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Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Here's the deal.
Long ago, the citizens of ArmorGames lived peacefully. However, unrest was present. Two main factions existed: The Gameplayers, who frequented the Games, and the Forumers, who frequented the Forums.A dispute was between them, about the true meaning of ArmorGames. The Forumers believed that the idea was to get as many points as possible. The Gameplayers believed that playing the games and having fun was the true point of ArmorGames. And soon, despite the diplomats' of both sides best efforts, war broke out. Some say that a new user started the war by accident, while others say that there was an elaborate conspiracy. There are several theories, but the point is, the Forumers and the Gameplayers were at war, a war in which any one person could mean the difference between victory and defeat...
Here's how to play.
First, combat.
You can choose what you attack: Beasts or Players, which will be covered later. You also choose how you attack. You can Challenge or you can Ambush. Challenge adds to your Honor, while Ambush detracts from it. Ambushing gives you a better Chance to Hit on the first round, but Challenge gives a Damage bonus on the first round. If you Ambush, you automatically get First Strike, but if you Challenge, the other person/team cannot Retreat. You take turns, each person saying what they want to do. The first person to go is determined by their Dexterity number, then it goes on. I will give you the outcome after everybody has given what they want to do in the battle. It continues like this until one person/team has Surrendered, Retreated, or been Killed. In a team, it doesn't have to be consistent: one person can Surrender, two can be Killed, and one can Retreat. When you win/lose you add a point to your Win/Lose chart respectively. Losing loses you Experience, while Winning gives you Experience, plus you get the other person's items(unless they retreat). That's combat. Don't worry about what determines if you block or if you hit, how much damage you do, etc: that's my job.

But first you have to make a character.
Choose your team: Forumers or Gameplayers. The people on your team can't fight you, and can train with you and trade items, basically help you out. The people on the other team try to defeat you. It's a good idea to get into skill groups within your team, that way no one is alone and you have a better chance of winning.
Character Attributes: Now for the Attributes, which decide how strong your character is, how smart they are, etc.

Strength: How strong your character is means how much damage they deal. If a character's strength is over 5, they add to their Chance to Hit and Damage what ever their level is. For example, Po has 6 strength. He adds +6 to his Chance to Hit and his Damage. Strength also decides what stuff you can carry. Each Strength point means +50 pounds to what items you can carry at a time. Strength also determines what kind of hits you can block, every 2 Strength points means +1 to the Damage your blocks can absorb

Dexterity: Dexterity means how fast you are, how nimble. It determines your chance to Block. Each 1 Dexterity point means +1 to Chance to Block. It also determines your Retreat speed, how fast you can cover distances, what your chance is to attack first, and how well you can do things like Climb, Swim, or Jump.

Intelligence: Intelligence is how smart your character is. Like the chances of you understanding a spell or a cipher are determined by Intelligence. Each level of Intelligence adds to your Spell Book one space, so the more Intelligent you are, the more spells you can have. It also helps in decoding things, and determines how many languages you speak. Also, some spells require a certain Intelligence. I will show you the Spell Book when you Level Up and decide you want to spend some of your points on Spells.Each Intelligence level adds +1 to your Languages, +1 to your Chance To See and +1 to your Spell Book.

Charisma: Charisma is how influential you are. It helps with traders: the higher your Charisma, the lower the price of the items will be. It also helps with spells like Charm or Mind Control, and is part of your Resistance to spells like that. Each Charisma level adds +1 to your character's Resistance To Mind Control Spells. Each Charisma level also lowers the price of items by 2% each.

Endurance: Endurance means how long you can walk, how long you can go without eating, how much damage you can sustain before dying. Each Endurance level adds +1 to your Poison, Critical Hit, and Magic Spells Resistance, +1 hour of walking, +1 day of not Eating/Drinking, and also adds +5 points to your Health: how much damage you can be dealt before dying.

Now the hard part's over. Choose your Class. At Level 5, you choose your Subclass:
Knight: Knights are fighters, based mainly on fighting. They can ride horses well, use heavy armor, and attack. Knights start out with Plate Armor, Longsword, Axe, Hammer, Horse, Food, Water.
At Level Five, you can choose a Subclass
Rogue(Knight): Rogues are masters of ambush and disguise. Good warriors, but they rely on poison and sneakiness.
Paladin: Paladins are honorable, based on strength and endurance alone. However, they can use minor Clerical spells the higher they level up. If they are Blessed for completing a special divine mission, they can learn any Clerical spells.
Mercenary: Mercenaries are neutral, being both obedient and renegades. They are good at trading and bartering, and can use some very minor spells of both of the above classes, although not nearly as adept at either thing as the real pros. However, they are very good tacticians.

