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Gregbyte
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Gregbyte
1,053 posts
Nomad

I got this idea just a while back. Basically, it's going to be a merge of three great games: Assassins Creed, Prince of Persia Two Thrones, Elder Scrolls IV: Oblivion

Setting
You're a 17 year old boy/girl who's been kicked out of your house by your cruel stepdad. You had a hobby of street running and now you have to use it to survive here in the cruel harsh streets. You've got to avoid gangs, or join them. Get beaten up, or beat them. Get caught, or avoid them. You've got to do what it takes to keep on living; fight, steal and run.
From Assassins Creed
I'm going to incorporate these elements:
-Climbing
-Vertical free roam
-Assassination
-Pickpocketing
-Overhearing conversations
-Blending in with the crowd
-Etc.
[u]Prince of Persia[u]
These:
-Combat system
-Speedkill
-All acrobatic moves
[u]Oblivion[u]
These:
-Sandbox gameplay
-Immersive city and NPCs

This is here now not that people can join up or reserve spaces, but so they can help improve it before it goes up. For example, what other features can I incorporate into it to make it even better? Thanks for all your help in advance.

  • 16 Replies
Spore
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Spore
1,106 posts
Peasant

It needs Classes:

-Rogue: Better in: Acrobatics, Speedkills, Climbing, Assassination, Pickpocketing, Blending in Crowds

-Psychic: Better in: Overhearing Conversations, Blending in Crowd, Better Charming with NPCs, Spell System

-Berserker: Better in: Combat System, Speedkill, Climbing, Ability System


I think I helped...

Gregbyte
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Gregbyte
1,053 posts
Nomad

Ah yes I completely forgot about those. However, I'll have to modernise them as this is set in todays world. Or rather give them perks as classes is more for medieval RPGs.

Spore
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Spore
1,106 posts
Peasant

Medieval? Hmm good choice BTW.
A New Class, that will be a Tank: Paladin

Make Weapon Classes:

-Daggers (Good for Combat Rogue)
-Claws (Good for Climbing Rogue)
-Swords (Good for Combat Berserker)
-Axes (Good for Speedkill Berserker)
-Staves (Good for Spell Psychic)
-Wands (Good for Charming Psychic)
-Sword and a Shield (Good for Armored Paladin)
-Two-Hand Sword (Good for Burst Damage Paladin)


I hope I helped Again

Gregbyte
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Gregbyte
1,053 posts
Nomad

Nah I think you understood me wrong. Paladins, Rogues etc. is not good for this RPG. It's meant to be modern day so weapons will be thinks like lead pipes or wooden planks. Classes could be like:

Athlete
Socialite
Trouble-maker
Hacker

Spore
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Spore
1,106 posts
Peasant

Aha...so that's it.
I got the Classes, you tell on what they can be speced.

-Scout
-Gunner
-Bomber
-Hacker
-Object Builder
-Bodybuilder

Gregbyte
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Gregbyte
1,053 posts
Nomad

How about less emphasis on the violent stuff. These people are jsut going to be using what they find in the streets like a lead pipe. Bodybuilder can fall under athlete and object builder can fall under Hacker.

samdawghomie
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samdawghomie
3,550 posts
Peasant

Here are my classes.

Athlete:

-Fast
-Quick verticle climbing
-Very acrobatic
-Use power to quickly kill
-Cannot blend in with crowds becaus the are well known
-They aren't very intelligent

Socailite:

-Good at overhearing things
-Can convince people very well
-Average speed and wirticle climb
-Somewhat intelligent
-Cannot blend with crowds
-Averge at killing

Hacker:

-Very intellegent
-Can conince very well
-Can hack computers and program robots
-Not fast
-Don't have a good verticle climb

Well, thats all I got.

Gregbyte
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Gregbyte
1,053 posts
Nomad

thx Samdawghomie. I'll use that as a sort of template when I'm creating it-which will be sometime tomorrow. However we could simplify it into:

Athlete
Strength (for combat): 5 (max is 5 at the beginning for all stats)
Acrobatics: 4
Stealth: 3
Charisma: 2
Intelligence: 2
Social status: Known

Socialite
Strength: 2
Acrobatics: 3
Stealth: 2
Charisma: 5
Intelligence: 3
Social Status: Popular

Hacker
Strength: 2
Acrobatics: 3
Stealth: 4
Charisma: 2
Intelligence: 5
Social Status: Smart guy

Social Statuses go like this:
Outcast, Tramp, Looked down upon, Teachers pet, smart guy, average, Known, Well known, Popular, Very popular, Socialite!

Pois0nArr0w
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Pois0nArr0w
2,053 posts
Nomad

I iz has class are ideas!

Zealot

Gang member

Environmentalist

Psychopath

Cult member

Cult Leader(requires high status in cult)

Antisocial
--

How about those?

Gregbyte
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Gregbyte
1,053 posts
Nomad

Hmmm it made me think. They're a bit too specific but they can be like subclasses which are unlocked further down the RPG.

Spore
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Spore
1,106 posts
Peasant

How about, promotion classes, when the Player is higher level he choose what promotion he wants like this:

Hacker level 5
-Computer Hacker
-Technology Robots Hacker


Or like for the Athlete level 5
-Scout
-Runner

Parsat
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Parsat
2,180 posts
Blacksmith

My tip is that if you're going to include attributes, don't just have them just for the sake of having them. If you don't incorporate them into dice rolls or something, then they're pretty much useless.

The idea is pretty cool though. Do you have a specific plotline or something to drive the action along?

Gregbyte
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Gregbyte
1,053 posts
Nomad

@Spore Good idea I might do that but that would require a bit more planning *does a bit more planning*

@Parsat Thanks. However, I'm not going to do either. I'm going to take into account what their attributes are when they attempt something. I'm not going to make the game easy! This is the streets!

Sarthra21
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Sarthra21
1,078 posts
Nomad

Since im geussing that this is a modern game, we need modern weapons.

Knives
Crowbars(lol)
light pistols
Steel pipes(and other blunt weapons).

Pois0nArr0w
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Pois0nArr0w
2,053 posts
Nomad

Crowbars(lol)


Reminds me of your trusty crowbar in HalfLife. And modern weapons would be good.
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