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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Here's the deal.
Long ago, the citizens of ArmorGames lived peacefully. However, unrest was present. Two main factions existed: The Gameplayers, who frequented the Games, and the Forumers, who frequented the Forums.A dispute was between them, about the true meaning of ArmorGames. The Forumers believed that the idea was to get as many points as possible. The Gameplayers believed that playing the games and having fun was the true point of ArmorGames. And soon, despite the diplomats' of both sides best efforts, war broke out. Some say that a new user started the war by accident, while others say that there was an elaborate conspiracy. There are several theories, but the point is, the Forumers and the Gameplayers were at war, a war in which any one person could mean the difference between victory and defeat...
Here's how to play.
First, combat.
You can choose what you attack: Beasts or Players, which will be covered later. You also choose how you attack. You can Challenge or you can Ambush. Challenge adds to your Honor, while Ambush detracts from it. Ambushing gives you a better Chance to Hit on the first round, but Challenge gives a Damage bonus on the first round. If you Ambush, you automatically get First Strike, but if you Challenge, the other person/team cannot Retreat. You take turns, each person saying what they want to do. The first person to go is determined by their Dexterity number, then it goes on. I will give you the outcome after everybody has given what they want to do in the battle. It continues like this until one person/team has Surrendered, Retreated, or been Killed. In a team, it doesn't have to be consistent: one person can Surrender, two can be Killed, and one can Retreat. When you win/lose you add a point to your Win/Lose chart respectively. Losing loses you Experience, while Winning gives you Experience, plus you get the other person's items(unless they retreat). That's combat. Don't worry about what determines if you block or if you hit, how much damage you do, etc: that's my job.

But first you have to make a character.
Choose your team: Forumers or Gameplayers. The people on your team can't fight you, and can train with you and trade items, basically help you out. The people on the other team try to defeat you. It's a good idea to get into skill groups within your team, that way no one is alone and you have a better chance of winning.
Character Attributes: Now for the Attributes, which decide how strong your character is, how smart they are, etc.

Strength: How strong your character is means how much damage they deal. If a character's strength is over 5, they add to their Chance to Hit and Damage what ever their level is. For example, Po has 6 strength. He adds +6 to his Chance to Hit and his Damage. Strength also decides what stuff you can carry. Each Strength point means +50 pounds to what items you can carry at a time. Strength also determines what kind of hits you can block, every 2 Strength points means +1 to the Damage your blocks can absorb

Dexterity: Dexterity means how fast you are, how nimble. It determines your chance to Block. Each 1 Dexterity point means +1 to Chance to Block. It also determines your Retreat speed, how fast you can cover distances, what your chance is to attack first, and how well you can do things like Climb, Swim, or Jump.

Intelligence: Intelligence is how smart your character is. Like the chances of you understanding a spell or a cipher are determined by Intelligence. Each level of Intelligence adds to your Spell Book one space, so the more Intelligent you are, the more spells you can have. It also helps in decoding things, and determines how many languages you speak. Also, some spells require a certain Intelligence. I will show you the Spell Book when you Level Up and decide you want to spend some of your points on Spells.Each Intelligence level adds +1 to your Languages, +1 to your Chance To See and +1 to your Spell Book.

Charisma: Charisma is how influential you are. It helps with traders: the higher your Charisma, the lower the price of the items will be. It also helps with spells like Charm or Mind Control, and is part of your Resistance to spells like that. Each Charisma level adds +1 to your character's Resistance To Mind Control Spells. Each Charisma level also lowers the price of items by 2% each.

Endurance: Endurance means how long you can walk, how long you can go without eating, how much damage you can sustain before dying. Each Endurance level adds +1 to your Poison, Critical Hit, and Magic Spells Resistance, +1 hour of walking, +1 day of not Eating/Drinking, and also adds +5 points to your Health: how much damage you can be dealt before dying.