Mage: Mages rely on spells to see them through. They use Intelligence to cast spells despite their lack of abilities to fight with strength or with good armor, are powerful.
Mages start out with Cloth Robes, Oak Staff, Food, Water, Runes. Their subclasses are:
Summoner: Summoners rely on animals they summon or creatures they create to do their work for them.
Illusionist: Illusionists use mind control and mirages to help them destroy their foes.
Elementals: Elementals take control of surrounding elements to help them.
Alchemists: Alchemists don't mainly use spells, but instead create potions to help them.
Clerics: Clerics use healing Spells and Undead Banishment spells.

Rangers: Rangers are fairly balanced. They are O.K. at combat, although preferring to use a bow, and can use some healing spells, and are good with bartering. However, they are mere dabblers in everything.
Rangers start out with Chain Mail, Short Sword, Bow, Arrows, Food, Water. Subclasses:

Wild One: Wild Ones rely on nature to do their work, calling on animals and bringing trees to life.

Archer: Archers depend on bows to shoot their enemies from afar.

Rogue(Ranger): Rogues rely on stealth to see them through, depending on their knowledge of the wild to lead them to food, water, and enemies long before they know they are there.

Thief: Thieves rely on their stealth and poison abilities to sneak up on their enemies and get them before they know that they are there.
Thieves start out with Leather Armor, Dagger, Food, Water, Poison Bottle. Subclasses:

Acrobat: Acrobats excel at Climbing, Jumping, Swimming, etc. They crawl up castle walls and poison the army's drinks, then swarm back down before anyone suspects.

Rogue(Thief): The Rogue is a combat variation of the Thief, choosing to ambush and then slit their enemy's throat. They can do some combat if forced, however.

Assassin: The Assassin relies on poisons and concealed weapons to get to their prey. They can be mercenaries, fighting for gold. They mainly use knives and lethal poisons.

Okay, got all that? Now just choose your Alignment. Alignment is easy. Here they are!
Lawful Good: A law abiding person who has a good conscience
Chaotic Good: A non law abiding person who has a good conscience
Neutral Good: A person who sometimes obeys and sometimes doesn't obey the law, who has a good conscience
Lawful Neutral: A law abiding person who sometimes acts in good and sometimes acts in evil
Chaotic Neutral: A non law abiding person who sometimes acts in good and sometimes acts in evil
Neutral Neutral: A person who sometimes obeys and sometimes doesn't obey the law who sometimes acts in good and sometimes acts in evil
Chaotic Evil: A non law abiding person who is cruel.
Lawful Evil: A law abiding person who is cruel
Neutral Evil: A person who sometimes obeys and sometimes doesn't obey the law who is cruel.

Honor: Honor determines which Guilds you can enter. Some Guilds require a negative Honor some require a positive Honor. Regardless, it is determined by if you choose to attack from behind, etc. etc., whether or not you do honorable things.

Now make your character. You get 15 Attribute points. Choose where they go.
The following is optional.
Name:
Age(16-50):
Race(Elf,Dwarf,Human):
Height:
Description(What they look like)
Background(What their history is):
Personality(What they're like):
This is not optional
Class:
Level:
Faction:
Alignment:
Wins:
Losses:
Draws:
Items:
Strength:
Dexterity:
Intelligence:
Charisma:
Endurance:

There you have it.

  • 555 Replies
Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 400 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

You accept the job, and go the Gladiator's Arena. You are sent out into the arena with only one foe. An NPC, but still a very tough, smart opponent(played by me!). Armed with Plate Mail, and a 2-Handed Sword, as far as you can see. You...

A. Hack at him with my longsword
B. Try to do the old Sam Miller specialty, charge and run him through
C. Equip one of my halberds and see if I can get him. Halberds, after all, have a far superior reach advantage over swords
D. Go on the defensive and see if you can wear him out
E. Make your own option

samdawghomie
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samdawghomie
3,550 posts
Peasant

It must have taken a long time to right those 4 posts huh.

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 400 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

C. Equip one of my halberds and see if I can get him. Halberds, after all, have a far superior reach advantage over swords

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Sorry it took so long. I didn't have the computer for most of the day. I just barely got on.

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 400 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

You equip your halberd and slash him with it, but it is heavy and despite your high Strength, you are rather slow with it. He easily dodges the blow. You then go at him again with the halberd, and this time you manage to catch a glancing blow, but it skates off his armor. Finally, when he realizes that you have the upper hand at a distance, he charges, and you nail him right in the chest. It pierces his armor, hurts him badly, and winds him, but he's still alive. He's on the ground. You...

A. Kill him. That's what I'm paid for and he would've killed me, given the chance.
B. Let him get up. I'm clearly the winner, and I'm not really the kill-in-cold-blood type
C. Make your own option

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

That's alright. As long as you update it sometime, and don't quit it.

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 400 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

B. Let him get up. I'm clearly the winner, and I'm not really the kill-in-cold-blood type

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1375 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

You let the guy get up, and although your boss skims you 25 Gold, offering 975 Gold instead of 1000, the guy is eternally grateful to you. He says he's a pretty good fighter himself, and if you ever need any help, to get to him.

