I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later.
Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp. Classes: Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Their items are M1 Garand, Colt .45, Camouflage, and Knife. Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost. Their starting items are Knife, Provisions, and First Aid Kits. Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack. Their starting items are Colt .45, Ammo, Radio, and Screwdriver. Subclasses can be chosen when you reach level 5. I will show them to you then. The attributes are Strength, which is physical strength Endurance, which is health Dexterity, which is speed and stealth Intelligence, which is...well, intelligence Charisma, which is persuasiveness. Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up. Division: You can choose the 42nd Rainbow Division, or the 45th Thunderbird Division. There can be only 3 players per Division, and they will start out at the same place, as well as work as a team. So if you can, pick the same division as your buddy! There is to be one of each class in both divisions. Morale: Morale is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Morale reaches zero, you surrender. Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. When you die, you stop playing. Period.
Here is what a character sheet will look like.
Name(something plausible, but you can have nicknames or callsigns): Age(18-40): Class: Level: 1 Division: Rank: Private You have 15 points to distribute among your attributes as you wish Attributes: Strength: Endurance: Dexterity: Intelligence: Charisma: Abilities: Health: Morale: Primary Weapon: Secondary Weapon: Armor: Items:
You agree to the rendezvous, then go over to the safely landed copter. What would you like to get from the copter?
Equipment: Choose 3 per person Full Tactical Armor(maybe this wasn't really used, but the rest was) M1903 Springfield Rifle M1917 Johnson Machine Gun M1 Mortar M1 Carbine Smith and Wesson Model 10 T13 Beano grenade FP-45 Liberator Winchester model 1912 M7 grenade launcher M1911 pistol Bayonet(not the gun, the bayonet) Scope Radio Knife Remington Model 11
I will post the equipment descriptions if you need them.
Did you add the morale already? Sorry, but I got into a family emergency. Could you update me? I don't know if I ended up with someone, or if I am still at the same spot.
Let's see...Madara is at the rendezvous picking what he wants, and you are at the camp with Pvt. Fluffleberry...*pick what you want from the options above above lol*
Umm...let me try to think of an option for ya...
Oh, and it's fine if there's an emergency. And my condolences or best wishes for whatever it is.
I'm kind of winging it, yeah. Lol. Pre-written plans never work, believe me. The player always makes some crazy decision or defeats some indestructible boss or something wild and unpredictable like that, and the whole plan crumbles to the ground. I learned my lesson about pre-written plans a long time ago, the hard way.
That's not fair, Papi. You didn't do your character right.
Ok, now I will give you your options.
You are heading back to base(the others can pick their stuff later). Suddenly, you hear rustling. A large assault team of Nazis is approaching camp, apparently unaware of you. They must have found out you're here! You...
A. Run back to camp and warn the others B. Try to hinder them C. Shoot at them D. Split up and do one of the above E. Make your own option