Now the hard part's over. Choose your Class. At Level 5, you choose your Subclass:
Knight: Knights are fighters, based mainly on fighting. They can ride horses well, use heavy armor, and attack. Knights start out with Plate Armor, Longsword, Axe, Hammer, Horse, Food, Water.
At Level Five, you can choose a Subclass
Rogue(Knight): Rogues are masters of ambush and disguise. Good warriors, but they rely on poison and sneakiness.
Paladin: Paladins are honorable, based on strength and endurance alone. However, they can use minor Clerical spells the higher they level up. If they are Blessed for completing a special divine mission, they can learn any Clerical spells.
Mercenary: Mercenaries are neutral, being both obedient and renegades. They are good at trading and bartering, and can use some very minor spells of both of the above classes, although not nearly as adept at either thing as the real pros. However, they are very good tacticians.

Mage: Mages rely on spells to see them through. They use Intelligence to cast spells despite their lack of abilities to fight with strength or with good armor, are powerful.
Mages start out with Cloth Robes, Oak Staff, Food, Water, Runes. Their subclasses are:
Summoner: Summoners rely on animals they summon or creatures they create to do their work for them.
Illusionist: Illusionists use mind control and mirages to help them destroy their foes.
Elementals: Elementals take control of surrounding elements to help them.
Alchemists: Alchemists don't mainly use spells, but instead create potions to help them.
Clerics: Clerics use healing Spells and Undead Banishment spells.

Rangers: Rangers are fairly balanced. They are O.K. at combat, although preferring to use a bow, and can use some healing spells, and are good with bartering. However, they are mere dabblers in everything.
Rangers start out with Chain Mail, Short Sword, Bow, Arrows, Food, Water. Subclasses:

Wild One: Wild Ones rely on nature to do their work, calling on animals and bringing trees to life.

Archer: Archers depend on bows to shoot their enemies from afar.

Rogue(Ranger): Rogues rely on stealth to see them through, depending on their knowledge of the wild to lead them to food, water, and enemies long before they know they are there.

Thief: Thieves rely on their stealth and poison abilities to sneak up on their enemies and get them before they know that they are there.
Thieves start out with Leather Armor, Dagger, Food, Water, Poison Bottle. Subclasses:

Acrobat: Acrobats excel at Climbing, Jumping, Swimming, etc. They crawl up castle walls and poison the army's drinks, then swarm back down before anyone suspects.

Rogue(Thief): The Rogue is a combat variation of the Thief, choosing to ambush and then slit their enemy's throat. They can do some combat if forced, however.

Assassin: The Assassin relies on poisons and concealed weapons to get to their prey. They can be mercenaries, fighting for gold. They mainly use knives and lethal poisons.

Okay, got all that? Now just choose your Alignment. Alignment is easy. Here they are!
Lawful Good: A law abiding person who has a good conscience
Chaotic Good: A non law abiding person who has a good conscience
Neutral Good: A person who sometimes obeys and sometimes doesn't obey the law, who has a good conscience
Lawful Neutral: A law abiding person who sometimes acts in good and sometimes acts in evil
Chaotic Neutral: A non law abiding person who sometimes acts in good and sometimes acts in evil
Neutral Neutral: A person who sometimes obeys and sometimes doesn't obey the law who sometimes acts in good and sometimes acts in evil
Chaotic Evil: A non law abiding person who is cruel.
Lawful Evil: A law abiding person who is cruel
Neutral Evil: A person who sometimes obeys and sometimes doesn't obey the law who is cruel.

Honor: Honor determines which Guilds you can enter. Some Guilds require a negative Honor some require a positive Honor. Regardless, it is determined by if you choose to attack from behind, etc. etc., whether or not you do honorable things.

Now make your character. You get 15 Attribute points. Choose where they go.
The following is optional.
Name:
Age(16-50):
Race(Elf,Dwarf,Human):
Height:
Description(What they look like)
Background(What their history is):
Personality(What they're like):
This is not optional
Class:
Level:
Faction:
Alignment:
Wins:
Losses:
Draws:
Items:
Strength:
Dexterity:
Intelligence:
Charisma:
Endurance:

There you have it.

