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SonnyNerd
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SonnyNerd
634 posts
Nomad

Story
It starts with a prisoner that have been seen in one of The Emperors dream. One day The Emperor had to escape from The Imperial City in a secret way. The prisoner could follow The Emperor who had three guards from The Blades with him. Those guards didn't like the prisoner but it was The Emperors words. On the way died two of The Blades died. When they walked through some big rooms they came to a important gate. But it was barricaded from the other side. They walked into another small room. But there were no way out. The Emperor knew that it was his end. He told the prisoner about a demonic world called Oblivion. He said that the prisoner must take The Amulet Of Kings to his son,Martin. Suddenly! A assassin jumps out from a secret door and kills The Emperor! The member of The Blades kills the assassin. He says to the prisoner that he only trust him a little bit. But he can't kill the prisoner. The Emperor wanted him alive. The prisoner finds a way out to freedom. Now his current task to find Jaffure

The first who joins is the one who have to give The Amulet Of Kings to Jaffure. You pick you race,birthsign and make a custom class where you take 7 skills.

Races

Orc - Increased Strength and Endurance
Breton - Increased Magicka and Spell Damage
Imperial - Increased Blade skill and Light armor skill
Redguard - Increased Strength and Speed
Nord - Increased Endurance and resistance to cold
High Elf - Increased Magicka and lightning spell damage
Dark Elf - Good close-combat fighters,ranged and magic
Wood Elf - Increased Sneak and Security skill
Argonian - Increased Sneak Skill and Magicka, Can breath under water
Khajiit - Increased Acrobatics and Athletics skill, Can see in dark

Skills

Combat

Block
Parry melee attacks with shields and weapons. Successful blocks reduce damage.

Armorer
Maintain weapons and armor at top efficiency. Worn weapons and armor are less effective.

Heavy Armor
Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.

Blunt
Deliver the crushing blows of mace and axe weapons more effectively.

Blade
Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively.

Athletics
Run and swim faster, and regenerate lost
stamina faster.

Hand to Hand
Attack without weapons to damage and
stamina opponents.

Magic

Destruction
Cast spells to inflict magical, fire, frost, and
shock damage or to reduce resistances to
magic attacks.

Alteration
Cast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance.

Illusion
Cast spells to charm, conceal, create light, silence, paralyze, command, or affect morale
or aggressiveness.

Conjuration
Cast spells to summon otherworldly creatures, magical weapons and armor, and turn the undead.

Mysticism
Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls.

Restoration
Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks.

Alchemy
Create potions and gain benefits from alchemical ingredients more effectively.

Stealth

Security
Use lockpicks to open locked doors
and containers.

Sneak
Pick pockets and move unseen and unheard
by observers.

Acrobatics
Jump long distances and avoid damage when falling great distances.

Light Armor
Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors.

Marksman
Deliver more deadly ranged attacks with bow and arrow weapons.

Mercantile
Get better deals when buying or selling goods.

Speechcraft
Use speech to persuade listeners to like and trust you.

Birthsigns

The Apprentice
The Apprentice ability confers a 100-point bonus to your Magicka attribute, but gives you a 100% Weakness to Magic.

The Atronach
With the Atronach ability you don't regain Magicka over time. Instead you have a 50% Spell Absorption to recharge your Magicka. Your base Magicka is also increased by 150 points.

The Lady
The Lady's Blessing confers bonuses of 10 points to your Willpower and Endurance attributes.

The Lord
Being born under the Lord gives you the Blood of the North lesser power to regenerate up to 90 points of Health. However, you also gain the Trollkin curse, a permanent 25% Weakness to Fire.

The Lover
Use the Lover's Kiss power once a day to paralyze an opponent for 10 seconds at the cost of 120 points of Stamina.

The Mage
The Mage ability confers a permanent bonus of 50 points to your Magicka.

The Ritual
Those born under the Ritual use the Mara's Gift power once a day as a powerful Restore Health spell. The Blessed Word can turn the undead.

The Serpent
Gain the Serpent spell to cause a slow but potent poison on touch, while simultaneously curing yourself and dispelling magic on yourself. Casting this spell costs 100 points of Stamina.

The Shadow
Use the Moonshadow power once a day to become Invisible for 60 seconds.

The Steed
The Steed ability grants a bonus of 20 to your Speed attribute.

The Thief
The Thief ability grants a 10-point bonus to your Agility, Speed, and Luck attributes.

The Tower
With the Tower Key power, once a day open a door or container of Average lock level or less. The Tower Warden reflects five points of damage for 120 seconds once a day.

The Warrior
The Warrior ability grants a bonus of 10 points to your Strength and Endurance attributes.

Attributes

Endurance - Increases your HP and Stamina
Strength - Increases your melee damage
Luck - Increases the chance to get someone to trust you and get better deals
Speed - Attack faster, run faster and swim faster
Agility - Aim better, picklock better, sneak better and acrobat better
Willpower - Stronger attack, absorb and cure spells. Increases Magicka
Intelligence - Stronger summons, absorb and curse spells. Increases Magicka


Sheet

Name:
Age:
Gender:
Race:
Class:
Lvl: 1 (0/20 EXP)
Health:
Stamina:
Magicka:
Endurance:
Strength:
Luck:
Speed:
Agility:
Willpower:
Intelligence:
Skills:
Spells:
Head:
Chest:
Hands:
Legs:
Feets:
Main Hand:
Off Hand:
Inventory:


Kind of long but it's NOT complicated. Trust me.

Bye and have Fun!

  • 12 Replies
Kipdon
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Kipdon
2,169 posts
Peasant

Copyright fail. Ok, I have to be fair, since you added a "The" in the name, I can't Armor Sue you. Er... *turns around and starts walking off* Just don't claim the name as your idea.

