ForumsForum GamesFlyboys: Flying Tigers RPG

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Maverick4
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Maverick4
6,800 posts
Peasant

The sequel to 'Flyboys: The Pacific'
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Three of the Five spots are reserved by Parsat, Zlith, and Afroninja. The other Two spots will serve on a first come, first serve basis.
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Flying Tigers, the story of Claire Chennault and His American Voulunteers, 1941-1942. Enjoy.

American Volunteer Group(AVG) Story:

You left for China because of three things: Better pay, Easy pickins', and the Scenery. Little did you know that in 6 months, you would be fighting Tojo as they attempted to take over China, and reach hands with Nazi Germany in the Middle East, to make their diplomatic affair physical. The only thing that stands between Tojo taking over China, India, and making it to the Middle East are a handful of pilots, and their Curtiss P-40 Tomahawks.

Chinese Air Force (CAF) Story:

The Generalissimo (Chaing Kai-Shek) built up an airforce to prevent Tojo from gaining anymore ground in China. The Republic Lancer P43 Fighter Plane became the standard airplane of the CAF. As Tojo gained more and more ground, the CAF lost more and more of its planes. You become on of the last pilots in the CAF to help push the Japs back into the sea.

Royal Air Force (RAF) Story:

After the Disaterous Retreat across Burma by the British Army, your the last RAF squadron left in Burma. Flying the Hurricane Mk.IIb, your the last line for the British in Burma. Without you, the AVG and the CAF will be hard pressed by the Japs.
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Registration

Name: (simple enough, I hope)
Age: (19-36[based on actual ages of AVG])
Force: (AVG, CAF, or RAF)
Rank: Pilot (this will increase with kills)
Side Arm: Colt 45 (allows you to continue fighting if yu crash, land, etc)
Plane: (see above story)
Lvl: 1 0/20 XP
HP: 20/20
Armor: (see below)
Fuel: (you have 7 points to spend on armor and speed. more armor means you take less damage, but can stay up less. More fuel means your faster and can stay up longer, but take more damage)
Perks: (pick one, see below)
Plane Weapons: 50 cal MGs (4)(more weapons can be bought upon leveling up, same with stronger, more of...)

Perks

For now, you can only pick one perk. More perks will be availible later on.

Self-sealing Fuel tanks: Your fuel tanks will seal up if they are hit. Useful if you reley on fuel, rather than armor.

Reflector-Sight: Your equipped with this better sight, rather than the standard 'tube' sight from WWI.

Cannible Mechanics: Your Mechanics will repair your plane faster, taking needed parts from other planes.(the mechanics wont eat you either :P)

Exhaust Covers: Your exhaust pipes have a cover, making you harder to spot, especially at night.

Long Patrol: Your plane is more economical, so you can travel further on the same amount of gas.

Mixed rounds: Your ammo is upgraded from standard rounds (1 tracer, 4 normal rounds) to the improved 'mixed rounds' (1 tracer, 1 incendiary, 3 normal rounds) that does more damage

Umbrella insurance: Your parrachute comes with a spare parachute, incase the first one fails. Useful if you take alot of chances...or are stupid

Porcupine Formation: You know how to better attack Jap bombers when they move into the infamous 'Porcupine Formation

How is 'Flying Tigers' Differnt from 'The Pacific'?

1. There will always be one choice out of four or five in which you die or get wounded. If you happen to choose that one, don't worry, I'll give you the option to parachute out a total of 3 times. After that, it's game over. War is hell, and people die. I have to say that some of you chose some fatal mistakes in the last one *looks at TSL3*, but I let them slide. Not anymore.

2. You may have noticed the Armor/Fuel tabs. These can be your best friend, or your worst enemy. More fuel means you can out run the enemy in dire situations, but more armor means you can take less damage. Play to your strengths, because the enemy plays to your weaknesses.

