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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Here's the deal.
Long ago, the citizens of ArmorGames lived peacefully. However, unrest was present. Two main factions existed: The Gameplayers, who frequented the Games, and the Forumers, who frequented the Forums.A dispute was between them, about the true meaning of ArmorGames. The Forumers believed that the idea was to get as many points as possible. The Gameplayers believed that playing the games and having fun was the true point of ArmorGames. And soon, despite the diplomats' of both sides best efforts, war broke out. Some say that a new user started the war by accident, while others say that there was an elaborate conspiracy. There are several theories, but the point is, the Forumers and the Gameplayers were at war, a war in which any one person could mean the difference between victory and defeat...
Here's how to play.
First, combat.
You can choose what you attack: Beasts or Players, which will be covered later. You also choose how you attack. You can Challenge or you can Ambush. Challenge adds to your Honor, while Ambush detracts from it. Ambushing gives you a better Chance to Hit on the first round, but Challenge gives a Damage bonus on the first round. If you Ambush, you automatically get First Strike, but if you Challenge, the other person/team cannot Retreat. You take turns, each person saying what they want to do. The first person to go is determined by their Dexterity number, then it goes on. I will give you the outcome after everybody has given what they want to do in the battle. It continues like this until one person/team has Surrendered, Retreated, or been Killed. In a team, it doesn't have to be consistent: one person can Surrender, two can be Killed, and one can Retreat. When you win/lose you add a point to your Win/Lose chart respectively. Losing loses you Experience, while Winning gives you Experience, plus you get the other person's items(unless they retreat). That's combat. Don't worry about what determines if you block or if you hit, how much damage you do, etc: that's my job.

But first you have to make a character.
Choose your team: Forumers or Gameplayers. The people on your team can't fight you, and can train with you and trade items, basically help you out. The people on the other team try to defeat you. It's a good idea to get into skill groups within your team, that way no one is alone and you have a better chance of winning.
Character Attributes: Now for the Attributes, which decide how strong your character is, how smart they are, etc.

Strength: How strong your character is means how much damage they deal. If a character's strength is over 5, they add to their Chance to Hit and Damage what ever their level is. For example, Po has 6 strength. He adds +6 to his Chance to Hit and his Damage. Strength also decides what stuff you can carry. Each Strength point means +50 pounds to what items you can carry at a time. Strength also determines what kind of hits you can block, every 2 Strength points means +1 to the Damage your blocks can absorb

Dexterity: Dexterity means how fast you are, how nimble. It determines your chance to Block. Each 1 Dexterity point means +1 to Chance to Block. It also determines your Retreat speed, how fast you can cover distances, what your chance is to attack first, and how well you can do things like Climb, Swim, or Jump.

Intelligence: Intelligence is how smart your character is. Like the chances of you understanding a spell or a cipher are determined by Intelligence. Each level of Intelligence adds to your Spell Book one space, so the more Intelligent you are, the more spells you can have. It also helps in decoding things, and determines how many languages you speak. Also, some spells require a certain Intelligence. I will show you the Spell Book when you Level Up and decide you want to spend some of your points on Spells.Each Intelligence level adds +1 to your Languages, +1 to your Chance To See and +1 to your Spell Book.

Charisma: Charisma is how influential you are. It helps with traders: the higher your Charisma, the lower the price of the items will be. It also helps with spells like Charm or Mind Control, and is part of your Resistance to spells like that. Each Charisma level adds +1 to your character's Resistance To Mind Control Spells. Each Charisma level also lowers the price of items by 2% each.

Endurance: Endurance means how long you can walk, how long you can go without eating, how much damage you can sustain before dying. Each Endurance level adds +1 to your Poison, Critical Hit, and Magic Spells Resistance, +1 hour of walking, +1 day of not Eating/Drinking, and also adds +5 points to your Health: how much damage you can be dealt before dying.

