ForumsForum GamesA.G. Wars

555 53116
Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Here's the deal.
Long ago, the citizens of ArmorGames lived peacefully. However, unrest was present. Two main factions existed: The Gameplayers, who frequented the Games, and the Forumers, who frequented the Forums.A dispute was between them, about the true meaning of ArmorGames. The Forumers believed that the idea was to get as many points as possible. The Gameplayers believed that playing the games and having fun was the true point of ArmorGames. And soon, despite the diplomats' of both sides best efforts, war broke out. Some say that a new user started the war by accident, while others say that there was an elaborate conspiracy. There are several theories, but the point is, the Forumers and the Gameplayers were at war, a war in which any one person could mean the difference between victory and defeat...
Here's how to play.
First, combat.
You can choose what you attack: Beasts or Players, which will be covered later. You also choose how you attack. You can Challenge or you can Ambush. Challenge adds to your Honor, while Ambush detracts from it. Ambushing gives you a better Chance to Hit on the first round, but Challenge gives a Damage bonus on the first round. If you Ambush, you automatically get First Strike, but if you Challenge, the other person/team cannot Retreat. You take turns, each person saying what they want to do. The first person to go is determined by their Dexterity number, then it goes on. I will give you the outcome after everybody has given what they want to do in the battle. It continues like this until one person/team has Surrendered, Retreated, or been Killed. In a team, it doesn't have to be consistent: one person can Surrender, two can be Killed, and one can Retreat. When you win/lose you add a point to your Win/Lose chart respectively. Losing loses you Experience, while Winning gives you Experience, plus you get the other person's items(unless they retreat). That's combat. Don't worry about what determines if you block or if you hit, how much damage you do, etc: that's my job.

But first you have to make a character.
Choose your team: Forumers or Gameplayers. The people on your team can't fight you, and can train with you and trade items, basically help you out. The people on the other team try to defeat you. It's a good idea to get into skill groups within your team, that way no one is alone and you have a better chance of winning.
Character Attributes: Now for the Attributes, which decide how strong your character is, how smart they are, etc.

Strength: How strong your character is means how much damage they deal. If a character's strength is over 5, they add to their Chance to Hit and Damage what ever their level is. For example, Po has 6 strength. He adds +6 to his Chance to Hit and his Damage. Strength also decides what stuff you can carry. Each Strength point means +50 pounds to what items you can carry at a time. Strength also determines what kind of hits you can block, every 2 Strength points means +1 to the Damage your blocks can absorb

Dexterity: Dexterity means how fast you are, how nimble. It determines your chance to Block. Each 1 Dexterity point means +1 to Chance to Block. It also determines your Retreat speed, how fast you can cover distances, what your chance is to attack first, and how well you can do things like Climb, Swim, or Jump.

Intelligence: Intelligence is how smart your character is. Like the chances of you understanding a spell or a cipher are determined by Intelligence. Each level of Intelligence adds to your Spell Book one space, so the more Intelligent you are, the more spells you can have. It also helps in decoding things, and determines how many languages you speak. Also, some spells require a certain Intelligence. I will show you the Spell Book when you Level Up and decide you want to spend some of your points on Spells.Each Intelligence level adds +1 to your Languages, +1 to your Chance To See and +1 to your Spell Book.

Charisma: Charisma is how influential you are. It helps with traders: the higher your Charisma, the lower the price of the items will be. It also helps with spells like Charm or Mind Control, and is part of your Resistance to spells like that. Each Charisma level adds +1 to your character's Resistance To Mind Control Spells. Each Charisma level also lowers the price of items by 2% each.

Endurance: Endurance means how long you can walk, how long you can go without eating, how much damage you can sustain before dying. Each Endurance level adds +1 to your Poison, Critical Hit, and Magic Spells Resistance, +1 hour of walking, +1 day of not Eating/Drinking, and also adds +5 points to your Health: how much damage you can be dealt before dying.

Now the hard part's over. Choose your Class. At Level 5, you choose your Subclass:
Knight: Knights are fighters, based mainly on fighting. They can ride horses well, use heavy armor, and attack. Knights start out with Plate Armor, Longsword, Axe, Hammer, Horse, Food, Water.
At Level Five, you can choose a Subclass
Rogue(Knight): Rogues are masters of ambush and disguise. Good warriors, but they rely on poison and sneakiness.
Paladin: Paladins are honorable, based on strength and endurance alone. However, they can use minor Clerical spells the higher they level up. If they are Blessed for completing a special divine mission, they can learn any Clerical spells.
Mercenary: Mercenaries are neutral, being both obedient and renegades. They are good at trading and bartering, and can use some very minor spells of both of the above classes, although not nearly as adept at either thing as the real pros. However, they are very good tacticians.