3. You can be killed when your not in a plane. You may have noticed the 'sidearm' tab. This means that you can still fight when your not in a plane. You may be attacked by a wild animal, or be captured by angry chinese farmers when your plane goes down.

4. Remember that you are not limited to the choices I give you. There will almost always be an answer marked "Other," where you can do something different or even do two actions I've given you, provided they don't contradict. Surprise me with your tactical skill! If you are especially creative, you may be rewarded with a new weapon or even a perk.
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Special Thanks To:

TSL3: For making me realize that i was getting to soft on you guys, and that kamikazing the Soryu is considered stupid by most people.

Parsat: For mentioning the idea of making a fighter plane based RPG, for letting me use a bunch of his ides, for giving me a bunch of ideas, and for making me relize that i was getting soft.

Daniel Ford: For writing the book "Flying Tigers" that gave me the idea to do this RPG

  • 34 Replies
Maverick4
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Maverick4
6,800 posts
Peasant

Yea you can change it, you may see other players, because the RAF Regularly joined up with the AVG. I may start tomorrow, I've been playing poker for 2 1/2 hrs, so im kinda tired. 3/5 im learning how to play my step dad was kinda helping me

jcrulez
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jcrulez
421 posts
Nomad

Yay! You're alive!

jcrulez
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jcrulez
421 posts
Nomad

Sorry for double post but I've got to go to a couple of rodeos this weekend so i won't be on.

Maverick4
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Maverick4
6,800 posts
Peasant

Im going to have to ask you guys to not post comments that are unrelated to the game. Post on my profile or Flyboys: Draft if you must say something...

Maverick4
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Maverick4
6,800 posts
Peasant

Name: Wileix
Age: 19
Force: RAF
Rank: Pilot
Side Arm: Webley Revolver
Plane: Hurricane Mk.IIb
Lvl: 1 0/20 XP
HP: 20/20
Armor: 4
Fuel: 3
Perks: Long Patrol
Plane Weapons: 50 cal MGs (4)

Special Perk Descriptions, Pick 1TSL3 ONLY)

Overkill: Adds 2 cannons your your plane weapons, at the cost of your sidearm (remove sidearm, add 'cannons (2) to Plane weapons tab)

Manhunter: The sharkmouth emblem on your plane is enhanced, scaring the enemy and making them more likely to make a mistake

Running Weave: You have a plane fly higher up, to watch for incoming fighters

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

I'll do Overkill. Is that added to my Long Patrol perk?

jcrulez
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jcrulez
421 posts
Nomad

TSl when you crash dont be surprised if mav makes you pay for getting rid of your revolver.

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

That's why they invented the dead chinese farmer. Take his shotgun and wallah! I got a sidearm.

jcrulez
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jcrulez
421 posts
Nomad

Heheh GTG for a min i need to make my noodles.

Maverick4
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Maverick4
6,800 posts
Peasant

Guys, stop posting unessacarily. Its getting anoying. I dont need to know when your making noodle...

an jcrulez, every action has an opposit and completely equal action.

If you guys keep posting, and its not related to the game, im gonna remove you from the game. And get a mod to delete the post. The post take away form the game, and degrade me, because its my RPG. And they make me feel bad... So if you MUST post, post on Draft or my profile.

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

My original post about the perk was about this. Umm, is it a separate perk or added to Long Patrol?

Maverick4
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Maverick4
6,800 posts
Peasant

its seperate. You get two perks instead of one. Wow 3 pages already and i havnt even started the game...

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Not my fault! Lulz. Here's my updated page:

Name: Wileix
Age: 19
Force: RAF
Rank: Pilot
Side Arm: None. Yet.
Plane: Hurricane Mk.IIb
Lvl: 1 0/20 XP
HP: 20/20
Armor: 4
Fuel: 3
Perks: Economic Patrol, Overkill
Plane Weapons: 50 cal MGs (4)

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

No more room, right?

jcrulez
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jcrulez
421 posts
Nomad

Sorry full up but hes got a 101st airborne coming up.

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