Now the hard part's over. Choose your Class. At Level 5, you choose your Subclass:
Knight: Knights are fighters, based mainly on fighting. They can ride horses well, use heavy armor, and attack. Knights start out with Plate Armor, Longsword, Axe, Hammer, Horse, Food, Water.
At Level Five, you can choose a Subclass
Rogue(Knight): Rogues are masters of ambush and disguise. Good warriors, but they rely on poison and sneakiness.
Paladin: Paladins are honorable, based on strength and endurance alone. However, they can use minor Clerical spells the higher they level up. If they are Blessed for completing a special divine mission, they can learn any Clerical spells.
Mercenary: Mercenaries are neutral, being both obedient and renegades. They are good at trading and bartering, and can use some very minor spells of both of the above classes, although not nearly as adept at either thing as the real pros. However, they are very good tacticians.

Mage: Mages rely on spells to see them through. They use Intelligence to cast spells despite their lack of abilities to fight with strength or with good armor, are powerful.
Mages start out with Cloth Robes, Oak Staff, Food, Water, Runes. Their subclasses are:
Summoner: Summoners rely on animals they summon or creatures they create to do their work for them.
Illusionist: Illusionists use mind control and mirages to help them destroy their foes.
Elementals: Elementals take control of surrounding elements to help them.
Alchemists: Alchemists don't mainly use spells, but instead create potions to help them.
Clerics: Clerics use healing Spells and Undead Banishment spells.

Rangers: Rangers are fairly balanced. They are O.K. at combat, although preferring to use a bow, and can use some healing spells, and are good with bartering. However, they are mere dabblers in everything.
Rangers start out with Chain Mail, Short Sword, Bow, Arrows, Food, Water. Subclasses:

Wild One: Wild Ones rely on nature to do their work, calling on animals and bringing trees to life.

Archer: Archers depend on bows to shoot their enemies from afar.

Rogue(Ranger): Rogues rely on stealth to see them through, depending on their knowledge of the wild to lead them to food, water, and enemies long before they know they are there.

Thief: Thieves rely on their stealth and poison abilities to sneak up on their enemies and get them before they know that they are there.
Thieves start out with Leather Armor, Dagger, Food, Water, Poison Bottle. Subclasses:

Acrobat: Acrobats excel at Climbing, Jumping, Swimming, etc. They crawl up castle walls and poison the army's drinks, then swarm back down before anyone suspects.

Rogue(Thief): The Rogue is a combat variation of the Thief, choosing to ambush and then slit their enemy's throat. They can do some combat if forced, however.

Assassin: The Assassin relies on poisons and concealed weapons to get to their prey. They can be mercenaries, fighting for gold. They mainly use knives and lethal poisons.

Okay, got all that? Now just choose your Alignment. Alignment is easy. Here they are!
Lawful Good: A law abiding person who has a good conscience
Chaotic Good: A non law abiding person who has a good conscience
Neutral Good: A person who sometimes obeys and sometimes doesn't obey the law, who has a good conscience
Lawful Neutral: A law abiding person who sometimes acts in good and sometimes acts in evil
Chaotic Neutral: A non law abiding person who sometimes acts in good and sometimes acts in evil
Neutral Neutral: A person who sometimes obeys and sometimes doesn't obey the law who sometimes acts in good and sometimes acts in evil
Chaotic Evil: A non law abiding person who is cruel.
Lawful Evil: A law abiding person who is cruel
Neutral Evil: A person who sometimes obeys and sometimes doesn't obey the law who is cruel.

Honor: Honor determines which Guilds you can enter. Some Guilds require a negative Honor some require a positive Honor. Regardless, it is determined by if you choose to attack from behind, etc. etc., whether or not you do honorable things.

Now make your character. You get 15 Attribute points. Choose where they go.
The following is optional.
Name:
Age(16-50):
Race(Elf,Dwarf,Human):
Height:
Description(What they look like)
Background(What their history is):
Personality(What they're like):
This is not optional
Class:
Level:
Faction:
Alignment:
Wins:
Losses:
Draws:
Items:
Strength:
Dexterity:
Intelligence:
Charisma:
Endurance:

There you have it.