Mage: Mages rely on spells to see them through. They use Intelligence to cast spells despite their lack of abilities to fight with strength or with good armor, are powerful.
Mages start out with Cloth Robes, Oak Staff, Food, Water, Runes. Their subclasses are:
Summoner: Summoners rely on animals they summon or creatures they create to do their work for them.
Illusionist: Illusionists use mind control and mirages to help them destroy their foes.
Elementals: Elementals take control of surrounding elements to help them.
Alchemists: Alchemists don't mainly use spells, but instead create potions to help them.
Clerics: Clerics use healing Spells and Undead Banishment spells.

Rangers: Rangers are fairly balanced. They are O.K. at combat, although preferring to use a bow, and can use some healing spells, and are good with bartering. However, they are mere dabblers in everything.
Rangers start out with Chain Mail, Short Sword, Bow, Arrows, Food, Water. Subclasses:

Wild One: Wild Ones rely on nature to do their work, calling on animals and bringing trees to life.

Archer: Archers depend on bows to shoot their enemies from afar.

Rogue(Ranger): Rogues rely on stealth to see them through, depending on their knowledge of the wild to lead them to food, water, and enemies long before they know they are there.

Thief: Thieves rely on their stealth and poison abilities to sneak up on their enemies and get them before they know that they are there.
Thieves start out with Leather Armor, Dagger, Food, Water, Poison Bottle. Subclasses:

Acrobat: Acrobats excel at Climbing, Jumping, Swimming, etc. They crawl up castle walls and poison the army's drinks, then swarm back down before anyone suspects.

Rogue(Thief): The Rogue is a combat variation of the Thief, choosing to ambush and then slit their enemy's throat. They can do some combat if forced, however.

Assassin: The Assassin relies on poisons and concealed weapons to get to their prey. They can be mercenaries, fighting for gold. They mainly use knives and lethal poisons.

Okay, got all that? Now just choose your Alignment. Alignment is easy. Here they are!
Lawful Good: A law abiding person who has a good conscience
Chaotic Good: A non law abiding person who has a good conscience
Neutral Good: A person who sometimes obeys and sometimes doesn't obey the law, who has a good conscience
Lawful Neutral: A law abiding person who sometimes acts in good and sometimes acts in evil
Chaotic Neutral: A non law abiding person who sometimes acts in good and sometimes acts in evil
Neutral Neutral: A person who sometimes obeys and sometimes doesn't obey the law who sometimes acts in good and sometimes acts in evil
Chaotic Evil: A non law abiding person who is cruel.
Lawful Evil: A law abiding person who is cruel
Neutral Evil: A person who sometimes obeys and sometimes doesn't obey the law who is cruel.

Honor: Honor determines which Guilds you can enter. Some Guilds require a negative Honor some require a positive Honor. Regardless, it is determined by if you choose to attack from behind, etc. etc., whether or not you do honorable things.

Now make your character. You get 15 Attribute points. Choose where they go.
The following is optional.
Name:
Age(16-50):
Race(Elf,Dwarf,Human):
Height:
Description(What they look like)
Background(What their history is):
Personality(What they're like):
This is not optional
Class:
Level:
Faction:
Alignment:
Wins:
Losses:
Draws:
Items:
Strength:
Dexterity:
Intelligence:
Charisma:
Endurance:

There you have it.

  • 555 Replies
Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 27/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1325 Gold, 2 Health Potions
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

You agree to his terms, and Moat says that you need to go collect a magical sword. Of course, it's guarded by who-knows-what and you have no idea where it is, but other than that, should be a snap! What do you do first?

A. Find out where it is
B. Find out what guards it
C. Find out what it does
D. Just go searching for it
E. Make your own option

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
HP: 27/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1325 Gold, 2 Health Potions
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

B. Find out what guards it

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name:giavanni
Age:unknown
Race:elf
HP: 20/30
MP: 20/20
Height:1.2 centimitres
Description: ugly
Background:unkwn
Personality:nutruel
This is not optional
Class:mage
Level:1
Faction:forum dudes
Alignment:chaotic good
Wins:0
Losses:0
Draws:0
Items:Cloth Robes, Oak Staff, Food, Water, Runes, 5 Coins
Strength:4
Dexterity:6
Intelligence:5
Charisma:0
Spells: Firebolt, Summon, Lightningbolt, Windstrike


You apologize to Moat, the god, and he calls off the horde of flesh-eating, indestructible dragons he'd sent after you, which would've arrived in approximately 30 minutes. Then you go read the spellbook. You learn a few spells. Now what?