  • 555 Replies
samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 1
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 0
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds
Strength: 3
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 4

A. Put the weapons away. Who are you?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Raz Lidgell
Age: 23
Race: Human
Height: 5'7
Gender: Male
Description: Average size guy, long hair. Very claustrophobic. Long arm an leg reach, not too muscular but not very weak, short.
Personality: Helpfull, Self concerning, Creative
Class: knight
Level: 1
Faction: Forumer
Alignment: Neutral Evil
Wins: 0
Losses: 0
Draws: 0
Items: Longsword, Plate Armor, 400 Gold
Strength: 4
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 3

C. Stealthy attack to kill the nearest one then direct attack.


You stealthily kill the one nearest successfully, then attack directly the other, but he is a master of martial arts and hits you with his staff. Then, he swings it around and knocks you down. You...

A. Pretend you're dead, then get him with your sword
B. Get back up and keep fighting
C. Run for it
D. Make your own option

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Raz Lidgell
Age: 23
Race: Human
Height: 5'7
Gender: Male
Description: Average size guy, long hair. Very claustrophobic. Long arm an leg reach, not too muscular but not very weak, short.
Personality: Helpfull, Self concerning, Creative
Class: knight
Level: 1
Faction: Forumer
Alignment: Neutral Evil
Wins: 0
Losses: 0
Draws: 0
Items: Longsword, Plate Armor, 400 Gold
Strength: 4
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 3

Good, no HP loss.

B. Get back up and keep fighting.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 1
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 0
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds
Strength: 3
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 4

He sighs as you put the weapons away, and says his name is Kip. He was just there to play a trick. He sent a message to his friend, (the one who hired you) to meet him in the temple. There's a local legend that it's haunted by a sorcerer. He said he hid up there and cast illusion spells to scare him. He added that he couldn't see who was down there, so had no idea it was you guys. He apologizes profusely.

A. Wait a minute...what about the lizardmen and the prisoner?
B. Believe him
C. Make your own option

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Raz Lidgell
Age: 23
Race: Human
HP: 24/30
Height: 5'7
Gender: Male
Description: Average size guy, long hair. Very claustrophobic. Long arm an leg reach, not too muscular but not very weak, short.
Personality: Helpfull, Self concerning, Creative
Class: knight
Level: 1
Faction: Forumer
Alignment: Neutral Evil
Wins: 0
Losses: 0
Draws: 0
Items: Longsword, Plate Armor, 400 Gold
Strength: 4
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 3

You get up, and manage to dodge his next kick. But he catches you on the chin with his staff, and you stumble back close to the ledge. You slash at him with your sword, and he sustains a cut on his chest. But keeps fighting. By now, the other three ninja guys have noticed you too. You're surrounded. You're pushed back, then someone whacks you in the back with their staff and ironically, saves you from falling. But you get hit on the head and are knocked out.
Next thing you know, you wake up tied to a giant stake. Nobody is in the dirt room. What will you do?

A. Try to escape!
B. Make your own option

Krizaz
offline
Krizaz
2,399 posts
Nomad

B. Check my person for cuts or broken bones,wiggle around to see if the steak is loose at all.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Raz Lidgell
Age: 23
Race: Human
HP: 24/30
Height: 5'7
Gender: Male
Description: Average size guy, long hair. Very claustrophobic. Long arm an leg reach, not too muscular but not very weak, short.
Personality: Helpfull, Self concerning, Creative
Class: knight
Level: 1
Faction: Forumer
Alignment: Neutral Evil
Wins: 0
Losses: 0
Draws: 0
Items: Longsword, Plate Armor, 400 Gold
Strength: 4
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 3

You wiggle around and can tell that the stake is wedged firmly into the ground. Checking yourself for wound is rather difficult, since your hands are tied behind your back, but there is a blood-encrusted, egg-shaped lump on the back of your head where you were hit, and several bruises. You don't think anything is broken though. So what now?

