In the beginning lived all races in harmony. Until one day. Dark clouds went over the Humans farms and they died. Same thing happened to the Night Elves. But they don't have any farms. Instead, their pets and forest animals almost got extinct. The Night Elves and the Humans blaimed The Orcs and The Minotaurs. Because they were the only races that knew what to do to become a Shaman and Ritualists. The Wolf-Men joined The Night Elves and The Humans. The Undead didn't care. But they looked evil so The Wolf-Men,The Humans and The Night Elves made The Undead their enemies so their only choice were to join The Orcs and The Minotaurs. Now... The two alliances is fighting each other. Good versus Evil.
It's your choice wich alliance you will join. Classes and requirements for classes.
Classes
Mage(Human,Minotaur,Undead) - Casts Fire,Ice and Lightning spells. They often use wands and staffs. Best in group. Low Health,Low armor,Fast movement speed,Low melee damage,Very high magic damage.
Shaman(Orc,Minotaur,Night Elf) - Uses the power of nature in their spells. Earth and Wind spells. Can also enchant their staffs and small swords to make them more powerful. Good in solo. Average Health,Low armor,Average movement speed,Average melee damage,High magic damage.
Cleric(Human,Wolf-Man,Undead) - A holy man mostly based on healing. Have some attack spells and can power-up others a bit. Good in group. Low Health,High Armor,Slow movement speed,average melee damage,Low magic damage.
Warlock(Undead,Wolf-Men) - A unholy man that only uses Destruction and Shadow spells. Can summon demons to fight with them. Average in Solo. Low health,Low armor,Fast movement speed,Very low melee damage,High magic damage.
Warrior(All) - Only based on melee. Good at handling all melee weapons. Can burst into rage. Good in solo. High health,High armor,Very low movement speed,High melee damage.
Ranger(Human,Wolf-Men,Minotaur,Nigh Elf) - Uses bows in long-range and swords in close-range. Accuracute with the bow and arrow, good with swords. Great in solo. Average health,Average armor,Fast movement speed,Average melee damage.
Assassin(Human,Night Elf,Undead,) - Only uses daggers. A stealthy warrior who can fade into the shadows. Can hit very fast. Best in solo. Average health,Low armor,Very fast movement speed,High melee damage.
Barbarian(Orc,Minotaur,Wolf-Men) - Best at big axes and hammers. A grumpy,strong warrior. Can jump high. Awsome in group. High health,Low armor,Average movement speed,Very high melee damage.
Very Low = 1-5 Low = 6-11 Average = 12-16 High = 17-26 Very High = 27-32
Warriors starts with Rage Barbarians starts with Great Hit Assassin starts with Shadow Fade Ranger starts with Double Shot Mage starts with Fire Bolt Warlock starts with Shadow Bolt Cleric starts with Lightning Bolt Shaman starts with Earth Bolt
Starting Equipment and Inventory
Warriors starts with Plate Set,Rusty Short Sword and Wooden Buckler Barbarians starts with Hawk Feather Set and Rusty Great Axe Assassin starts with Tight Deer Hide Set and a Tanning Knife Ranger starts with Leather and Leaf Set and Bow with Bronze arrows Mage starts with Blue Robe and Long Wooden Staff Warlock starts with Dark Purple Robe and Rotten Wooden Club Cleric starts with White Robe and Rusty Iron Mace Shaman starts with Red Robe and Broken Iron Mace
Rangers and Melee fighters starts with 5 Cow Meat Chunks(Health) Mages starts with 5 Bottles of Water(Mana)