, my dear Padawan! Not as easy as it looks.

You kick down the orphanage door and enter to find it completely deserted. Strange...you search the first floor but find nothing. Your men go to the stairs to investigate the second floor when suddenly, you hear a click and a boom, followed by gunfire. The Germans set grenade tripwires! It's only you and a support gunner left, and you have a second floor full of Germans. What will you do?

A) Overturn a table and take cover in the kitchen, which you are in right now.
B) Get up stairs and prepare for close combat.
C) See if you can fire a rifle grenade up there.
D) Bash through the window and get out of there.

Gregbyte
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Gregbyte
1,053 posts
Nomad

*waits patiently like a Padawan*

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

B, go upstairs, after throwing a molotov. bayonets are already on, so dont have to worry about that.

Parsat
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Parsat
2,180 posts
Blacksmith

Name: Greg Hawkeye
Division: 2nd Ranger Battalion
Class: Rifleman
Equipment: Scoped M1 Garand with Bayonet, Colt M1911, Knife, Smoke grenades (3), Rifle Grenades (3)
Perks: Steady Aim, Penetration

The Germans are coming fast and furious. You snipe them as they approach, and the MGs are mowing them down, but ammo is running low and it might have to come to melee combat. As if things couldn't possibly be worse, a tank rumbles up and blasts away one of the machine guns you have in place. At this point you have to prioritize. There are several Panzerfausts in a box next to you to take out the tank with, but the space is too small for you to fire it; you'd have to be exposed. You can continue sniping, but the tank seems to be the most dangerous thing out there. Decisions, decisions...

A) Grab a Panzerfaust and destroy the tank.
B) Continue sniping.
C) Move to another bunker.
D) Other

Parsat
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Parsat
2,180 posts
Blacksmith

Name: John Parker
Division: 79th Infantry
Class: Rifleman
Equipment: M1 Garand, Pistol, Molotov Cocktails (1), First aid kit, Rifle Grenades (3)
Perks: Penetration, Conditioning

You toss a Molotov upstairs and are about to charge up when you see how quickly the wooden house is catching fire. You get out of there as quickly as possible, sprinting to the side of the Mayor's House. Several Germans on fire crash out of the windows in their panic, bringing more Germans to the scene. At this point it's getting dangerous.

A) Fire a rifle grenade into their midst.
B) Sneak into the Mayor's house in the confusion.
C) Sneak down the alleys and find another squad to regroup with.
D) Other

Gregbyte
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Gregbyte
1,053 posts
Nomad

D) Shout at three men to grab some Panzerfausts and shoot at the tank from the best possible place (e.g. best cover but they can still shoot accurately) whilst the rest of the men lay covering fire using the machine guns. I'll continue to snipe the most important looking people.

Gregbyte
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Gregbyte
1,053 posts
Nomad

*note I've also replied in Dragon Fist-jsut in case you overlooked it :P*

samdawghomie
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samdawghomie
3,550 posts
Peasant

Mine is on the prevoius page if you didn't notice. Thanks.

Parsat
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Parsat
2,180 posts
Blacksmith

Name: Sam Miller
Division: 1st Infantry
Class: Sub-Machine Gunner
Equipment: Thompson Submachine Gun, M1911 Colt, First-Aid kit, Pineapple Grenade (2)
Perks: Stopping Power, Leadership

You and your men get on the jeep convoy to the place. The path splits into three and your squad takes the middle. You're passing through a field when your engine fails. It's a problem beyond the ability of your engineer, and you and your men are forced to walk through the thick meadow.

Just then, you hear an ominous rumbling. Half-track! You and your men get prone on the ground as the half-track rumbles past. In the distance you can see the bocage. As you enter the bocage, you can faintly hear the sounds of battle. Rounding the next corner then, you quickly fall back when you see the MG nest there. What to do?

A) Blast it away with your anti-tank man.
B) Toss a grenade.
C) Take cover and pick them off.
D) Other

Parsat
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Parsat
2,180 posts
Blacksmith

Name: John Parker
Division: 79th Infantry
Class: Rifleman
Equipment: M1 Garand, Pistol, Molotov Cocktails (1), First aid kit, Rifle Grenades (3)
Perks: Penetration, Conditioning

You pick up a Panzerfaust and creep up the trench. A German surprises you as you move up and you quickly bash him in the head with the giant warhead, killing him. You continue to move up until you've reached a side facing the flank of the tank. You look up to see that another tank and a half-track have joined the battle. This is bad...

A) Destroy the Tiger tank closest to the bunker.
B) Destroy the other Tiger tank.
C) Destroy the half-track.

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Division: 1st Infantry
Class: Sub-Machine Gunner
Equipment: Thompson Submachine Gun, M1911 Colt, First-Aid kit, Pineapple Grenade (2)
Perks: Stopping Power, Leadership

Blast it away with the anti-tank

Parsat
offline
Parsat
2,180 posts
Blacksmith

Sorry, I just realized I posted the wrong sheet. :P

Name: Greg Hawkeye
Division: 2nd Ranger Battalion
Class: Rifleman
Equipment: Scoped M1 Garand with Bayonet, Colt M1911, Knife, Smoke grenades (3), Rifle Grenades (3)
Perks: Steady Aim, Penetration

You pick up a Panzerfaust and creep up the trench. A German surprises you as you move up and you quickly bash him in the head with the giant warhead, killing him. You continue to move up until you've reached a side facing the flank of the tank. You look up to see that another tank and a half-track have joined the battle. This is bad...

A) Destroy the Tiger tank closest to the bunker.
B) Destroy the other Tiger tank.
C) Destroy the half-track.

Parsat
offline
Parsat
2,180 posts
Blacksmith

Name: Sam Miller
Division: 1st Infantry
Class: Sub-Machine Gunner
Equipment: Thompson Submachine Gun, M1911 Colt, First-Aid kit, Pineapple Grenade (2)
Perks: Stopping Power, Leadership

You and your squad provide some suppressive fire while your anti-tank readies his Bazooka. He fires, and the MG nest is blown to kingdom come. The bocage is like a maze, but there aren't any Germans. The sound of battle comes closer, and as you exit the bocage you find a village where a battle between American and German is raging. The Americans are pinned down by a light flak gun they brought, but you've arrived just in time to create flanking fire and destroy it. There are still several houses to be taken. Do you:

A) Attack the large manor in the far side.
B) Man the light flak gun against the Germans.
C) Take cover and fight in the plaza.
D) Breach the house closest to you.

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Division: 1st Infantry
Class: Sub-Machine Gunner
Equipment: Thompson Submachine Gun, M1911 Colt, First-Aid kit, Pineapple Grenade (2)
Perks: Stopping Power, Leadership

B) Man the light flak gun against the Germans

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