SonnyNerd
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SonnyNerd
634 posts
Nomad

Kipdon, I've always liked you. Until now.

Kipdon
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Kipdon
2,169 posts
Peasant

... I don't get it. Why? Also, I've only known you for like, 2 or 3 days.

Spore
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Spore
1,106 posts
Peasant

Great one SonnyNerd, besides, Kipdon is right. I said only "Shattered Realm" not with "The" but it is ok. I will join, making my char now...

Spore
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Spore
1,106 posts
Peasant

I will be, what I am in My own Oblivon Game. And I will make myself now in here too.


Name: Auron
Age: 20
Gender: Male
Race: Imperial
Class: Crusader
Birthsign: The Ritual
Health: 20
Magicka: 15
Strength: 10
Intelligence: 10
Willpower: 10
Agility: 10
Speed: 10
Personality: 10
Luck: 10
Skills:
-Heavy Armor - 10
-Blade - 15
-Block - 10
-Athletics - 10
-Speechcraft - 10
-Armorer - 10
-Restoration - 10
Spells: None
Head: Nothing
Chest: Sack Cloth Shirt
Hands: Wrist Irons
Legs: Sack Cloth Pants
Feet: Sack Cloth Sandals
Main Hand: Torch
Off Hand: Nothing
Inventory: Amulet of Kings


Well I changed it a bit. Every Atributte and Skill is 10, and something 15, because of the Class Bonus, starting HP 20, and Magicka 15. Changed Quite of everything I think. Update it, and tell that this should be the new sheet. Like I did. If you want...No offense.

amo2100
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amo2100
89 posts
Nomad

Name: Will Power
Age: 17
Gender: Male
Race: Dark Elf
Class: Shadow Ranger
Birthsign: The Shadow
Lvl: 1 (0/20 EXP)
Health:
Stamina:
Magicka:
Endurance:
Strength:
Luck:
Speed:
Agility:
Willpower:
Intelligence:
Skills: Marksman, Athletics, Acrobatics, Alteration, Illusion, Hand to Hand, Light armor
Spells:
Head:
Chest:
Hands:
Legs:
Feets:
Main Hand:
Off Hand:
Inventory:

amo2100
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amo2100
89 posts
Nomad

not sure what stats are could you help??

Spore
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Spore
1,106 posts
Peasant

Do like mine, Hp 20, Magicka 15, and do your Bonuses as you are Dark Elf, +5 Marksman, +5 to Any Spell Skills, and +5 to Hand to Hand
Atributes all 10.

I can't wait for Sonny to come online, I must tell him that he needs to make a New Sheet.

Bluydee
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Bluydee
3,426 posts
Nomad

Name: Bluydee
Age: 18
Gender: Male
Race: Argonian
Class: Mystic Ninja
Birthsign: The Serpent
Lvl: 1 (0/20 EXP)
Health:
Stamina:
Magicka:
Endurance:
Strength:
Luck:
Speed:
Agility:
Willpower:
Intelligence:
Skills:
Destruction
Cast spells to inflict magical, fire, frost, and
shock damage or to reduce resistances to
magic attacks.

Sneak
Pick pockets and move unseen and unheard
by observers.

Acrobatics
Jump long distances and avoid damage when falling great distances.

Light Armor
Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors.

Conjuration
Cast spells to summon otherworldly creatures, magical weapons and armor, and turn the undead.

Blade
Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively.

Alteration
Cast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance.
Spells:
Head:
Chest:
Hands:
Legs:
Feets:
Main Hand:
Off Hand:
Inventory:

amo2100
offline
amo2100
89 posts
Nomad

Think this is right

Name: Will Power
Age: 17
Gender: Male
Race: Dark Elf
Class: Shadow Ranger
Birthsign: The Shadow
Lvl: 1 (0/20 EXP)
Health: 20
Magicka: 15
Strength: 10
Intelligence: 10
Willpower: 10
Agility: 10
Speed: 10
Personality: 10
Luck: 10
Skills:
-Marksman: 15
-Athletics: 10
-Acrobatics: 10
-Alteration: 15
-Illusion: 15
-Hand to Hand: 15
-Light armor: 10
Spells: None
Head: Nothing
Chest: Sack Cloth Shirt
Hands: Wrist Irons
Legs: Sack Cloth Pants
Feet: Sack Cloth Sandals
Main Hand: Torch
Off Hand: Nothing
Inventory: None

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Bluydee
Age: 18
Gender: Male
Race: Argonian
Class: Mystic Ninja
Birthsign: The Serpent
Lvl: 1 (0/20 EXP)
Health: 20
Stamina: 10
Magicka: 15
Endurance: 10
Strength: 10
Luck: 10
Speed: 10
Agility: 10
Willpower: 10
Intelligence: 10
Skills:
Destruction
Cast spells to inflict magical, fire, frost, and
shock damage or to reduce resistances to
magic attacks.

Sneak: 15
Pick pockets and move unseen and unheard
by observers.

Acrobatics: 10
Jump long distances and avoid damage when falling great distances.

Light Armor: 10
Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors.

Conjuration: 10
Cast spells to summon otherworldly creatures, magical weapons and armor, and turn the undead.

Blade: 10
Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively.

Alteration: 10
Cast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance.
Spells: None
Head: None
Chest: Sack Cloth Shirt
Hands: None
Legs: Sack Cloth Pants
Feets: Sack Cloth Sandals
Main Hand: None
Off Hand: None
Inventory: None

I`m not the prisoner

amo2100
offline
amo2100
89 posts
Nomad

can we start??

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