A. Go test my spells out on some creatures!
B. Make your own option

giavanni6
offline
giavanni6
234 posts
Peasant

Name:giavanni
Age:unknown
Race:elf
HP: 20/30
MP: 20/20
Height:1.2 centimitres
Description: ugly
Background:unkwn
Personality:nutruel
This is not optional
Class:mage
Level:1
Faction:forum dudes
Alignment:chaotic good
Wins:0
Losses:0
Draws:0
Items:Cloth Robes, Oak Staff, Food, Water, Runes, 5 Coins
Strength:4
Dexterity:6
Intelligence:5
Charisma:0
Spells: Firebolt, Summon, Lightningbolt, Windstrike


test ma spells and er make a fallout shelter to hide from the dragons

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Don't worry giavanni, I called them off. They're not coming after you anymore. I was just messing with you.

Name: Sam Miller
Age: 19
Race: Human
HP: 27/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1325 Gold, 2 Health Potions
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)


You discover that a manticore guards this particular treasure. Manticores can be killed by any weapon, but can fly, bite, claw, and shoot poisonous spikes from their tail. You...

A. Research where the sword is
B. Practice fighting fake manticores
C. Make your own option

giavanni6
offline
giavanni6
234 posts
Peasant

thnk god i dont feel like being dragon chow

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
HP: 27/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1325 Gold, 2 Health Potions
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

B. Practice fighting fake manticores

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Oh definitely not. I think you'd much rather be hellhound-chow, don't you? Oh, you don't? Crap, I just sent a hellhound after you! Mrs. O'Leary! Heel! Heel, Mrs. O'Leary! He's not a chewtoy!

Name:giavanni
Age:unknown
Race:elf
HP: 20/30
MP: 20/20
Height:1.2 centimitres
Description: ugly
Background:unkwn
Personality:nutruel
This is not optional
Class:mage
Level:1
Faction:forum dudes
Alignment:chaotic good
Wins:0
Losses:0
Draws:0
Items:Cloth Robes, Oak Staff, Food, Water, Runes, 5 Coins
Strength:4
Dexterity:6
Intelligence:5
Charisma:0
Spells: Firebolt, Summon, Lightningbolt, Windstrike

You practice the spells. They all take 5 mana each. Firebolt sends a small ball of fire, summon calls up an animal to help you, Lightningbolt shoots a ball of electricity out, and Windstrike sends a cyclone out. Now what?

A. Make your own option(I'm lazy)

giavanni6
offline
giavanni6
234 posts
Peasant

Name:giavanni
Age:unknown
Race:elf
HP: 20/30
MP: 20/20
Height:1.2 centimitres
Description: ugly
Background:unkwn
Personality:nutruel
This is not optional
Class:mage
Level:1
Faction:forum dudes
Alignment:chaotic good
Wins:0
Losses:0
Draws:0
Items:Cloth Robes, Oak Staff, Food, Water, Runes, 5 Coins
Strength:4
Dexterity:6
Intelligence:5
Charisma:0
Spells: Firebolt, Summon, Lightningbolt, Windstrike



go to the local inn and summon a bear and while there frantic and stuff pickpocket em

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 27/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1325 Gold, 2 Health Potions
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

You practice fighting fake manticores, and you get very good at it. You don't want to become manticore-chow, like poor Giavanni. The guy you didn't kill in the arena stops by. He offers to help you on your quest, for free. Agree?

A. Sure, you can help
B. No, I would rather do this on my own
C. Make your own option

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
HP: 27/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1325 Gold, 2 Health Potions
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

A little help never hurts.

And I ask him if he would like to stay and come with me as a partner on my journey to bring peace to the forums.

giavanni6
offline
giavanni6
234 posts
Peasant

gulp....manticores...well my post is on page 37 if u missed it by accident

giavanni6
offline
giavanni6
234 posts
Peasant

moat u there?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name:giavanni
Age:unknown
Race:elf
HP: 20/30
MP: 20/20
Height:1.2 centimitres
Description: ugly
Background:unkwn
Personality:nutruel
This is not optional
Class:mage
Level:1
Faction:forum dudes
Alignment:chaotic good
Wins:0
Losses:0
Draws:0
Items:Cloth Robes, Oak Staff, Food, Water, Runes, 75 Coins
Strength:4
Dexterity:6
Intelligence:5
Charisma:0
Spells: Firebolt, Summon, Lightningbolt, Windstrike

You summon a bear at the nearest traveling inn, causing havoc. You pick a few pockets, but not really very much. Now what? You've just set a rabid bear on a populated area.

A. Banish the bear
B. Leave quietly
C. Make your own option

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 27/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1325 Gold, 2 Health Potions
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)

You agree to let him help you. He says that he won't give you any promises on the helping the forums thing, but he will help whenever he can. So what now?

A. Keep practicing. I don't want to become a manticore-spike pincushion
B. Research where the sword is
C. Make your own option

Showing 361-375 of 555