I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later.
Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp. Classes: Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Their items are M1 Garand, Colt .45, Camouflage, and Knife. Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost. Their starting items are Knife, Provisions, and First Aid Kits. Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack. Their starting items are Colt .45, Ammo, Radio, and Screwdriver. Subclasses can be chosen when you reach level 5. I will show them to you then. The attributes are Strength, which is physical strength Endurance, which is health Dexterity, which is speed and stealth Intelligence, which is...well, intelligence Charisma, which is persuasiveness. Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up. Division: You can choose the 42nd Rainbow Division, or the 45th Thunderbird Division. There can be only 3 players per Division, and they will start out at the same place, as well as work as a team. So if you can, pick the same division as your buddy! There is to be one of each class in both divisions. Morale: Morale is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Morale reaches zero, you surrender. Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. When you die, you stop playing. Period.
Here is what a character sheet will look like.
Name(something plausible, but you can have nicknames or callsigns): Age(18-40): Class: Level: 1 Division: Rank: Private You have 15 points to distribute among your attributes as you wish Attributes: Strength: Endurance: Dexterity: Intelligence: Charisma: Abilities: Health: Morale: Primary Weapon: Secondary Weapon: Armor: Items:
You explain to Private Fluffleberry that it leads to Dachau, then you say you want to team up and go there. "Are you joking? Go to Dachau?" he says "Well, that's what we came to do isn't it? Better sooner than later," you say.
A. Wait for Pickle and Blade to respond if they want to follow the path
Name: Madara Age: 26 Class: Engineer Level: 1 Division: 45th Thunderbird Division Rank: Private Strength: 2 Endurance: 3 Dexterity: 4 Intelligence: 4 Charisma: 2 Abilities: Repair, Sabotage, and Minor Hack Health: 50 Morale: 20 Primary Weapon: N/A Secondary Weapon: Colt .45 Armor: Basic Clothes Items: Ammo, Radio, Screwdriver, 1/2 a Radio ~~~~~~~~~~ We don't have radios b/c they blew up along with the helicopter(we left them inside). That's a very logical assumption so I will say that is what happened. Now...
A. Try to build a camp - b/c we're all tired and we need rest.
You two decide to go check out the path while Madara stays behind and constructs a camp. You follow the path, and it is increasingly difficult to see as the sun dips below the horizon. You finally reach the edge of the path. You can easily see the large concentration camp, and you can even hear some shouting in German. Two Nazis stand guard at the entrance. What do you do?
A. Observe for a while: when do they switch guards, what kind of ID do they use, how are they armed, etc, and then return to camp. B. Try to sneak in C. Kill the guards and assault the camp D. Make your own option
Name: Madara Age: 26 Class: Engineer Level: 1 Division: 45th Thunderbird Division Rank: Private Strength: 2 Endurance: 3 Dexterity: 4 Intelligence: 4 Charisma: 2 Abilities: Repair, Sabotage, and Minor Hack Health: 50 Morale: 20 Primary Weapon: N/A Secondary Weapon: Colt .45 Armor: Basic Clothes Items: Ammo, Screwdriver, 1/2 a Radio
You stay behind to build a camp while Blade and Private Fluffleberry go ahead and follow the path. In a while, you have constructed three small but sturdy branches-and-leaves huts, stuck together by sap and mud. You then build a semi-barrier around the camp, which doesn't look conspicuous, but mainly prevents people from seeing in, and is made of thorns, which should help keep them out. Then you make an entrance through the barrier. You are about to build a fire, then pause. While fires are warm, will help you see, and will keep away wild animals, they could set the highly-flammable camp on fire or they could give away your position to the Germans. Do you build a fire?
Hey umm, I'm going to get off A.G. now. I'll be back on tomorrow, maybe sooner.
Sooner is the case. And are you mad, or is that just me? You have choices. I put yours and Blade's together because it will be easier for me and besides, you're both at the same place doing the same thing.
Name: Madara Age: 26 Class: Engineer Level: 1 Division: 45th Thunderbird Division Rank: Private Strength: 2 Endurance: 3 Dexterity: 4 Intelligence: 4 Charisma: 2 Abilities: Repair, Sabotage, and Minor Hack Health: 50 Morale: 20 Primary Weapon: N/A Secondary Weapon: Colt .45 Armor: Basic Clothes Items: Ammo, Screwdriver, 1/2 a Radio ~~~~~~~~~~ Hehe, ignore the where's my choices part. I didn't see that until after I posted it. Anywho...
C. Make your own option - No fire, but I'll make some traps around the camp just in case
Name: Madara Age: 26 Class: Engineer Level: 1 Division: 45th Thunderbird Division Rank: Private Strength: 2 Endurance: 3 Dexterity: 4 Intelligence: 4 Charisma: 2 Abilities: Repair, Sabotage, and Minor Hack Health: 50 Morale: 20 Primary Weapon: N/A Secondary Weapon: Colt .45 Armor: Basic Clothes Items: Ammo, Screwdriver, 1/2 a Radio
Yeah well I wasn't as tired as I expected. I only fell asleep for an hour, as opposed to more. I expect my nightmares had something to do with that.
You build a few pitfall traps around the camp, and remind yourself to tell the others they are there.You put a large stone right next to each one so you'll remember about them as well. Then, you continue working on the radio: although you can't do anything further without wires or a receiver, you start trying to make it look better. Soon, the frame looks like the kind you would buy in stores. You start going out to collect pinecones for beds, and before the time your mates get back, you have a pretty comfy camp. Of course, by now it's night time and the moon is your only light. Even in April, Germany is cold at night. You...
A. Go to sleep B. Stay awake C. Make your own option