  • 555 Replies
Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
HP: 17/30
MP: 20/20
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 2
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 1
Items: Longsword, Axe, Plate Armor, 2 Days Worth Food,2 Days Worth Water, 2 Chainmail, 2 Halberds, Amulet of Light, 1300 Gold, 2 Health Potions
Strength: 5(magically +1)
Dexterity: 5
Intelligence: 4
Charisma: 5 (magically +3)
Endurance: 5(magically +1)


Ranger. And that's kinda funny cuz he's still at this moment

Ok, so you continue on your way to Vorpal Mountain. You find the sword, but it seems to be stuck(no, it's not Excalibur, it's actually truly stuck)under a pile of rocks. You...

A. Try to shift the rocks
B. Keep trying to pull it out
C. Make your own option

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 30/30
MP: 20/20
Class: Theif
Level: 2
Faction: Gameplayers
Alignment: Chaotic Evil
Wins: 0
Losses: 0
Draws: 1
Items: Dagger, Poison Bottle, Food, Water, 926 Gold, Knife, Acid Bottle, Longsword, Ring of Power, Bow, Boarhide Armor, Helmet), Nemean Lion Fur Armor, Nemean Lion Claws(12)
Strength: 5(+3 magically)
Dexterity: 7
Intelligence: 4
Charisma: 4
Endurance: 0

You try to find an Endurance booster of some sort(I believe the term you're looking for is Endurance Elixir: just ask samdawg). But you can't find any, since they're really rare.

A. Sacrifice an animal to the great god Moat to see if he will help you*cough*(I've been craving mutton lately...)
B. Go see if there's something like a training arena where you can get XP safely. That way you can level up and add points to your Endurance
C. Keep looking for the very rare, very expensive, Endurance Elixir, which even if you found you wouldn't be able to buy
D. Make your own option

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

@fluffle...

*coughoptionAcough*

superpickle
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superpickle
689 posts
Peasant

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 30/30
MP: 20/20
Class: Theif
Level: 2
Faction: Gameplayers
Alignment: Chaotic Evil
Wins: 0
Losses: 0
Draws: 1
Items: Dagger, Poison Bottle, Food, Water, 926 Gold, Knife, Acid Bottle, Longsword, Ring of Power, Bow, Boarhide Armor, Helmet), Nemean Lion Fur Armor, Nemean Lion Claws(12)
Strength: 5(+3 magically)
Dexterity: 7
Intelligence: 4
Charisma: 4
Endurance: 0

A) Sacrifice a sheep to the great god Moat to see if he will help you. Totally random choice that. No determining factors at all.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 30/30
MP: 20/20
Class: Theif
Level: 2
Faction: Gameplayers
Alignment: Chaotic Evil
Wins: 0
Losses: 0
Draws: 1
Items: Dagger, Poison Bottle, Food, Water, 926 Gold, Knife, Acid Bottle, Longsword, Ring of Power, Bow, Boarhide Armor, Helmet), Nemean Lion Fur Armor, Nemean Lion Claws(12)
Strength: 5(+3 magically)
Dexterity: 7
Intelligence: 4
Charisma: 4
Endurance: 0


You sacrifice a sheep to the great god Moat, and he replies by saying that he uncovered your character from about 25 pages back looked like this. He realizes that you must have copy/pasted wrong and simply left out the Endurance, and when he noticed, he assumed you had forgotten it and it was zero. No that was NOT a mistake on the great god Moat's part...but here's your character. And this is not favoritism, check back on like, page 24 or something when you fought the great warrior Sam Miller, and you will see...



Name: Fluffleberry
Age: 17
Race: Elf
HP: 11/30
MP: 20/20
Class: Theif
Level: 1
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

What do you do now?