A. Try to free my hands. Then I'll see what I can do
B. Yell for help
C. Look around. Where am I?
D. Make your own option

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Raz Lidgell
Age: 23
Race: Human
HP: 24/30
Height: 5'7
Gender: Male
Description: Average size guy, long hair. Very claustrophobic. Long arm an leg reach, not too muscular but not very weak, short.
Personality: Helpfull, Self concerning, Creative
Class: knight
Level: 1
Faction: Forumer
Alignment: Neutral Evil
Wins: 0
Losses: 0
Draws: 0
Items: Longsword, Plate Armor, 400 Gold
Strength: 4
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 3

A. Try to free my hands. Then I'll see what I can do.

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 1
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 0
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds
Strength: 3
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 4

A

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 1
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 0
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds
Strength: 3
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 4


You ask about the prisoner and the lizardmen, and he says that he has no idea about that. He leaps down to the ground, skipping the whole "walk down the stairs" bit(he's a very spry and agile little Illusionist)and you two go down the stairs after him. He bangs his staff on the ground, and it sends out several rings of shiny blue stuff. They expand, and cover the whole jail room like probes. A few stick to a corner, and the rest dissipate.
"There," Kip says "There's a secret door where the probes are sticking. Let's go in!"

A. All right, we'll go in
B. How could you not notice 2 giant lizardmen with chainmail and halberds?
C. Make your own option

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 1
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 0
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds
Strength: 3
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 4

B. How could you not notice 2 giant lizardmen with chainmail and halberds?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Raz Lidgell
Age: 23
Race: Human
HP: 24/30
Height: 5'7
Gender: Male
Description: Average size guy, long hair. Very claustrophobic. Long arm an leg reach, not too muscular but not very weak, short.
Personality: Helpfull, Self concerning, Creative
Class: knight
Level: 1
Faction: Forumer
Alignment: Neutral Evil
Wins: 0
Losses: 0
Draws: 0
Items: (don't worry, you'll get it back)
Strength: 4
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 3

You manage to get the ropes off your hands, and you are free of the stake. You look around, but don't see your stuff anywhere. There is a long, winding dirt path, but you have no idea where it leads. What to do?

A. Follow the path...not like I have anything better to do
B. Take the rope and go down the path. Best to have...something.
C. Stay here, but hide
D. Make your own option

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Sam Miller
Age: 19
Race: Human
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 1
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 0
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds
Strength: 3
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 4

You ask rather suspiciously, and he says:
"I was up there for hours and hours. They must've come out while I was up there. Remember, I could only see the upstairs part," Kip says

A. Believe him
B. I don't think so
C. Make your own option

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Raz Lidgell
Age: 23
Race: Human
HP: 24/30
Height: 5'7
Gender: Male
Description: Average size guy, long hair. Very claustrophobic. Long arm an leg reach, not too muscular but not very weak, short.
Personality: Helpfull, Self concerning, Creative
Class: knight
Level: 1
Faction: Forumer
Alignment: Neutral Evil
Wins: 0
Losses: 0
Draws: 0
Items: (don't worry, you'll get it back)
Strength: 4
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 3

Shouldn't i have 1 win for killing that thief?

D. go up the bath until i can see fire, then wait for something to come along.

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Age: 19
Race: Human
Height: 6'3
Gender: Male
Description: Pudgy guy with a buzzcut hair and is somewhat tall
Background: Came from a little town and wants to bring peace to the forums
Personality: Is friendly, Nice, and helpful
Class: Knight
Level: 1
Faction: Forumer
Alignment: Neutral Good
Wins: 1
Losses: 0
Draws: 0
Items: Longsword, Axe, Plate Armor, Food, Water, 2 Chainmail, 2 Halberds
Strength: 3
Dexterity: 3
Intelligence: 3
Charisma: 2
Endurance: 4

A. Believe him

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