Hey. This probably won't work, but what the heck I'll do it. Here's the deal. You are a Spam Disease in ArmorGames Land. You want to infect everyone and everything in ArmorGames and make them a Spammer. Moderators are your enemy(don't worry, no names), who are trying to develop a cure. You can develop immunities, sabotage cures, and level up to a more advanced strain to prevent from being cured. You can become one of two classes, Bacterial Strain or Viral Strain. Bacterial Strain is easy to catch and can be spread easily. It is also highly adaptive and can be hard to detect, but can die in some environments, and can be easily defeated by having good hygiene. Viral Strain is much harder to get rid of than Bacterial Strain and takes effect quicker. It is much more dangerous than Bacterial Strain, and gets worse much faster. You die when you are cured, so develop immunities and try to prevent Mods from researching too well.First person to infect all of ArmorGames wins. As you get stronger, people will fear you more, so they'll take precautions, and the Mods will focus on you more.
Perks. You can only choose 1 perk.
Easily Caught: You are caught much easier and can stick to surfaces, so when people touch them they get infected. Super Bug: You start out already resistant to a few cures and medications Uh-Oh Time: You are deadlier. Saboteur Virus: You are much better at sabotaging research efforts. Don't Be Scared: You are more deceiving, so people are less likely to take precautions against you. Smarty Bug: You level up faster Fast Progression: You develop immunities faster It's Getting Worse...: Infected people will get worse faster
Character Sheet:
Name: Strain: Perks: People Infected:0 Immunities:None(unless you have Super Bug perk, then you have Shot Immunity and Home Remedy Immunity)
This will be a flop, but it made me laugh hard just making it.
Name: Stevitis Strain: Viral Perks: Fast Progression People Infected:25 Immunities:None Illness Points: 100
B. Water Supply.
You start at a local ArmorGames water supply. You go into the water, which several people drink(not directly, but through pipes etc etc). You infect 25 people, but not very strongly. 10 of them are able to be cured by the doctor, and the mods now are aware of you and will start to develop a cure. What now?
A. Go spend my Illness Points B. Try to infect more people C. Try to sabotage the cure
Name: Stevitis Strain: Viral Perks: Fast Progression People Infected:15 Immunities:None Illness Points: 120
C. Try to sabotage the cure.
You sneak into the lab and watch as the Mods work on a cure. After they leave, you go into the needle that they are using and try to infect it. Hopefully when they inject people with it it will just make them get the sickness.
A. Go to the Sickness Shop B. Try to infect more people C. Try to worsen the people already sick D. Try to move to a new location
Name: Stevitis Strain: Viral Perks: Fast Progression People Infected:15 Immunities:None Illness Points: 120
Here's what's at the Sickness Shop
A. Sickness Shot. Can only be used once. Having problems infecting a human? Sickness Shot, when used, immediately infects the person you use it on, and automatically makes their disease pretty bad(cost:100 Illness Points) B. Bug Help(actually a cockroach): This little guy is trained to get infected then help spread it around. Raises infection rates by 5%. Dies after 10 uses.(Cost:75 Illness Points) C. Doc Radar: Gives you an early warning when Mods are aware of your presence or when they start to develop a cure. Also warns you when they have developed a cure and are about to use it. Unlimited uses.(Cost:50 Illness Points) D. Poison In The Blood. Automatically kills everyone you've infected. This lowers your chance of infection and makes the Mods aware of your presence, but also gives a big Illness Points boost(killing infected people gives you Illness points also). The more people, the more points, but also the more attention and harder to catchness.(Cost:25 Illness Points) E. I don't want anything here
Name: jayrus Strain: Bacterial Perks: Don't be Scared People Infected: 30 Immunities: None Illness Points: 150
C. Then I want to visit someone far away from the first user.
You buy the Doc Radar for 50 Illness Points. Then, you decide to move to a place far away from the Stevitis strain of Spam Epidemic. You move to the commonly frequented country of Games. You infect 20 people, but your Mod Radar warns you that Mods are aware of your presence now. You gain 100 Illness Points. The Mods will soon start to build a cure. In the meantime, what to do?
A. Try to infect more people B. Try to worsen the people already infected C. Try to trick the Mods into thinking it was a false alarm using your Don't Be Scared perk D. Go to the Sickness Shop