A. Make your own option

superpickle
offline
superpickle
689 posts
Peasant

Name: Fluffleberry
Age: 17
Race: Elf
HP: 11/30
MP: 20/20
Class: Theif
Level: 1
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

Get pissed off because the nemian lion uneccessarily f***ed me up. Then go hunting for giavanni!

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 30/30
MP: 20/20
Class: Theif
Level: 1
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

Grr...you wanted that scar. You're all better now. And you got some of the best armor in the game! And please don't swear. I'm not going to do anything drastic, but it's not nice...

Ok, but Giavanni's not on right now, so it's gonna be a while before you "find" him. But I'll send you some fights on the way! Where do you want to search first?

A. The city
B. The forest
C. The Portal Realms

superpickle
offline
superpickle
689 posts
Peasant

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 30/30
MP: 20/20
Class: Theif
Level: 1
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

OK sorry :L

C) The portal realms!
Also, can I cast spells? I do have mana, so...

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 30/30
MP: 20/20
Class: Theif
Level: 1
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

Oops. Yeah, you can cast spells for your class. You can start choosing spells next level. Mages choose spells the first time they level up...but they're mages.


Ok...you go the Portal Realms, the most dangerous area.

You go through the magical portal to another world and see a bright blue landscape, with purple grass. You trod carefully, and are suddenly attacked by a tall, white figure with red eyes. Battle!

A. Run!
B. Fight!
C. Make your own option

superpickle
offline
superpickle
689 posts
Peasant

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 30/30
MP: 20/20
Class: Theif
Level: 2
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

I am level 2; both I and Sam leveled up after our PVP!

A) I shall fight it!!

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 22/30
MP: 20/20
Class: Theif
Level: 2
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)


I know. Skills start at level 3. I meant Skills before. Spells are learned from Spellbooks, and Skills you choose when you level up.

You fight it. It is super fast, however, and when it punches you, you go flying. You land in the soft grass, and you just know you're gonna have a bruise tomorrow. You get back up and are about to keep fighting when there is a roar, and a lion with a man's face and angel wings comes flying up. At first, you think it's a manticore, but it attacks the white figure and you realize it's a lammasu! It kills the white figure and comes back to you. You...

A. Run
B. Fight
C. Remain friendly
D. Make your own option

superpickle
offline
superpickle
689 posts
Peasant

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 22/30
MP: 20/20
Class: Theif
Level: 2
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

Oh, OK, thanks!

C) Remain friendly

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 22/30
MP: 20/20
Class: Theif
Level: 2
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

You remain friendly. The lammasu walks up to you and says that you shouldn't be in the Portal Realms. The creatures found here are much too powerful for someone of your level, no offense of course. The lammasu offers to fly you back. Accept?

A. Yeah. That creature probably would've killed me had you not shown up
B. No. I can handle the stuff here.
C. Make your own option

superpickle
offline
superpickle
689 posts
Peasant

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 22/30
MP: 20/20
Class: Theif
Level: 2
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

A) Yeah. That creature probably would've killed me had you not shown up. What is your name?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Fluffleberry
Age: 17
Race: Elf
Description: Scar on cheek/chin
HP: 22/30
MP: 20/20
Class: Theif
Level: 2
Faction: Gameplayers
Alignment: Chaotic Evil
Wins:0
Losses:0
Draws:0
Items: Leather Armor, Dagger, Poison Bottle, Food, Water, 616 Gold, Knife, Acid Bottle, Gem, Longsword, Ring of Power, Gem, Bottle of Unknown Liquid
Strength: 5(+3 magically)
Dexterity: 5
Intelligence: 4
Charisma: 2
Endurance: 5(+3 magically)

"Kelton," said the lammasu, as he glides you back to the Portal. "I would recommend you get to at least level 5 before attempting this area again. May Moat guide your path." and with that, Kelton flies off. You walk through the portal and back into the town. Now what?

A. Make your own option

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