A. Thanks man. And I think I'll go spend some of my money now!
B. I'll remember that. Ask for another fight in the arena.
C. Okay...Go look for a fight with monsters or something
D. Make your own option

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1375 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

A. Thanks man. And I think I'll go spend some of my money now!

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1375 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)


You go to the store. They have...

Lantern. A light(Really? Never would've guessed). Cost: 50 Gold
Full Plate Armor. Armor. Protection: Uber High(the best in the game, other than magic armor). Cost: 1000 Gold(le gulp. Expensive)
Tinderbox. Starts fires(Are you sure that's something you want to BUY?). Cost: 25 Gold
Healing Potion. Heals your health. Cost:200 Gold
Composite Bow. Really? You need to ask? A powerful bow. Cost: 500 Gold
Well? What would you like to buy?
Note: Check back later, because we're always getting new shipments. Or, if you're looking for a specific type of item, Aegis handles all non-metal magic items, Uthar is the weaponsmith, Dorian is the armorsmith, Niceus handles all...shady items,and Celbus won't sell you a thing if you're not a certain level, so don't bother now, but I've heard he has some pretty powerful stuff. But if you need a little of everything, go to Old Thom, the owner of the general store. That's me!

A. What do you want to buy?
B. Ask Old Thom some more questions
C. Leave
D. Make your own option

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

B. Ask Old Thom some more questions

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1375 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

What would you like to ask Old Thom?

A. How can I obtain magical items?
B. Can I specialize in a certain type of weapon,armor, or attack?
C. What level do I have to reach for Celbus to sell me things?
D. Which is better: stuff from a store or stuff acquired in a fight
E. I know how to get jobs, but how can I get a quest?
F. Make your own option

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1375 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

E. I know how to get jobs, but how can I get a quest?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1375 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

"I know how to get jobs, but how can I get a quest?" you ask Old Thom
"Ah, well, most people wouldn't want a quest. Quests are much more dangerous than jobs, and require much more time...even though they do give the most experience by far, plus all the loot from the quest and a special prize from the person who hired you. Well usually, unless that person is a cheapskate. Old Thom doesn't like cheapskates, no. But you get quests usually by talking to someone in a guild. They can give you quests easily. Guilds think they're so smart, with initiation quests, apprenticeship quests, bah! Old Thom is getting off subject. Anyways, getting a quest is about the same as getting a job, basically, but quests are usually given to you by a much more important person than some random straggler you found on the street. Go to the magistrate or his lordship or some idiot royal. They have so much money to waste and so little brains, they'd probably give you a quest to wipe their bottoms. Hmph! Now, is there anything else?" Old Thom said

A. Yeah, I'd like to ask you more questions
B. No, that'll do it(leave)
C. Make your own option

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1375 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

Do you think that buying the healing potions are really worth it?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 30/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1375 Gold
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

"Do you think buying the healing potions are worth it?" you ask Old Thom
"Hmph, well, they could save your life. Or they could tip the scale in PVP. You can use them anytime, and they don't take but a second, so you wouldn't lose a turn, although they vary in quality. There are minor healing potions, which only heal a little, regular healing potions, which heal about 1/4 of your health, that's what Old Thom here has, and there are full healing potions, which restore your health fully, and can only be found in dungeons or magic shops. Mind, healing potions work immediately, so you glug down the bottle, you're instantly healed as far as the potion heals you. The price varies with the quality, of course. You can also be healed by healing scrolls, which take more time, but heal more. Or, if you find a Spellbook, which you likely won't, you might be able to learn a Spell of Healing. Then, you just cast a spell, and presto! You're healed. But these here healing potions, scrolls, and spells, are not to be confused with Health Elixirs, which are incredibly rare and, if you do manage to find someone selling them, incredibly expensive. Mind you,healing potions usually taste like rotten cabbage. Now, is there anything else you want?"

A. Yes. What do Health Elixirs do?
B. So...do you or do you not think that healing potions are worth it?
C. How can I get a Spellbook?
D. That's all, thanks.*leave*
E. Make your own option

giavanni6
offline
giavanni6
234 posts
Peasant

Name:unknown
Age(16-50):unknown
Race(Elf,Dwarf,Human):elf
Height:1.2 centimitres
Description(What they look like)ugly
Background(What their history is):unkwn
Personality(What they're like):nutruel
This is not optional
Class:mage
Level:1
Faction:forum dudes
Alignment:chaotic good
Wins:0
Losses:0
Draws:0
Items:Cloth Robes, Oak Staff, Food, Water, Runes
Strength:4
Dexterity:6
Intelligence:5
Charisma:0

giavanni6
offline
giavanni6
234 posts
Peasant

also umm do u have a yahoo if u do add me giavanni6@yahoo.com this would make response time alot more faster

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